1 (edited by Tracy Jordan 16-Sep-2011 04:42:06)

Topic: New Racial Ops.

Ok, So Partaxians already have Octarine Hurricane so they are settled.   No Names were given to these abilities.

Quantums-
----------------------
An op in which You have a chance to convert a % of a targets random unit in their main fleet into Agents of your own empire.  So similiar to Destroy Cash/Iron/Units except that in this case the destroyed actually are just converted to Agents for the Quantum that casts it.

Wardancers-  Upon reading the race description I came across this line "Their agents are highly specialized and most of their resources come from scavenging and stealing."
----------------------
An Op in which steals a random % of a random resource of your enemy and gives it to the Wardancer Empire.

Revalons- Upon reading the race description I came across these two lines "They are adept at earning money through any means necessary to support their developing empire; from trading, working, blackmail, investment and countless other methods. Revalons believe they hold the key to a universal monopoly and constantly strive for it."  Monopolies typically increase profits through blackmail and bullying of suppliers.
----------------------
An op in which gives the Revalons a random % off of all market purchase prices.  Make it so that the op last 6 hours or so and only one can be cast at a time so that you can't keep recasting in hopes for a higher %.

Camaar- Upon reading the race description I came across the line "The Camaar also possess stolen technology, such as droids and a small range of spells. Even though they possess the technology, it is debatable how effectively they can use it."
----------------------
An op in which you gain a random offensive op from a targetted empire for a certain amount of ticks but with a 5-10% increased failure chance.  Make it so it lasts for so many ticks and only one can be cast at a atime so that you can't keep recasting for a different op.  (Could even be a specific op of the camaars choosing if people thought it would be fair)

Re: New Racial Ops.

Also if these were implimented I think that Custom races should then be given like 10 more points.

Re: New Racial Ops.

I was thinking Quantum could get Destroy Units with the option of selecting what unit type to destroy, so it's not random for them.

Re: New Racial Ops.

I like all these ideas. 

Its about time Wardancers get something that will entice the people to play them more often. I think the random theft is a great idea. If you could choose a resource it might be overpowered. You also shouldnt be able to steal more than the Destroy Iron/Cash ops destroy. That could get out of hand. This op (or spell) could finally bring the Wardancer into the 'need one in every family' status like a Partaxian.

I think letting the Camaar choose which op he borrows is totally fair. A camaar's magic bonus is still quite crappy. Having an op/spell temporarily doesnt guarantee success even w/o the suggested 5-10% increased failure chance. You still need the units to pull it off. If you didnt let them choose which one to borrow the op would be frustrating as hell. Why would he need Hypnotize or Reduce Food Production? That would piss me off if i kept getting ops/spells i couldnt use.

I like the Revalon op. My only concern is how difficult would that be to program or code into the game? In the past screwing with the market usually ended in a bug riddled disaster. The discount % is gonna be wierd to settle upon. Is 50% discount too much? Obviously something that would need to be debated.

For the most part i can see this operation being very important in a family. A smart family would try to take advantage of this and use the market to suppliment their economy through the Revalons. Question is: what sort of impact would this have on the market as a whole? Meaning.....if a Revalon purchased iron at a (whatever % discount) does the guy selling it still get full price for the sale on his end? Also would this discount apply to whatever he sells too? Giving him more cash from the sale of said resources?

The Quantam operation is just frickin cool. I would play them more often if i could convert my enemy's units into my own agents. Ouch! Would droids be one of the units selected at random? Perhaps the operation should only affect biological units such as soldiers, agents and wizards. What would the % of units stolen and converted be? I assume it would be have to be quite low....like 1-3% at most.

I think they are all great ideas. Just need the details to be hammered out. They dont seem too difficult for Ps to code into the game. I beleive that the other 4 premade races should each have their own unique op/spell. Its kinda lame Partaxians have the only one.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: New Racial Ops.

"Its kinda lame Partaxians have the only one."

...to be fair, the intention was to revamp all races.

Sadly, Adoross left us high and dry after we got thru with Pax and OH.

The rest is history tongue

Re: New Racial Ops.

it wasnt a statement about the mods or anything. Just lame in general thats all tongue

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: New Racial Ops.

