101 (edited by FrozenIce 27-Oct-2009 21:37:09)

Re: *** Capricorn - Ideas for Round 8 Set Up ***

> FrozenIce wrote:

So my sensible vote is 16 man, fewer fams, camaar has to come back as it was, and maybe some other incentive for attackers - just seems there are too few attackers playing atm.


Jets - '18 man fams, 6 weeks long would b good fun. Not if your fam is dead after the first week Frozenice '

Don't see why 13, 10 or 18 would affect this. If you die, you die in this game, its war after all. And shorter rounds would mean if you die, you haven't got to wait as long for new round, lol.

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: *** Capricorn - Ideas for Round 8 Set Up ***

less fams more likly your fam will be a target. 6 week round isn't bad actually ,but I would prefer random ending or a havok period also. say the mods placed unlimited market bids at 1 for the last couple days players then buy the cheap stuff and have grand fun.

After a time stamp of eor rankings of course. but just some choas would be good.

Creator of Pretenders vs Contenders

103

Re: *** Capricorn - Ideas for Round 8 Set Up ***

really dont wanna change it, since i want to play with friends of mine, its the reason i came back anyways.. and the reason i keep donating. so no drafts would probably mean i would quit.

anyways,

8/3 or 8/4 even? and no allys? 10/4 also works. but not being able to set up shop with friends and having a family full of ppl you cant depend on a tiniest bit would be the kill for us whom actually still play. ive had so many inactives in my capri fam that its sad. no attackers has come our way.. well in all fairness we did get 2 after SoR but they arent active enough to do retakes or takeovers... so there has to be drafts. better drop amount of players in familys then.

my only true enemy is my ego.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

everything is going to have the same effect it always has, so 18 man fams ftw cause big fams mean more people on irc to talk to.

Anarchy

105 (edited by Forum Nazi 28-Oct-2009 05:47:10)

Re: *** Capricorn - Ideas for Round 8 Set Up ***

The game was better without you and your [pet gorilla], Gard.



(it was apparently directly offensive and intending to hurt someone personally before. put on your nice kid pants!)

Re: *** Capricorn - Ideas for Round 8 Set Up ***

18 Member Fams (4 Drafts)    51
13 Member Fams (0 Drafts)    39
13 Member Fams (4 Drafts)    36
13 Member Fams (2 Drafts)    28

thats prob all the active ones lol should be an interesting round.

Creator of Pretenders vs Contenders

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Just repeating here, that it's not necessary that we go with the winning vote.  It's just for feedback.  I'm more interested in what people have to say about the different options or other ideas.

Everyone knows majority always doesn't know what's best for them or best for IC tongue

But yea, still wanting to hear more ideas and what not!

gogoogoo!

108

Re: *** Capricorn - Ideas for Round 8 Set Up ***

People like Coldplay and voted for the Nazis, you can't trust people.

Also they voted in favour of galactic events, epic fail.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Actually, they voted for no GEs hmm


...but that was fail too!

Re: *** Capricorn - Ideas for Round 8 Set Up ***

If no drafts happened this round, then my family would have one attacker/retaker. Thats pretty lame. I'd like to see some statistics, but I know there are very few attackers playing this round, even fewer active ones. I don't wanna pull a number out of the air and guess, but just imagine if you spread those few attackers out over in more fams. It simply doesn't work, your diluting the fams firepower even further.

I, on the otherhand, want the opposite. More guys per family = more attackers per family = some fams can actually compete. There are fams this round who haven't even retook planets they have lost, so further reducing the number of players (and in turn attackers) per family and increasing the number of these incompetent fams is not going to make this game good.

I just want x amount of fams who can compete, not roll over and die. With larger fam numbers, your going to get at least one decent attacker per family and offer some competition this round.

If this 18 man 4 draft doesn't come into place, then I suggest 18 man 0 draft which isn't a current option.

If I was in charge, I'd make 16 man though as I think 16 is plently whilst maintaining co-ordination. Although 18 would see the rise of team play and no more fam bank which would be interesting.

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: *** Capricorn - Ideas for Round 8 Set Up ***

"I don't wanna pull a number out of the air and guess, but just imagine if you spread those few attackers out over in more fams. It simply doesn't work, your diluting the fams firepower even further."

Or it would spawn more attackers and more leaders out of necessity.  They have to adapt, have to learn, to become better and better players.

One argument is that with drafts, people rely on them too much and the learning thing gets curbed where everything is spoonfed to them.

The opposition to this, is that active smart drafts are good teachers to active willing-to-learn randoms too.  There's both sides to it.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

If you draft in a bunch of attackers....then yeah your randoms will go banking roles/resourcing roles.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Thats kinder true Torqez about the spawns. I had to convert to attacker as everytime I went as banker, my attackers were inactive or just not good enough. Ended up getting raided alot lol and thats not fun as a banker. So I take your point there. But I also believe you gotta learn under someones wing. My first round as attacker was with Parrot and I learnt alot and had fun. However, if I joined an inactive crappy family, i'm not sure if i would of stuck with it and thats the way of lot of players feel also, im sure.


