1 (edited by Torqez 06-Nov-2013 03:28:03)

Topic: Double the cost of Infra

So, just came up with this Idea.  Keeping in view, I'm thinking we all generally want to give a shift towards making attacking more profitable, as opposed to just keep infraring...

How about we just double the cost of all Infra?

This way, I'm thinking it gets more expensive to keep Infraing, and there'll be a more need for people to try to attack and gain planets.  A value will be created on gaining planets, because obviously you can't OB as high as it's not worth it.  Losing planets with Infra, will also hurt a lot more too, so important to secure these, maybe via strategy (defense, etc?) or by diplo etc etc.


Ofcourse this may induce more 'farming'.  But this has to be stopped another way (e.g. some sort of Fam networth limiting, or penalising or something).  Because I think it's a seperate issue.  We have to 1) Get people to attack more and 2) Get people to not farm/rape small fams.  So yea, this idea is just an idea to help with #1



Ofcourse I havn't fully thought through this, the implications it may have - but that's what this thread is for!

Edit:  I also like it cos there's no coding to be done tongue - It's just changing some figures!

Re: Double the cost of Infra

1 Implication by Gwynedd, is the fact it may "slow" down the game.

I suppose this is true for BOR and Explo phase, where you can't afford explos as easily and stuff.  We could potentially get rid of this by giving more starting resources?

Also, I picture people will be fighting with less fleet.  So instead of 3m figs vs 3m figs, it may be that ur fighting with 300k figs each.  This perhaps bring back the value to fleet as well?  Nowadays, so easy to lose all your fleet, or at least be reckless with it, with no reprecussions and easy to rebuild.

Re: Double the cost of Infra

Why not just stop it at 300 or 500%?

~*✠ ]PW[ Forever ✠*~

4

Re: Double the cost of Infra

We talked about this bfore, I proposed what Forever said, and it's also zhanging a number, no new koding at all, and you dont slow down the BoR

Re: Double the cost of Infra

I'm not really that keen on either idea if I'm been honest, but depends what everyone thinks really.

Guess this is one of those topics I could have a real rant about, probably best I spare you lol

Re: Double the cost of Infra

Rather than doubling infra, why not double or triple the Empire Size % cost?  Would make it exponentially less profitable to keep building and not mess with SOR/explo at all.

<KT|Away> I am the Trump of IC

Re: Double the cost of Infra

Undeath wrote:

Rather than doubling infra, why not double or triple the Empire Size % cost?  Would make it exponentially less profitable to keep building and not mess with SOR/explo at all.

That might be the best angle ive heard so far - the best way to encourage people to rather build 200 planets to 300% OB during a round than building 100 planets to 700%

Turn on - Tune in - Drop out

8 (edited by Render 10-Nov-2013 04:04:42)

Re: Double the cost of Infra

Undeath wrote:

Rather than doubling infra, why not double or triple the Empire Size % cost?  Would make it exponentially less profitable to keep building and not mess with SOR/explo at all.


lol mind you I proposed that not long ago?  and, of kourse, I was ignored  tongue

why it would be different now?


"05-Sep-2013 16:08:35

    Render
    Solar Commander
    Online

    Tag points: 58

yeps we are getting somewhere now, by mizzing both ideas:

1- Add a penalty on attacking & morale based on the family NW as a whole, added to the kurrent penalty based on individual NW. (so 2 penalties instead of 1)
1.b - Following the above, a small family attacking a big family should not have any penalty, but neither a reward, or the field would be too unbalanzed. The small fam already has the 'defensive' bonus kause the big fam suffers a penalty.

2- Kap OB to 100% and if you want to OB more than 100% then the kosts are not linear anymore, they grow geometrikally (not ezponentially, it'd be insane).  So a planet sized 250 is at 500 buildings (top) and if you want to build more the OB kosts right now are 100%. I say make it 200%.  Then you may have a planet 300%OB, the OB cost right now is at 300%, I say make it 600%, and so on...
600% is a eztremelly high cost to built a 250 sized planet more than 1000 buildings. Big fams will suffer a great penalty when trying to OB more than 300%."

^taken from http://imperialconflict.com/forum/viewt … ?id=187603
there are several posts of inteligent people in that thread that should be moved to ideas or feedbak, idk why Torqez stopped the thread and then opened this one.

Re: Double the cost of Infra

Render wrote:

lol mind you I proposed that not long ago?  and, of kourse, I was ignored  tongue


Maybe if you dont fill your posts with 95% of "OMFG this game is soooo dead why is ppl still playing omg"

... And then follow up by suggesting improvements tongue

Turn on - Tune in - Drop out

10

Re: Double the cost of Infra

lol both are kompatible, I kan tell the truth (the game is dead) and then try to arrange it (sugest improvements).