@Its about time Wardancers get something that will entice the people to play them more often. I think the random theft is a great idea. If you could choose a resource it might be overpowered. You also shouldnt be able to steal more than the Destroy Iron/Cash ops destroy. That could get out of hand. This op (or spell) could finally bring the Wardancer into the 'need one in every family' status like a Partaxian.
------------------------
Agreed Random and same % range.  Have it have a chance at both Cash and Resources too so that everyone can have the chance to be hurt by it if you use it on them.


@I think letting the Camaar choose which op he borrows is totally fair. A camaar's magic bonus is still quite crappy. Having an op/spell temporarily doesnt guarantee success even w/o the suggested 5-10% increased failure chance. You still need the units to pull it off. If you didnt let them choose which one to borrow the op would be frustrating as hell. Why would he need Hypnotize or Reduce Food Production? That would piss me off if i kept getting ops/spells i couldnt use.
-----------------------
I actually don't think that allowing them to choose would be unfair either.


@I like the Revalon op. My only concern is how difficult would that be to program or code into the game? In the past screwing with the market usually ended in a bug riddled disaster. The discount % is gonna be wierd to settle upon. Is 50% discount too much? Obviously something that would need to be debated.
For the most part i can see this operation being very important in a family. A smart family would try to take advantage of this and use the market to suppliment their economy through the Revalons. Question is: what sort of impact would this have on the market as a whole? Meaning.....if a Revalon purchased iron at a (whatever % discount) does the guy selling it still get full price for the sale on his end? Also would this discount apply to whatever he sells too? Giving him more cash from the sale of said resources?
----------------------
It may be too much to code but only PS can tell us for sure.  I figured this one would be a good test to see exactly how complex PS can work with.  I think the range should be something like 10-30% maybe and I think it would be neat if the seller actually got less because that would go along with the monopolizing bully side of the Revalons but that would come down to what is possible with coding I think to see whether the seller got full amount or the reduced amount. 


@The Quantam operation is just frickin cool. I would play them more often if i could convert my enemy's units into my own agents. Ouch! Would droids be one of the units selected at random? Perhaps the operation should only affect biological units such as soldiers, agents and wizards. What would the % of units stolen and converted be? I assume it would be have to be quite low....like 1-3% at most.
-----------------------
I think that 1-3% would be a little low.  Maybe like a 3-7% range or so would work?

Re: New Racial Ops.

Quantum should have the ability to increase the Success % of other ops they cast, a bit like no fear but for ops,


*our agents are really focus right now, they have a 10% greater chance of succeding special ops for 5 ticks*

something like that.


Wardancers would be cool If they had a steal Ressies op, but it would have to be random which ressy they get, otherwise you might aswell add 4 ops steal Iron, Steal Food Etc, but also they should get rid of Vision and Electric Storms and add Destroy Portal.


Disagree with the revalons one, Cuz the galaxy would just be full of Revalon Bankers Crashing the market for all Other players. and/or other fam members sending their gc to the revalon members in fam to buy ressies off the market and send it straight back again.

I tyhink tyhe ops revalons can use atm should be revised tho, They should without a doubt have infiltrate and possibly space amazement.

and as for camaar, they shouldn't have any unque ops either, but instead give them -10% magic and add Investigate Portal (NOT Destroy portal) and PI



thats just my opinion tho

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: New Racial Ops.

Disagree with the revalons one, Cuz the galaxy would just be full of Revalon Bankers Crashing the market for all Other players. and/or other fam members sending their gc to the revalon members in fam to buy ressies off the market and send it straight back again.
--------------------
Then you have it not reduce what the seller gains.  And yes you may have them then use their revalons to do the purchasing but you also will have a much more active market and push families for using an outside market where in recent times families have steered away from going outside the family.

Re: New Racial Ops.

True, When  thought it about it I realised that my second point was wrong, cuz that'd actually be quite cool tongue

but yeah if it was done in a way that the revalons would be getting a good deal, but everyone else was getting a normal deal it would be ok.

but if I saved up 1mil Iron, I'd want 1mil Iron worth of Gc rather than say 750k Iron worth of gc.

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: New Racial Ops.

On second thought the Revalon op would have to effect the Revalon purchasing/selling only. It would really mess up the galactic economy if the buyer/seller got a reduced price.

I agree with Josh as far as the effect it would have on the galactic market as a whole and how the market is used. This single operation could be just the spark the market needs to make it more active. If i were a resourcer wanting to sell my stuff, id be more inclined to sell knowing that a Revalon somwhere is trying to get a discount. Why? I could try to jack up the prices, knowing he might buy anyways cuz of his discount.

