Name Your Empire
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Choose the dominant race populating your empire. You can change this later, up to 48 hours after you
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Partaxian
With ancestry dating back between species, Partaxians developed from a mix of Humans and
Dreamweavers.
In the last few centuries they have lost all memory of the science used in combining these
races into one, and have also come to shun technology in its more obvious forms. With inbred
magical skills, this race relies on their native talents for combat, wielding Nature's own
curse against those who oppose them. Nonetheless, hypocrisy lies within their roots, as a
space-faring nation which relies on copying others to keep their foundation up to standard.
Spells
- Vision
- Generate False Info
- Hypnotize
- No Fear
- Reduce Food Production
- Electric Storms
- Kill Scientists
- Create Portal Force Field
- Find Target Planets
- Space Amazement
- Destroy Iron
- Sense Defense Station
- Octarine Hurricane
Operations
- Spy on Target
- Investigate Portal
- Planetary Infrastructure
Specials
- Income Control Center
- Tax Office
Bonuses
- Income: 30%
- Research: 30%
- Magic: 70%
Wardancers
Warrior race whose ancestry is not quite clear. They are made up of both alien
and earth races and it is this unique blend which makes them awesome fighters.
They are not happy with having either technology or magic, they want it both.
They have a little knowledge of each due to the fact that the disillusioned
Quantams and Dreamweavers join them.
Their society is loosely build and
leadership changes often. Despite this they appear to be highly organized.
Their agents are highly specialized and most of their resources come from
scavenging and stealing.
Spells
- Vision
- Generate False Info
- No Fear
- Reduce Food Production
- Create Portal Force Field
- Find Target Planets
- Space Amazement
- Sense Defense Station
- Warcry
Operations
- Spy on Target
- Check Allies
- Terminate Scientists
- Planetary Infrastructure
Bonuses
- Research: 30%
- Attack: 80%
- Magic: 30%
- Speed: 80%
Quantam
Their ancestors were the scientists and engineers. They consider themselves
above the other races due to the fact that it was the expertise of their
ancestors that build the ships to leave Earth.
Due to their high concentration
of engineers they have more efficicient ways of building and mining.
Their
society is based along strict lines and obedience to the government is not just expected but demanded and willingly given. They prefer order to
chaos. As the name already suggests the scientist are really the ones in
power.
Spells
- Vision
- Find Target Planets
- Space Amazement
- Sense Defense Station
Operations
- Spy on Target
- Plant False Info
- Infiltrate
- Place Nukes
- Check Allies
- Destroy Units
- Terminate Scientists
- Sabotage Portal
- Investigate Portal
- Planetary Infrastructure
- Destroy Cash
Specials
- Droid
- Income Control Center
- Tax Office
Bonuses
- Population growth: 25%
- Income: 30%
- Research: 70%
- Magic: -30%
- Speed: 20%
Camaar
From the outer limits of the universe, an aggressive young species has been spotted moving towards prime galaxies such as the Milky Way and Andromeda. The Camaar as they are known appear to be a pirate race, appearing out of nowhere and striking their opponents with a short, decisive hit before claiming the rewards of battle and sneaking back into the shadows.
Their ships are extremely fast, utilizing an unknown propulsion technology; the Camaar seem to lack the scientific knowledge to design such a sophisticated piece of equipment themselves. Needless to say, the Camaar rarely settle in one place for any length of time as they fare much better on the run, so their troops tend to have no formal training. Instead they learn how to fight merely by participating in raids and battles from an early age. The Camaar also possess stolen technology, such as droids and a small range of spells. Even though they possess the technology, it is debatable how effectively they can use it.
Spells
- No Fear
- Find Target Planets
- Space Amazement
Bonuses
- Population growth: -10%
- Income: -10%
- Research: -30%
- Attack: 50%
- Speed: 200%
Revalons
The trader race of the Revalons is an extremely wealthy, yet relatively young race. They are adept at earning money through any means necessary to support their developing empire; from trading, working, blackmail, investment and countless other methods. The result of this is that the race is hideously good at earning money, and when large enough, an empire of Revalons can hire an empire from another race to defend them – Revalons frown upon war and the construction of war machines, they feel this taints their hard gained coins.
The Revalons even worship their currency and huge golden temples filled with treasures are commonplace on planets controlled by Revalons.
The Revalons’ social system is one where the wealth is shared almost equally between the members, and the race lives in a day to day state of harmony and peace with one another. All Revalons aim towards a "greater good", a single focused aim of driving the races they deem unholy out of the universe for good. Revalons believe they hold the key to a universal monopoly and constantly strive for it.
Spells
- Hypnotize
- Reduce Food Production
- Destroy Iron
Operations
- Place Nukes
- Terminate Scientists
- Destroy Cash
Specials
- Income Control Center
- Tax Office
Bonuses
- Population growth: 10%
- Income: 60%
- Research: 30%
- Attack: -30%
- Magic: -10%
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