Topic: What I Hate About IC, and why ppl complain.
Think of any game or structured activity with rules.
Imagine you are a first time user. This game should be friendly to first time users, for the sake of simplicity.
All rules must be follow within the game, by the referee of the game.
In the case of any online game and MMOGs, etc, the rules are set out by those who write the software, so that no one is capable of cheating. This assumes that no one is hacking, etc. The game has a set of rules, and you can do whatever you want as long as the RULES are followed.
With this being said, as players begin playing new games, they grasp an understanding of how it works. Good players grasp a deep understanding of the game's fundamentals and develop strategies. Strategies are shared and adapted by others over time.
So where does IC fit in here?
IC like all games has rules, and I'm speaking about the game's parameters. You cannot read more than 2 family forums at any one time. This is called an Alliance - for which you are allowed to have only One. This is a rule that MUST be followed.
Another is NAPs. NAPs are able to be offered and accepted on the Relations page. I don't know what the maximum is, but I do believe there is one. As any first time user, people will notice this and incorporate these game parameters into their strategies.
So what do I hate about IC?
When new players enter the game, as I said previously, they grasp the fundamentals and develop strategies based on these along with an understanding of the game's parameters. Does this happen in IC? Yes and No.
The problem with IC is that the game has undergone many changes since 2002 when I began playing, but over a 7 or 8 year period that is to be expected. Did strategies change as new races were adopted, bonuses were added to planets, unit stats changed, and TRI alliances abolished? YES, YES THEY DID!
What HASN'T Changed? Maybe you know where I'm going with this. There is constant complaining, and bickering in the forums, and IC is losing players all the time, and having players delete over it. It is one part of the game that has been held onto by the vets and forced upon new players, despite not being in the game or even being a game parameter that is enforced by the moderators. A better word for it is an outdated strategy that sometimes works and sometimes doesn't. With all strategies there are risks, and with the one to which I refer there is also a risk.
The strategy to which I refer is the Non-Agression Pact that is signed outside of the game's parameters. Custom-agreements based on trust. This isn't an essential part of the game, nor is it a parameter within the game. If you ask me, it is a simple strategy that relies on trust.
Why are people so angry when their NAP-Strategy Fails? I don't see people crying when they didn't make enough CFs, or failed to make enough bombers to take out a laser trap, or didn't get enough spread; these are all strategies too. Why are people still making NAPs outside of the relations page is my question, and I know the answers that are on the tips of your tongues, but I make my point in saying that the game has changed over the last 7 or 8 years, and the strategies should change as well. NAPs outside of the game's parameters are old and outdated and in my opinion is a poor strategy. Maybe if you took 300 new players and threw them in their own galaxy they would develop these strategies on their own. Who knows, but it's my belief that these strategies came from the past, and that's where they belong.
No one has NAPs in Counterstrike, or Starcraft, or Diablo II, or WOW, or whatever other games people play. I can't think of other games where Non-Agression Pacts are signed outside of game parameters. It is either official and enforced by the game, or its not and you're taking a risk on someone's word - which should be illegal anyway.
IC has evolved from a death-match into a friends-match.
NAPs signed outside of the relations page, in my opinion, are the cause of much of this game's ruination.