The overall effect would make the market a more active feature of the game.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: New Racial Ops.

I really don't think making cool stuff Revalons and Camaar is really necessary.

Camaar's steal op is kind of strong, I could easily just steal 1 of my lower NW fam member or ally's op and use PI or Infiltrate etc, which would make them overpowered, considering they are already good. If it's just random, then I would use it to try to get whatever op I need and if not, my fam members will do the opping anyways.

Your Quantum conversion seems pretty overpowered, already overpowered enough even without actually adding those converted agents to your empire tongue. Destroying a % of a unit type is strong (let alone converting which makes your next op even higher chance of success and you don't lose units effectively if you fail a few times), it's like a destroy unit on a player's main fleet with a lower %. Could be interesting strategy wise though if it only worked on fleets on standby, which may force players to hide fleets etc, but still seem strong.

Re: New Racial Ops.

the only race that could use a boost would be the wardancers, though i doubt it would last long with all the complaints it will generate. i agree with velnka's post above aswell as the revalon discount/interest op is obviously too powerful in anyway. you destroy the idea of the market by making it possible to make a profit buying and selling at the same price making it a must to have this opp. let alone even without reducing the bidders received cash, they would make money off of every transaction. this would make people not want to place stuff on the market without having this opp and also impossible to make a profit because prices would be .01 in difference.

Re: New Racial Ops.

it however would be nice to have an actual pop race.

maybe 40% income
           20% pop
           40% research
           80% speed
           20% magic


this itself is probably overpowered.

Re: New Racial Ops.

Two, if you have an idea consisting of a new race completely, please make your own thread about that and stay on topic. Thanks.

None of the premades are really all powerful. They all have their flaws and none make it so you HAVE to have them to fill a specific role.  Plenty of reasons to go with customs or other premades to fill the same rule.  The closest would be partaxian just because of their special Octarine Hurricane.   

Camaar's steal spell is not really all that powerful, you'll still need to have the agents/wizzies to break the opponent and to cast it and its a limit to one op at a time that you can use.   Right now there are very few that bother playing camaar compared to custom.   Attackers do not go custom just to get PI, Attackers go custom for multiple ops and especially for the 50% research.

The Quantum conversion could always be reduced to a smaller person, even if you made it a range of like 1-3% or so it first is going to randomly choose what target, then what percentage.  Even at 5% you are then only killing 3k the first hit on 100k total. and give you 3k agents.  When people have 100k of a certain unit, 3k more agents is going to be a fairly minimal amount.   You could also have the conversion be like 50% of the % hit is turned to agents. so then its just 1.5k agents in that example.

I am pretty certain that the market will not end up with a .01 difference because of the Revalons suggestion, infact I suspect you may see bigger gaps which promotes market play which was a great part of the game back in the day when markets were more active and its going to mean more people use the market instead of rely solely on intrafamily production.

Re: New Racial Ops.

Well it's not really that difficult for Camaar to steal spell from some inactive somewhere in a galaxy (even if stealing from some low op defense guy in same family or ally fam is difficult).

Making Partax different was good because they were entirely outclassed by 50% research 50% magic full ops (or drop some agent ops and get 100% speed) custom race in the past.



Quantum and Wardancers need work, they will need some pretty strong OP I suppose since their race bonus are not really that appealing.

Yea I think with those numbers for the Quantum conversion does make sense, shouldn't be too strong, maybe even consider making % converted higher to compensate for their crappy race bonus tongue. I was also thinking, since they have 70% research, if they have special innate ability where building time on infra for them is shortened by 1-2 ticks or so, maybe make them a good 1-2 for a fam to do explore build with early on.

Wardancers same deal. Some pretty strong OP like you suggested with higher % stolen and/or even maybe make it so that building portals for them are faster to compensate for their lack of speed%. Instead of a base of 40 ticks, maybe 20 ticks? 30 ticks?

Re: New Racial Ops.

@Valenka:
im pretty sure the coding of the game doesnt allow for altered building times for specific races. Im not 100% on this. This is also why we have construction science. Quantam already has 70% science bonus, i dont see it as a neccesary addition. Lets stay on topic and discuss Josh's proposed unique ops/spells. Improving the races actual attributes is a discussion for another thread.

