Topic: What I Hate About IC, and why ppl complain.

Think of any game or structured activity with rules.

Imagine you are a first time user.  This game should be friendly to first time users, for the sake of simplicity.

All rules must be follow within the game, by the referee of the game. 

In the case of any online game and MMOGs, etc, the rules are set out by those who write the software, so that no one is capable of cheating.  This assumes that no one is hacking, etc.  The game has a set of rules, and you can do whatever you want as long as the RULES are followed.

With this being said, as players begin playing new games, they grasp an understanding of how it works.  Good players grasp a deep understanding of the game's fundamentals and develop strategies.  Strategies are shared and adapted by others over time.

So where does IC fit in here?

IC like all games has rules, and I'm speaking about the game's parameters.  You cannot read more than 2 family forums at any one time.  This is called an Alliance - for which you are allowed to have only One.  This is a rule that MUST be followed.

Another is NAPs.  NAPs are able to be offered and accepted on the Relations page.  I don't know what the maximum is, but I do believe there is one.  As any first time user, people will notice this and incorporate these game parameters into their strategies.

So what do I hate about IC?

When new players enter the game, as I said previously, they grasp the fundamentals and develop strategies based on these along with an understanding of the game's parameters.  Does this happen in IC?  Yes and No.

The problem with IC is that the game has undergone many changes since 2002 when I began playing, but over a 7 or 8 year period that is to be expected.  Did strategies change as new races were adopted, bonuses were added to planets, unit stats changed, and TRI alliances abolished?  YES, YES THEY DID!

What HASN'T Changed?  Maybe you know where I'm going with this.  There is constant complaining, and bickering in the forums, and IC is losing players all the time, and having players delete over it.  It is one part of the game that has been held onto by the vets and forced upon new players, despite not being in the game or even being a game parameter that is enforced by the moderators.  A better word for it is an outdated strategy that sometimes works and sometimes doesn't.  With all strategies there are risks, and with the one to which I refer there is also a risk. 

The strategy to which I refer is the Non-Agression Pact that is signed outside of the game's parameters.  Custom-agreements based on trust.  This isn't an essential part of the game, nor is it a parameter within the game.  If you ask me, it is a simple strategy that relies on trust.

Why are people so angry when their NAP-Strategy Fails?  I don't see people crying when they didn't make enough CFs, or failed to make enough bombers to take out a laser trap, or didn't get enough spread; these are all strategies too.  Why are people still making NAPs outside of the relations page is my question, and I know the answers that are on the tips of your tongues, but I make my point in saying that the game has changed over the last 7 or 8 years, and the strategies should change as well.  NAPs outside of the game's parameters are old and outdated and in my opinion is a poor strategy.  Maybe if you took 300 new players and threw them in their own galaxy they would develop these strategies on their own.  Who knows, but it's my belief that these strategies came from the past, and that's where they belong.

No one has NAPs in Counterstrike, or Starcraft, or Diablo II, or WOW, or whatever other games people play.  I can't think of other games where Non-Agression Pacts are signed outside of game parameters.  It is either official and enforced by the game, or its not and you're taking a risk on someone's word - which should be illegal anyway.

IC has evolved from a death-match into a friends-match.

NAPs signed outside of the relations page, in my opinion, are the cause of much of this game's ruination.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

to address this problem

the ingame nap has too many flaws as of the moment to be used correctly.

until the ingame nap gets a gigantic overhaul you cannot really rely on it.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: What I Hate About IC, and why ppl complain.

Perhaps that's one reason why many have fallen back on the old strategy, but everyone wants too much.  Core agreements, time constraints, border systems, etc.

Everyone is agreeing themselves out of action.

More agreements = Less Action.

Less Action = Less Fun.

Less Fun = Less Players.

Snowball effect.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

the key problem to this is too many ppl want to win

they make winning their top priority instead of having fun

this game is too hardcore for casuals

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: What I Hate About IC, and why ppl complain.

"NAPs outside of the game's parameters are old and outdated and in my opinion is a poor strategy."


So you're complaining, essentially, that it's not good to have NAPs outside of the relations page?

I don't know - I see this as a war game.  And war warrants diplomacy.  There is so much variety when you talk about wars and who has strength over who.  If you're in a position to exert power - you do it.  Why? Because you want to win.  This may involve conditions which cannot be limited by the game (the in NAP in relations page).  Eg, cores - sectors, attacking certain areas, nap payments, area restrictions etc etc.

