Valenka
SS ChampionRe: New Racial Ops.Please tell me what role Quantum fills right now and why I would play custom attacker if you speed up Wardancers to 100% speed, or why I would play Wardancers if their speed is 80% or less.
You can give me a race with +20% to everything and +40% to speed along with all OPs and droids and TO and I still wouldn't use it. Yet that is a lot of race points, you are stuck in the mentality that premade with a lot of race points means they are good.
If Quantum is good at agent opping and research, why don't we take advantage of their research % and make it so that any cash you dump into research for quantum, it gets converted by 50% instead of 10% each tick (or even 100%?) And then make it special for them such that agent op success for them gets a bonus from the number of RP they have?
Last edited by Valenka (Yesterday 21:19:39)
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Actually as of late there has been an increased number of Quantum pop bankers as well as Resourcers due to the science bonus. Quantum has it's role if you know game mechanics and how to play the game.
As far as Wardancers, right now they are viable for resourcing with decent science and can still be used to do some core cleaning and attacking with their attack bonus. Yeah the speed bonus slows them down but some people still do play the race. With the addition of an op that could have strategic value, It could warrant more value in a Wardancer if used properly.
[Render]
Solar Warrior
Re: New Racial Ops.> Alundra wrote:
> > [Render] wrote:
> my point is, custom races are already in disadvantage, what if you bring 4 more powerops ?? customs will be 4xmore falling behind
the only solution imo is to make those ops public yes, but at a high high price (in race points)
and if you like Josh ops tehn you'd vote for them in the thread/poll about the new powerops, nor I
wooooo f the custom races could have the SPECIAL special ops of each race I'd have a custom race with all of them and a 50% magic bonus, lol .
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you're missing the part where I say these ops are very expensive, so you wouldnt be able to get 50% magic bonus, actually, if you pick those powerops, the rest of your attributes should be all negative or null. So yes you'd be able to pick those ops, but thats all you'd have in your race, not a single bonus, not droids, not a IP, negative income and attack, etc...
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Customs are already made to be generally a perfect race for all roles except for pop banking due to not enough race points to really make an effective one. You don't have to deal with the flaws like you do in each premade race. You could add another 10 or so race points but I do not believe they should also get a special op for themselves. There has been a lot of the community the past few years pushing for some additions to the premade races to make them more viable, that is the basis of the idea here.
Whether you think custom should be improved or that different stats on premades should be changed is a completely different idea and complaint. Try to stick to the topic here.