The Camaar's race description said they 'steal other technologys'. Maybe we can apply the same basic concept of Josh's proposed Quantam operation of stealing agents and apply it to fighters, droids and bombers instead. This operation could steal a small % of one of those 3 units at random. This could alleviate the difficulty in coding, cuz Josh's original idea may be a tricky thing to code. My proposal seems to be more about stealing technology as opposed to stealing an operation which is more akin to stealing someone else's tactics.

The arguement that a Quantam stealing agents will start succeeding with ease with every casting is somewhat absurd. The amounts that would be stolen arent large enough to affect the next casting's results significantly. If the units being 'attacked' are restricted to just agents, wizards and soldiers (at random mind you) then i cant see this being overly devastating to an empire. I beleive with the right tweaking of numbers this operation would be balanced while adding a new element of strategy to the game.

We also have to keep in mind a few things about these new operations Josh has proposed...

....They are restricted to just the respective race. This will limit their use significantly. How many Partaxians are in each family since the introduction of Octarine Hurricane? Still just 1 or 2 at most. Youre not gonna see an entire family of Quantams, Camaar or Wardancers soley based on their new unique operation.

....These races also have other spells and operations and we only get 7 at once and 1 back per tick. Lets not forget that. The Revalon is the only one that i can see being used almost constantly....however....with the way Josh has it working currently, that wont be an issue. The longer it lasts, the less it will be abused.

....the difficulty to succeed with the aggressive ones he has proposed should be somewhat hard. We all know that using an operation is not a guaranteed success. In fact, i think the op system is buggy now the way it is. How many times have you failed No Fear or failed to get an Electric Storm off when you know you have more wizards with a 70% bonus to boot?! LOL


I hope that these proposed operations will be looked at seriously by the mod team and Ps. With the right tweaking i can see these being great additions not only to the respective races, but to gameplay and strategy as well.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

18

Re: New Racial Ops.

> Tracy Jordan wrote:

> Also if these were implimented I think that Custom races should then be given like 10 more points.


only 10 ???  nah

and your idea is poor, agree standard races need a superpower like paxes have OH, but those you have mentioned arent good/original/briliant enuf

In the rare case this idea is acepted and Ps says its doable, then we should start a thread/poll about the new powers of the races, not the ones you mention, and to keep it balanced, custom races should be able to pick those powers too (at a high price of course)

Re: New Racial Ops.

>Render wrote:
"and your idea is poor, agree standard races need a superpower like paxes have OH, but those you have mentioned arent good/original/briliant enuf"

These are good and original. There is no operation or spell even remotely close to what these do. If you read each race description you would see that they fit the themes perfectly.

"and to keep it balanced, custom races should be able to pick those powers too (at a high price of course)"

Render....do you think before you start typing? The whole idea here is to give the other 4 pre-made races their own unique operation. Right now Partaxians are the only race with a unique operation. I think your missing the entire point and spirit of what Josh has proposed. LOL

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

20

Re: New Racial Ops.

my point is, custom races are already in disadvantage, what if you bring 4 more powerops ?? customs will be 4xmore falling behind

the only solution imo is to make those ops public yes, but at a high high price (in race points)

and if you like Josh ops tehn you'd vote for them in the thread/poll about the new powerops, nor I tongue

Re: New Racial Ops.

Render...I think you must play a different game than the rest of us because there are a lot more people out there playing custom races than there are premades.  The ops should NOT be public.

Re: New Racial Ops.

But you could have a new op which is only available to custom race smile

Watch out Banana, its pedo bear !!!!!! =O

[18:19] <Nick> i would be the best homosexual ever

Re: New Racial Ops.

But why? The issue with customs is not enough race points as the complaint, not that there aren't enough ops.

24

Re: New Racial Ops.

man, new public ops (not only this you want) would definatly give a push to the game, and its a things denied on and on, more ops, more race points, it would open new strategies, the game is stuck in an old limited setup, and it will stay that way while you dont push the custom races, about premade races I dont mind at all, you can add spells or wahtever or better you get rid of them all then everyone has to do customs, upload pics and even get a way to create your own ops

bah!

25

Re: New Racial Ops.

the point is, you want to give a push to the game?  bring custom gals back, give custom races new stuff

custom is the word, any other stuff is waste of time