151

(324 replies, posted in Universal News)

]PW[ Forever wrote:

Yep, looks like a cheat, but no-one cares anymore.

Gotta love it how people cry "cheat" at every opportunity smile

Funnily enough, we "do" care - which is why we're still around.  And which is a lot better than a few other ppls' attitudes around here smile

152

(99 replies, posted in General)

Gratz Mob, well played yikes

I blocked EvilRunt first night - and Before I died said James was suspicious!

I'll consider this a tiny victory yikes

153

(99 replies, posted in General)

Genesis wrote:

well, given the very little I was told, I'm gonna vote Torqez too

worst. player. ever.

154

(99 replies, posted in General)

n00bs

155

(99 replies, posted in General)

Ugh, typing on phone still sucks

156

(99 replies, posted in General)

I've been here. Just couldn't get my vote in yesterday cos I was busy. Which is exactly why I wanted the game gamete start today or or after the weekend.

Anyway, will be in chat soon, and will take a look. For now, voting Revenant.

Ps: Doesn't the inactive mob logic logic fail, given they had had to choose choose a new one? Why would they choose someone inactive?

157

(18 replies, posted in Ideas)

Xelus wrote:

Smaller families as a result end up with less amount of planets to build on and grow slower  as planets become more OB.  With double the cost of infa, smaller families would lose much more per planet than the larger family as the smaller family has less space to build on.  This is probably the case now, but why make it worse =P

I don't think this would be the case.  Because larger fams would be even more overbuilt - so they'd lose more if they lost a planet too.

By your logic, halving the cost of Infra should help small fams?

158

(2 replies, posted in General)

Going to close this thread.

Sorry to hear that you lost money.  Unfortunately we don't police, nor condone this kind of behaviour in IC.  Yes, if it's true, it's extremely bad and I'd hate to think that people got cheated out of real money.

Unfortunately it's not in our control.  If you have an issue with a player regardign this, please send them a Forum PM or on IRC or whatever - but the borrowing of money from a person, is not game related.

Sorry if you, or people you know, lost money sad

159

(7 replies, posted in Bugs)

Fixed

160

(0 replies, posted in Announcements)

Have now been cleared!  The current Top Lists should now only show information from the current round.

161

(18 replies, posted in Ideas)

Undeath wrote:

Rather than doubling infra, why not double or triple the Empire Size % cost?  Would make it exponentially less profitable to keep building and not mess with SOR/explo at all.

Don't steal my idea x(

Anyway, i still like this a lot better.  Trouble is, when i asked for a formula proposal from people, noone replied!

Perhaps I'll just make up one on my own...

Einstein wrote:

Well last time I thought I had a billiom dollar plus idea

Einstein wrote:

tnis time I for sure have a billion dollar plus invention

This looks like a good idea! Definitely very useful.

For the rest of you..
Where has it been mentioned before? Cos I do not recall?
Where did I mention its on the "to do" list? -_-
What idea did I support that is similar? -_-

I think I'm getting forgetful in my old age, lol :s

164

(18 replies, posted in Ideas)

1 Implication by Gwynedd, is the fact it may "slow" down the game.

I suppose this is true for BOR and Explo phase, where you can't afford explos as easily and stuff.  We could potentially get rid of this by giving more starting resources?

Also, I picture people will be fighting with less fleet.  So instead of 3m figs vs 3m figs, it may be that ur fighting with 300k figs each.  This perhaps bring back the value to fleet as well?  Nowadays, so easy to lose all your fleet, or at least be reckless with it, with no reprecussions and easy to rebuild.

165

(18 replies, posted in Ideas)

So, just came up with this Idea.  Keeping in view, I'm thinking we all generally want to give a shift towards making attacking more profitable, as opposed to just keep infraring...

How about we just double the cost of all Infra?

This way, I'm thinking it gets more expensive to keep Infraing, and there'll be a more need for people to try to attack and gain planets.  A value will be created on gaining planets, because obviously you can't OB as high as it's not worth it.  Losing planets with Infra, will also hurt a lot more too, so important to secure these, maybe via strategy (defense, etc?) or by diplo etc etc.


Ofcourse this may induce more 'farming'.  But this has to be stopped another way (e.g. some sort of Fam networth limiting, or penalising or something).  Because I think it's a seperate issue.  We have to 1) Get people to attack more and 2) Get people to not farm/rape small fams.  So yea, this idea is just an idea to help with #1



Ofcourse I havn't fully thought through this, the implications it may have - but that's what this thread is for!

Edit:  I also like it cos there's no coding to be done tongue - It's just changing some figures!

166

(8 replies, posted in General)

haha, just saw this thread

X(

167

(14 replies, posted in General)

<--

168

(5 replies, posted in Ideas)

There is.

We just make it that the ability to change your race is gone, after you've explored or attacked, if its within the 48hrs.  This idea has been floated a while back, and reduces mod involvement.  Would be nice to have it automatic - but, tbh, its a bit of a low priority atm.

169

(22 replies, posted in Community)

gratz!  Late to the party - but then your lil one was early!

Didn't read it all - but gl in your venture!

171

(7 replies, posted in Bugs)

Hmm, I always knew about this - but didn't do it before I went away on holiday.

This is becoming a theme with me -_-

Will get onto it this week sometime!

172

(3 replies, posted in Bugs)

Fixed

173

(2 replies, posted in Announcements)

To ensure families are given a better chance of working together, we have closed off 3 families.

If you were in one of the families that was closed off, feel free to random again! smile

Good luck!

174

(2 replies, posted in Ideas)

Sorry, this was on my radar to do last few weeks - but I became occupied in rl.

Elrohir worked on this initially and we have 'something'.  It's just not usable atm.  This 'will' get some attention going forward, because it's important!

Render wrote:

Advertisement is ok, but 1st we gotta find a way new people koming dont run away at first sight.

The game definitely has it's issues.  Noone denies that.  But we "are" trying to make it better. 

What would really help to stop people running away, in the forums at least - is certain key people having a better attitude and not being so negative all the time.

Just my 2 cents.