Bottom line is if you don't agree to a NAP made out of the game, then DONT AGREE WITH IT?  You know what I hate about IC?  Fail people making or agreeing to NAPs that they should NEVER do in the first place.  And when they agree with it, they go along with it for a while.  Then later on the track, there's a realisation process and they go "hold on, wtf ....this NAP is sooo BS its screwed and unfair".  Well, hello?  You're the one that agreed to it.

Imo, this doesn't need to be changed.  But what needs to be changed is how people use NAPs to their advantage, and don't agree to it if it's gonna screw you over.  Rather fight for what you want and need.

Learn to lead and make decisions which help your fam.

Go read up on Parrot's Leadership Workshops - 95% of people would benefit from them and automatically become better players.

Re: What I Hate About IC, and why ppl complain.

Ingame NAPs should have a cancellation time that can be set in increments of 24hours, 48hours, 72hours, and Never. The time frame must be agreed upon at the time of the signing and both families must sign the NAP with no attacks for 2 ticks before the NAP is put in place.

When cancelled the time would start counting down from the pre-determined cancellation time.


I say 2 hours before NAP signing because if it's 1 hour then one of the families would be able to take a bunch of planets right before the tick and then sigh the NAP the tick after and the other fam would be screwed

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: What I Hate About IC, and why ppl complain.

Yeah, Gondor I agree 100%.

I agree wtih you as well Torqez - you have some very valid points.  However, I think it's harder for the players to all become self-diciplined - especially when I refer to new players who join, rather than implementing a change in the game parameters that would end a lot of bickering.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

NAPs made outside the relations page should not be official NAPs in my opinion... there's a reason why there are limits to both # of allies and # of naps

Re: What I Hate About IC, and why ppl complain.

agreed

Re: What I Hate About IC, and why ppl complain.

where are these workshops? I'm sure Parrot can teach me a few things big_smile


/me isn't the best leader but he can definitely try tongue

after all, I lead my fam in Tri to rank 8 then we had a tri war and fell back to 12 tongue I blame Pollux and 4 players deleting tongue

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: What I Hate About IC, and why ppl complain.

NAPS are required these days.


The maps are so big that expo phase almost never ends. People can't have wars during expo
phase, so they have to NAP.

And since there are so few people, a war usually means a full-on savings war. There aren't
any extended skirmishes anymore -- its either war or nothing.

I am sKoE
Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in command.

Re: What I Hate About IC, and why ppl complain.

so maybe maps should be smaller, in order to cram more players in less space, to encourage fighting in expo phase and faster contact.  shorter travel times, etc.

Would this help increase action in the game?

More...Small families.  smaller galaxy, 8 player random families.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

Probably would.  But every round we reduce the systems and fam numbers sad

I even posted the trends earlier somewhere

/me doesnt like where the trend is heading sad

Re: What I Hate About IC, and why ppl complain.

no nap till p-nap... anything else you got squat...

Re: What I Hate About IC, and why ppl complain.

Naps are important Mangoza, I'll agree that the only naps that should be allowed are the relations page ones, but the 'trust' naps are just that. Trust. The Relations page is used (in most fams I've been in) for pnaps, while 48 hours were listed in leader message


the only real thing that needs to change is the concept people hold. EVERYONE wants to win. there's maybe a small minority of 14% or so that plays for fun. I'm one of those people. If you don't think so, look at our fam chat tongue I hump KT almost every day and call my fam fags and gays tongue The thing that needs to change is the concepts and perceptions people hold. Of course everyone wants to win, but if you're going to backstab people who are trusting you to hold your word, then why play? Course, some might call it a pre-emptive strike as warrants in a war game, but it's dirty and underhanded when you begin farming that fam (or farming lower fams).

So yes, naps need to change. Complaining needs to change. Nolio and Parrot need to get married. And KT needs to join me in a duel (with fencing swords). Arnor and Elrohir need to go bungee jumping. But none of that is ever going to happen, why? Because people are narcissistic, lethargic, wretched, cruel, ignorant, apathetic, ignominious, double-dealing, backstabbing, egregious, intolerable, avariciously stuck-up ho-bag bitches with little common sense.

That sums up about 75% of IC right there. Save for most of the people I know and talk to on irc. I'm probably somewhere on that list but I don't really care because I don't cheat, backstab nor am I avaricious. If I accidentally break nap I really do work at trying to give compensation tongue so yeah, go screw yourselves you who fit on there. And in case you're curious, if you don't think you fit in there, you do because that means you're ignorant and narcissistic tongue

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: What I Hate About IC, and why ppl complain.

maybe you start changing first

Not many people know this, but I own the first radio in Springfield. Not much on the air then, just Edison reciting the alphabet over and over. "A" he'd say; then "B." "C" would usually follow...