You gotta learn how to attack from someone who understands it. And by diluting the fams of firepower isn't going to achieve this. As long as fams are 16 or 18 members, drafts won't matter as each family is going to get a decent attacker or two. If fams stay at 13 with no drafts, its gona be PW again. Torqez, I remember you joining PW several weeks late, going SS ish and being top 20 by EOR. There was just too few attackers so every family were forced into infrawhoring. I remember you being huge in size and NW yet you was a one man army who should of been raided, lol. Just too few attackers in PW.

And bring back camaar!

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

114

Re: *** Capricorn - Ideas for Round 8 Set Up ***

I think I disagree with everything FrozenIce is saying.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

I do too

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Haha. But I got an opinion at least Pyf. All you have said is something about a 5th option which isn't there and about the nazis. Post your thoughts on what should be done. All I know is you'll get a splinter up your arse from sitting on that fence for too long if you ain't careful, lol.

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: *** Capricorn - Ideas for Round 8 Set Up ***

"I remember you being huge in size and NW yet you was a one man army who should of been raided, lol."

Well I definitely disagree with that part! tongue

118

Re: *** Capricorn - Ideas for Round 8 Set Up ***

FrozenIce, 18man fams would result in about 3 good fams, who would probably ally each other.  Theres only about 50 active people no where near enough to actually fill 18 man fams.

I'd go for less drafts, and less people in the fams.  Therefore more fams, therefore spreading of "the talent" and therefore more competition. 5 people 1 draft.  Change the map so allies are automatically picked and close by so you have to ally them.  Means you have gauranteed 3 good people in an alliance, and would add something interesting.  Means you also have someone to speak to in chat even if they're not in your fam. 

Thats what i'd do, but im sure it won't happen.

Oh and the nazis comment is a line from a sit com.  How very droll......

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Pyf 5 people one draft wow that would be crazy a lot of crap fams imho. not enough good leaders to go around.

I agree 18 man fams with this player base not good.

you said something about allies being predetermined wow what a concept. I actually think this would be good for the game.

Yeah i understand what frozenice is saying about famchat ,but honestly irc chat is at an all time low so you can see how come some fam chats are dead. Some fams use msn and can have a much larger group discussion over msn. I love irc most of the oldies do ,but for the newer players they may never got into irc yet still use a msn type of service.

This round my allies were much more active in chat and i still had them to chat with.

What i am trying to say is the ic fam structure is what you make it. If you put effort into fam chatting then you get more response espacially early round. Also less players are on 25 hours 8 days a week anymore.

Creator of Pretenders vs Contenders

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Yeh I prefer 16 as mentioned earlier. 3 extra guys in a family would b cool without reducing the fam numbers that much.


Pyf - 'FrozenIce, 18man fams would result in about 3 good fams, who would probably ally each other.  Theres only about 50 active people no where near enough to actually fill 18 man fams.'

Pyf, possible solutions then is no allies this round. Also, if there are 50 active players, and you wanna make fams of 40 fams of 10, thats gona be a weak round. If there are 50 actives for example, lets cram them in a 18man, smaller number of fams and then these fewer fams are going to be active and competitive. By diluting 50 actives in fams of 10 man across 40+ fams, your gona find those active guys disappearing all too quickly.

With 40 fams and 50 actives, I haven't got a great chance of ending up with an active guy next round, lmao!

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Maybe we should make the galaxy 1 big familie and fight among each other.



i say smaller families
less planets per system
1 to 2 draft spots (so friends, or people who wanna team up can do so)

More spread talents among smaller families will result in a more stable galaxy with a XX amount of families being near each other in NW/planet count for fair wars.

Re: *** Capricorn - Ideas for Round 8 Set Up ***

i know i know if 18 fam + the 4 drafts why dont we just rename Capricorn "fail ICPG"

there will be 10 fams couple will get beat on they will give up top 3 will nap and parrot will win again!

"Heh heh heh heh heh heh!"

Metrex

Re: *** Capricorn - Ideas for Round 8 Set Up ***

galaxy war, get rid off drafts for a round then make top 10 fams of cap vs top 5 of pw in one gal and let the inactives go back to virgo where they would usually never esacpe from

Re: *** Capricorn - Ideas for Round 8 Set Up ***

aaaanyway + if you got rid of drafts all together that would not be beneficial for IC in general yes the map functions are cool but YOU CANT DRAFT which is one of the main things of a VIP so if that happens less vips will be bought obviously and when it comes down to it...


Money > happiness

"Heh heh heh heh heh heh!"

Metrex

Re: *** Capricorn - Ideas for Round 8 Set Up ***

Pff won't lose much on vip sales =P  Mostly attackers who buy them and it isn't for drafting its for the map features =p

And all they would need to do is bring back draco with some changes too