Topic: Double the cost of Infra
So, just came up with this Idea. Keeping in view, I'm thinking we all generally want to give a shift towards making attacking more profitable, as opposed to just keep infraring...
How about we just double the cost of all Infra?
This way, I'm thinking it gets more expensive to keep Infraing, and there'll be a more need for people to try to attack and gain planets. A value will be created on gaining planets, because obviously you can't OB as high as it's not worth it. Losing planets with Infra, will also hurt a lot more too, so important to secure these, maybe via strategy (defense, etc?) or by diplo etc etc.
Ofcourse this may induce more 'farming'. But this has to be stopped another way (e.g. some sort of Fam networth limiting, or penalising or something). Because I think it's a seperate issue. We have to 1) Get people to attack more and 2) Get people to not farm/rape small fams. So yea, this idea is just an idea to help with #1
Ofcourse I havn't fully thought through this, the implications it may have - but that's what this thread is for!
Edit: I also like it cos there's no coding to be done
- It's just changing some figures!