But the real truth is we have ONE, just ONE developer, and nothings gonna zhange until he stops workin' alone.
The one responsible and the one who should kare about bringing more devs into the game is the ONLY admin, Stefan, or at least he should be more involved and attending to the kommunity suggestions.  None of this is happening.

Re: Double the cost of Infra

Undeath wrote:

Rather than doubling infra, why not double or triple the Empire Size % cost?  Would make it exponentially less profitable to keep building and not mess with SOR/explo at all.

Don't steal my idea x(

Anyway, i still like this a lot better.  Trouble is, when i asked for a formula proposal from people, noone replied!

Perhaps I'll just make up one on my own...

Re: Double the cost of Infra

I would think that casual / semi active players would suffer the most from this.  These days, most big families get most of their planets from exploration and securing a big core rather than from actual warfare and taking the planets, although this probably isn't always the case. 

Smaller families as a result end up with less amount of planets to build on and grow slower  as planets become more OB.  With double the cost of infa, smaller families would lose much more per planet than the larger family as the smaller family has less space to build on.  This is probably the case now, but why make it worse =P

Rounds are already pretty short (at least compared to how I remember them), double the cost of infra would make them even sorta shorter.

Re: Double the cost of Infra

Xelus wrote:

Smaller families as a result end up with less amount of planets to build on and grow slower  as planets become more OB.  With double the cost of infa, smaller families would lose much more per planet than the larger family as the smaller family has less space to build on.  This is probably the case now, but why make it worse =P

I don't think this would be the case.  Because larger fams would be even more overbuilt - so they'd lose more if they lost a planet too.

By your logic, halving the cost of Infra should help small fams?

Re: Double the cost of Infra

Torqez wrote:
Xelus wrote:

Smaller families as a result end up with less amount of planets to build on and grow slower  as planets become more OB.  With double the cost of infa, smaller families would lose much more per planet than the larger family as the smaller family has less space to build on.  This is probably the case now, but why make it worse =P

I don't think this would be the case.  Because larger fams would be even more overbuilt - so they'd lose more if they lost a planet too.

By your logic, halving the cost of Infra should help small fams?


Smaller families tend to have less planets so if buildings were 2x the cost, obing would be OB% x2.  Larger families tend to have more planets to fill while smaller ones would have to OB on what they currently have.  So if a larger family is 100% OB with like 1,500 planets vs a smaller family with 700 planets and 300% OB, a 1 planet for 1 planet loss would hurt the smaller family a lot more =P

Re: Double the cost of Infra

Yep.

~*✠ ]PW[ Forever ✠*~

16

Re: Double the cost of Infra

Summary: this does not help small fams, if that's waht you want.

Now the question, why help small fams? do they deserve to be helped?

If you want to help small fams then u'd have to unbalanze the field, by adding a building penalty to big fams only (depending on the so kalled AGN), and that would be unfair, bekause then you are punishing aktivity and promoting inaktivity.  Is this what you want?

17

Re: Double the cost of Infra

Torqez wrote:

  Trouble is, when i asked for a formula proposal from people, noone replied!

Perhaps I'll just make up one on my own...


I'm very good with formulas, but all I have posted in my IK kareer have been ignored, why would I bother this time?

I have to rekall again to this idea
http://imperialconflict.com/forum/viewt … ?id=188900

^bekause anything you want to implement to help playability and reduze abuse of big fams, anything you want to, passes for my idea, the BEST idea in years, also ignored.

Re: Double the cost of Infra

Render wrote:

Summary: this does not help small fams, if that's waht you want.

Now the question, why help small fams? do they deserve to be helped?

If you want to help small fams then u'd have to unbalanze the field, by adding a building penalty to big fams only (depending on the so kalled AGN), and that would be unfair, bekause then you are punishing aktivity and promoting inaktivity.  Is this what you want?


You don't need to make a separate set of rules on big families only to give smaller ones a shot.  I was just saying that double the cost of infra would penalize smaller families much more than larger families.

As for why small families deserve to be helped?  Maybe because they future of the game?  Smaller families tend to be just 1-3 people that just randomed into the wrong family.  They then become feeder for larger families that would just bash them, take some planets then demand more planets for a NAP.  I don't know why anyone would stick around knowing that they are fighting a futile battle.

19 (edited by Render 12-Nov-2013 23:00:16)

Re: Double the cost of Infra

then you're talking about protektion for new players, not nezessarily in small fams, an yes I agree on protekting them, but first you need an interesting game to show, so they want to stay and pay more atention to learn the ropes.

So this has nothing to do with infra kosts, its a kompletely different idea what I have and I'm posting on new thread.

http://imperialconflict.com/forum/viewt … ?id=189588