Re: What I Hate About IC, and why ppl complain.

In real wars no one plays for fun.  It's a war game.  Yes it's supposed to be fun while you play, but EVERYONE should be playing to win in my opinion.

I also think that you should do whatever it takes to win.

Being Honourable...and Dishonourable....shouldn't even exist in IC.  You should trust no one outside of the game parameters as everyone should be looking out for #1, and maybe their allies, whether single-serving, or round-lasting.

Maybe if you're having an easy-inactive round, then you might not be playing to win, and that's understandable I suppose.......

but the long-term goal of every player should be to win, to be part of a winning team, and to participate in victorious wars and rounds.

Speaking of which - this bring me to the topic of WARS.

WARS - why do we declare war and hit a specific family? 

Because it saves us morale, we can attack more, and once you get positioned and take out their infra and fleet....to the victor go the spoils.  THAT'S IT!!!

It's to get planets.  Not to get planets EXCLUSIVELY from ONE family, but to get planets IN GENERAL.

I think Fams need to declare war LESS, and attack more targets.

This is why I think a smaller map, with smaller family sizes, and more families, would make the rounds much more interesting and competitive.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

or maybe you could introduce rounds with no allies? so it's a free for all? How about 3 player families in a gal where you have no op limits and no morale limits...OH WAIT, that's right, we already have/had a gal like that. Oh darn, we beat you to it tongue

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: What I Hate About IC, and why ppl complain.

No, not at all.

How many spots are filled in Capri per round? ...417.

make 7 or 8 player families.  This would mean 52 families.  There would be way more interaction between families, and the rounds would be a lot more competitive.  People would want to fight more to gain the upper hand, rather than infra whoring.

On a smaller map, there would be less space for everyone which would mean more fighting for position, and less NAPing.

I say less NAPing because people wouldn't want to write 15-20 NAPs.

You don't know me.  But I know you.  I want to play a game.

Re: What I Hate About IC, and why ppl complain.

52 families just means more inactive families, more systems used up for useless families not going to play and it's just pointless


I won't lie, there's a certain degree of success you might get, but it's not going to last 50 families is way too much for the activity for this game. In fact, this round only 10-15 fams are really active, 10 are somewhat active and the last 5 are simply boned. I mean, take my family, lots of interaction between us, why? Not only because we are number 1 but because we use IRC. All of us just about. Even those that don't use IRC regularly find a way to use it. Family interaction and competition are and aren't mutually exclusive. Just cause you have smaller fams doesn't mean more interaction. Just means less people to work with. Just cause you have smaller fams doesn't mean you have more competition, just means stronger powerhouse fams. At least with 13 people per fam you have a diverse group.

what you really should do is have the vets split up. So take for instance, the randoming system should take a look at how long people have been playing IC and place them accordingly. Split the vets evenly so that way you have more vets in different fams. THAT's what will make rounds more competitive. THAT"S what will make more interaction.

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: What I Hate About IC, and why ppl complain.

Very good idea Twillight Archon. I really like it!

Kin of Stars

Re: What I Hate About IC, and why ppl complain.

Listos for President!

I like listos his idea

Re: What I Hate About IC, and why ppl complain.

"what you really should do is have the vets split up. So take for instance, the randoming system should take a look at how long people have been playing IC and place them accordingly. Split the vets evenly so that way you have more vets in different fams. THAT's what will make rounds more competitive. THAT"S what will make more interaction."

You couldn't be more wrong.

The length of time you've played IC is NO indication whatsoever on how good you are at the game.

Re: What I Hate About IC, and why ppl complain.

> The length of time you've played IC is NO indication whatsoever on how good you are at the game.

YES!!! THANK YOU!

Its very rare, but some of us can actually admit to not being perfect. Even after playing the game for
so many years...

I am sKoE
Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in command.

Re: What I Hate About IC, and why ppl complain.

> Metqez99 wrote:

> "what you really should do is have the vets split up. So take for instance, the randoming system should take a look at how long people have been playing IC and place them accordingly. Split the vets evenly so that way you have more vets in different fams. THAT's what will make rounds more competitive. THAT"S what will make more interaction."

You couldn't be more wrong.

The length of time you've played IC is NO indication whatsoever on how good you are at the game.




I never really implied that you were good, I just said split the vets evenly tongue

they could be good, bad or Elrohir. or even Arsy. Doesn't matter, but if you split up the vets if they perchance decide to be active that round, then at least you have someone that can attempt to assist the family. Otherwise, whats another inactive player amidst a pile of rags? tongue

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw