Topic: Partaxian Redesign Competition!

//Background
Based on community feedback and general numbers of people who use the race, we feel that a redesign of the Partaxian race may be in order!

For this reason we have decided to hold a competition while getting valuable feedback from the IC community in actually implementing changes they may like to see!


//The Competition!
Essentially the idea is to put forward a race that you feel is fit to have the title 'Partaxian'!  This race has a long history and has been played in many different styles.

You are to design a race that has a Magic focus and is playable, ie a viable option for people to use.  This race must clearly contain strengths as well as obvious weaknesses!  In your submission, present the race changes you propose as well as outlining the positives and negatives of your race.


//The Reward!! (The exciting bit!)
For this competition we have deemed fit to provide a unique reward!! For this one time only (not necessarily going to be done again in future) we are rewarding the winner with a unique Forum Tag for 2 months!!

The title of the tag to be awarded will be decided soon!


//Proposal Submissions
The submission of your ideas can be done in two ways.  Either you may post your idea here, or you may e-mail it to us at [email protected]

Feel free to post your thoughts/ideas/races here.  Community is your best tool to see what's needed out there.


//Winner!
It will be difficult to design an ideal race so the winner will most likely be the person who comes up with the closest match to the race that is chosen by the Mods.  So I repeat, please remember that the winning race, might not be what is implemented!

If in the event two races are the same, the player with the earlier submission will win.  For this reason, be wary of editing your posts as this is the latest time stamp that will be taken into consideration.


//Points to Note
- Only one entry per player is allowed.
- The Partaxian race will always remain heavily Magic focused.
- Try not to create an 'All Mighty' Partaxian race.  The race must have positives as well as drawbacks.  We will never implement a race that has too many strengths.  People have a tendency to overpower rather than underpower a race, so please brace yourself for a possibility of a race that isn't as strong as you expect.  We want to make Partaxian viable for use and a great option - but not flood the universe with them! tongue
- Clearly define the postives and negatives that come with your designed race.
- Keep in mind these idea (including the best of them may not be implemented and mods will have final judgement on what changes may be introduced.
- Winner of the competition is solely at the Mods discretion.   Do keep in mind that the actual race may differ considerably depending on which way Partaxians will be in the future.


//Original Race:
Partaxian

RACE
Income: 35%
Magic: 70%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Spy on Target
Investigate Portal
Planetary Infrastructure

SPECIALS
Tax Office

Re: Partaxian Redesign Competition!

Partaxian

RACE
Population +15%
Income: 35%
Magic: 70%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Spy on Target
Investigate Portal
Planetary Infrastructure
NUKE

SPECIALS
Tax Office

draculas> my daughter just made cheerleading squad
Squeaky> ...is she hot?
draculas> shes 12 sicko
Squeaky> oh damn

Re: Partaxian Redesign Competition!

Partaxian

RACE
Population growth: 30%
Income: 40%
Magic: 70%
Attack: -30%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

SPECIALS
Tax Office

bring back pax pop banker! 50% income seems overpowered though

Note: according to stefan magic works with defending.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

4 (edited by Morbo the Annihilator 18-Aug-2009 05:38:38)

Re: Partaxian Redesign Competition!

STRENGTH: Good for SS, possibly even pop banker; pre-made banker race with droids
WEAKNESS: Low income, no attack, low research, *no speed*, not very good in a specific area

Like all pre-made races my pax race will be good in one area (magic), and okay in another (banking).

It will also allow people to play SS with pax, and pop banking with pax, without actually making an
awesome super race.


Giving pax nukes, infil or attack changes its primary focus (magic, banker).
Giving too much income gives too much of an advantage.


Pop Growth: 10%
Income: 35%
Magic: 70%
Research: 20%

Spells
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Operations
Spy on Target
Investigate Portal
Planetary Infrastructure
Specials
Tax Office
Droids

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

http://www.youtube.com/watch?v=cpP7b2lUxVE

5 (edited by Lee 19-Aug-2009 05:46:03)

Re: Partaxian Redesign Competition!

Partaxian

RACE
Population growth: 10%
Income: 40%
Magic: 70%
Attack: -30%
Research: 20%

SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

SPECIALS
Tax Office

Purely Pop Version of the Pax, High magic for Defense for population, decent income bonus and pop growth is same as ui would get for revalons, but as ur not revalons u get the advantages of SA and other ops and op defense.
+ research to help ur popper build con for jumps and econ/welfare for pop growth/income.
Still lacks attacking bonus and 0% speed as it will not be needed for a banker.

Would bring back pop banking im sure, as atm bankers are to vunerable to Hypno/Estorms

Re: Partaxian Redesign Competition!

Reminder:

"In your submission, present the race changes you propose as well as outlining the positives and negatives of your race."


It will help those of us implementing the change, to see what you are thinking about your race, and the reasons for any changes you make.

It also promotes discussion with other players so that races can be tweaked until something feels right.

Re: Partaxian Redesign Competition!

Magic Bonus 85%
Attack Bonus -40%
Science Bonus -50%
Income 45%
Population Growth 0%
Speed 0%

Spells:
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target's Planets
Space Amazement
Sense System for Defense Station
Destroy Iron

Operations:
Check Allies

Specials:
Tax Offices

Race Points Used:
+60 for Spells
+5  for Operations
-40 for Attack
-50 for Science
+90 for Income
+10 for Tax Office
+85 for Magic

Total Race Points Used: 160

The extreme Magic bonus of 85% is quite a draw for a dedicated special operations player. They have access to every single spell. They are also able to perform Check allies because anyone can figure out that two families with the same tag in their name are allies.

It is also well suited for use as a population banker as 85% magic bonus ensures protection of the population. The 45% income bonus helps as well. The lack of a population bonus is intended to keep the race from being too powerful so that it competes with but does not overpower Revalons. While pop is protected, it grows more slowly. Tax Offices Help with Pop Banking

The -40% attack bonus is a major disadvantage. It's makes sense though in that a magic race would not be known for their M16's or close air support. Throwing a crystal ball at a droid isn't all that effective.

The -50% science bonus is another major weakness. While the magic bonus protects population, the lack of a science bonus limits the players ability to research welfare. This also makes sense as Partaxian's spend most of their time in a dark room polishing their staffs rather then in a well lit laboratory.

Rehabilitated IC developer

Re: Partaxian Redesign Competition!

RACE
Science: 35%
Magic: 70%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron

OPERATIONS
Spy on Target
Investigate Portal
Planetary Infrastructure

SPECIALS
Droids

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

9 (edited by You_Fool 18-Aug-2009 10:26:17)

Re: Partaxian Redesign Competition!

[Partaxian
With ancestry dating back between species, Partaxians developed from a mix of Humans and Dreamweavers.]

RACE
Magic 70%
Income 35%
Pop 30% (increased by 30%)
Research -5% (decreased by 5%)

[In the last few centuries they have lost all memory of the science used in combining these races into one, and have also come to shun technology in its more obvious forms.]

SPELLS
All

OPERATIONS
Planetary Infrastructure
Check Allies (added)
Infiltrate (added)
(Removed Spy on Target)
(Removed Investigate portal)

[With inbred magical skills, this race relies on their native talents for combat, wielding Nature's own curse against those who oppose them. Nonetheless, hypocrisy lies within their roots, as a space-faring nation which relies on copying others to keep their foundation up to standard. ]

SPECIAL
Tax Office


I have tried to create a race which lives up to its description, and also is playable in a variety of roles within a team, or as a SS race, as I consider the 3 orginal pre-made races to require that base function.

As a mix of Dreamweavers and Humans they have natural abilities in the use of magic and also in the creation of wealth and other partaxians. Given they have lost the technology of their fore-fathers their research ability is reduced, however having human ancestry their ability to discover and create has not being completly lost. With a primary focus on magic and centuries of research the partaxian race knows every spell ever cast in the universe and can use them with utmost efficieincy. However the hypocrisy at the centre of the partaxian civilization shows through as they maintain an effective spy network and can find out intel on a specific planet or empire or family.

However the partaxian race has never been strong fighters and never really had a knack for offensive tactics and strategies, and of course their shunning of new technology holds them at a severe disadvantage when comming up against empires with the most up to date droid units at their disposal. Also, whilst their spy network is quite extensive, it still does not have all the tricks at it's disposal as a more advanced empire.


In game mechanic terms I have pushed the Pax more towards the pop banker role as a secondary role, whilst keeping the magic role in the limelight. It will not be as good a banker as a rev, or a custom that is designed right, but will give a decent race to pop bank with, and provide the ammo needed to fight other pop bankers. The research negitive is to keep in line with the race description, and more meant to simulate a more technological backwards civilization rather than a slow growing one... hence the -5% as opposed to anything larger. No attack penalty is taken so that partaxian is still a viable SS race (or at least as viable as it has ever been.)

I think the operation changes are somewhat balanced, one useful op in infil, one useless op in check allies and one sometimes useful op in PI (which is becoming less so now that Camaar has it too, or at least slightly less mandatory for a banker.)

Obviously the magical TO is included and the high tech droid unit is excluded in the special features area.

"Sticks and stones may break my bones, but i am Jesus"
"Nothing is worse than a fully prepared fool"

Re: Partaxian Redesign Competition!

I see a couple of good suggestions!

Please try to post exactly what the changes are, why you think it should be changed (what it would achieve for the race)

NEE NAW NEE NAW

Primo

11 (edited by [Stupid] Arachnophobia 18-Aug-2009 11:01:18)

Re: Partaxian Redesign Competition!

Partaxian

Race bonus
70% magic (Best magic race in the galaxy) [unchanged]
40% income (Eudaimonia) [+5]
10% research (natural talents still shine through, but they would be nearly as high as quantam without shun of technology) [+10]
10% pop growth (Spirituality - family and children are seen as part of self-fulfillment and "to live on after death") [+10]
-40% speed (Severe lack of technology, their spaceships are outdated)  [-40]
-30% attack (see above) [-30]

spells: all (no comment)
ops:
check allies (empathy, can feel who's friends with who)
planetary infrastructure & investigate portal (analytic abilities, they can understand structures and their functions well)
Tax Offices (increasing wealth by magical means? ofc partax has those)

Race points used:
70+80+10+10-20-30+60+15+10=205


How to play: Partaxians now make a good banker race. Good to play in a small galaxy as a pop banker alternative. Revalons or a custom pop banker race will still outdo them in terms of cash production, but the partax has the secondary use as a wizard. A good core sitter that doesnt need that many planets to make lots of cash, mainly an alternative for smaller or medium families that enables them to defend themselves with spells against the bigger fams. Bigger families wont use this as a real banker as it takes ages for them to get spread and many planets, so they'd only use it for special ops if at all.

Yes, you're special. Just like everyone else.

12 (edited by Orbit 18-Aug-2009 11:45:06)

Re: Partaxian Redesign Competition!

partax

RACE
income -30%
pop growth -30%
Magic: 70%
Speed 150%
attack -30%

   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station


Same opps, same pax bonus.  no point having pax as a income generator.  Increase speed to match camaar, but without the attack bonus/droids.
So although pax can get around, it hasnt the power to use fleet force, so will encourage use of their opps.
Pure resourcer race.
All agent opps removed.

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: Partaxian Redesign Competition!

Partaxian

RACE
Pop growth: +35% [with sole dedication towards wizardry, breeds renewed happiness and prosperity]
Income: 35%
Attack: -30% [magicians have used their supreme wisdom to disband their standing armies and concentrate on building strength around pure aura]
Magic: 70%
   
SPELLS
all [crazy magic FTW!]

OPERATIONS
none [with such a strong focus on wizardry, their obsessiob with the arcane arts have led to the shunning of scientific advancement]

SPECIALS
Tax Office

Partax may now be used as a dedicated pop-based banker race, one of which IC does not yet have.  In comparison to the other pre-made banker race, Revalons, [new] Partaxian yields more defense for population growth, as well as offense in the form of magic; however, Partax' fall back is less maximum income and lack of research bonus.

The above changes would result in the following races being more geared towards these respective roles:

Revalons - CF, agent based banker

Partaxian - LQ, magic based banker

Quantum - RC, agent based resourcer

Wardancer - SS, fleet strength based attacker

Camaar - Pure speed based attacker

This shows there are distinct roles for each of the pre-made races, which fall directly in line with most, if not all, of the common roles found throughout IC: CF banker, pop banker, resourcer, speed attacker, SS

Re: Partaxian Redesign Competition!

Partaxian

RACE
Income: 35%
Magic: 75%
Pop: 10%

Attack: -30%
Science: -30%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

SPECIALS
Tax Office

Race points if custom
-40 (same as revalons)


ADVANTAGES
Slightly more magic
Increased pop growth which can be magically protected

DISADVANTAGES
Weak attack power makes retakes more difficult
Poor science - wizards dont do sciene
No opps - will have to rely on other players for opps

Slightly Lost

15 (edited by Sticks 18-Aug-2009 18:20:37)

Re: Partaxian Redesign Competition!

Population growth: -30%
Income: -30%
Research: 50%
Magic: 50%
Speed: 80%
   
Spells
Vision
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station
    Operations
Specials
Droid

this is a rezy pax with speed for retakes and taking planets off your attackers, one rd in andro this race was voted best wizy opper, 2nd best resourer and 2nd for planet fatness

advantages -- great iron resourcer because they can hold and produce iron and wizys can protect against destroy iron and kill science, Speed, leaves the banking to the bankers

disadvantages -- no agent ops and no attacking bonus

✞✝✞ Șώεετ ɖરεᎯɱȘ ✞✝✞

Re: Partaxian Redesign Competition!

RACE
Pop Growth: 20% (Pop bankers need some pop growth, with the recent changes to pop growth 20% would be ideal).
Income: 35%
Magic: 70%
Research: 20% (You cannot pop bank without research, its essential! So I would suggest rather then increasing income, I would increase research instead).
Attack: -30% (Bankers shouldn't arecieve anything but -30% attack as they have bigger incomes than anyone else so can afford more troops then attackers).
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
None - this is a magic race with the potential for great income, you do not deserve any operations!

SPECIALS
Tax Office

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

17 (edited by SmallE 19-Aug-2009 03:43:23)

Re: Partaxian Redesign Competition!

I think some are trying to make this race while staying within the custom race limits. If you were to create the partax it would bring you to -100 on points for a custom race. So I have created this race keeping it at -100 points

RACE
Income: 25% Lowered 10% Pax is a great race for banker but it is also a good ss race still and would like to keep it that way amd we have a banker race already
Magic: 70%
Population: 10% pop bankers as pax are killer and have always been the best But can not go too high still a pop partax could get hit by a resource pax with this based on the larger nw the pop pax will have.
Research:20% Better than none and they are wizards they are good at learning spells they should know a little bit on the research aspect
Attack: -10% wizards are general known to be a little weaker on the battle field with research and no fear this can be gained back fairly easy
Speed: 0%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Planetary Infrastructure
Remove investigate portal( Creates a  disadvantage for ss players but this op still makes the pax stronger so not to make them too strong it is removed.)
Remove Spy on target (mainly because it is same as vision)

SPECIALS
Tax Office

Re: Partaxian Redesign Competition!

Neo-Partaxian (Religious)

RACE
Income: 30% - A devote Partaxian is one based on ritual and commitment to his craft
Magic: 70% - Only a repentant Pax will pass!
Attack: -10% - Smoking Oct never increased hand eye coordination
Pop Growth: 20% - Shunning Technology, ie. never inventing the sheep bladder condom, let alone the latex one.... If there is one thing religion encourages, it's having lots of babies to raise as more holy book thumpers
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Planetary Infrastructure

SPECIALS
Tax Office

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: Partaxian Redesign Competition!

RACE
Pop Growth: 20%  (with new base popgrowth at 5% and this bonus, pop should double in 12 ticks, same as former +50% bonus).
Income: 40% (still 20% less than revalons. Revalons make more, Partaxian make it faster)
Magic: 70%
Research: -
Attack: -30% (to compensate for the 100% speed increase at a planet under the effect of forcefield, same 10 ticks uptime.)

SPELLS with few adjustments
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms ( make it last for 12 weeks instead of 8 weeks, according to increased base pop growth of 5%)
Kill Scientists
Create Portal Force Field ( Partaxian gain 100% speed at the forced portal for the uptime of 10 ticks, compensation for this = -30% attack bonus).
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS

no special operations as compensation for the 100% speed increase at a forced portal.

SPECIALS

Tax Office

Re: Partaxian Redesign Competition!

My overall goal is to make them Pop bankers.

45% INCOME-they need an income bonus to be a viable pop banker. 35% wasn't very good. 45% is a good compromise. Its not as high as a revalon and it cant quite match a custom banker's income. Any higher it becomes broken and unbalanced. If its lower, than nobody will want to bank with this race, even with the pop growth bonus.

30% POP GROWTH-They obviously need a pop growth to be a pop banker. 30% is a great choice. its 20% above the revalon's bonus, and still 20% less than a Wardancer's. I believe with the increased speed of LQs and the new 5% pop growth, 30% is a sufficient bonus.

70% MAGIC-We don't want to take any of this away! I did hear a rumor that stefan said magic bonus does count for defense. If this is true a 70% magic is more than ideal.

-30% ATTACK-Nobody attacks with them anyways. Soldiers are great defenders, but lousy attacking units. If you are to attack with them, this would force a player to rely on his Create Portal Force Field spell. This also balances out with their pop growth bonus.

-10% RESEARCH-According to the description, a Partaxian shuns technology. It stands to reason they should have a penalty. My design increased their income bonus by 10%, this balances out as a -10% Research penalty will keep their Economy and Welfare sciences lower than a custom or revalon's. Yes, i know income is worth twice the points. I feel that a Partaxian's science shouldn't be worse than a camaar's. Also, the 10% penalty and the Tax Offices will persuade them into funding research rather than building RCs of their own.

Tax Offices-kind of self explanatory. You cant pop bank without them. TOs usually keep pop bankers from building their own RCs.

SPELLS-All of them. I do have a suggestion for changes to a few of their spells.

1. Electric Storms: this should last longer than 8 ticks. My main reason for this is how the spell works currently. It takes 2 ticks for it to actually start killing population! I observed this repeatedly cuz i'm the type of player who keeps track of how much pop i'm killing. The next following tick after i cast it, nothing. 7 ticks left. The tick after that it starts to work. 6 ticks left! It needs to be expanded to 12 ticks at least. Even with 12 its only working for 10 of them at current. WIth the increase in pop growth to 5% its only fair.

2. Create Portal Force Field: This spell should have the time it takes for the force field to go up should decrease from 12 ticks to 8. My main reasoning behind this is time constraints for players. 12 ticks (which is actually 13 btw) is far too long. i wager that 9 out of 10 times most players are not going to be around to wait for this. To balance this, i think the time it is actually down should also be shortened from 10 to 8. Overall the spell would be 25% faster than before. My other reason for this is the rounds are also shorter than before.

3. Space Amazement: I suggest that a Partaxian gets a speed bonus while under the effects of this spell. I'm thinking 40% faster is a good match to the $ discount. I would consider having the speed bonus last 4 ticks, or less,  and the $ discount lasting the 8 ticks as normal. This would dissuade a Partaxian Player from casting this repeatedly and having a 40% speed at all times

I hope that it would be an exclusive effect available only to a Partaxian. My goal here is help them explore a bit faster and get to planets passed off to them from their attackers. The rounds are shorter now and the galaxy size in Capri is huge, for example. This would also help them get more spread during the e-phase. Anything faster than 40% is kind of broken. Any slower, and its nothing more than a nice little side effect, but not worth taking a Partaxian for their improved Space Amazement.

AGENT OPERATIONS: I've noticed a few people suggest they have no agent ops. This is insane. Every race has at least a few operations. You need something to do with your agents besides defense. Also, not every spell is useful all the time. Many times it falls on a Partaxian to be an attacker's assistant with certain operations. A role which is very valuable and a staple function of any non attacker. I suggest the following changes to their operations and why:

1. Investigate Portal: Why have Create Portal Force Field if you cant determine if there is a portal at the planet? Yes, others can find out, but now the Partaxian's spell is becoming a hardship and a drain on other empire's operations. It also lets the Partaxian remain an attacker's assistant.

2. Planetary Infrastructure: My design has a -30 Attack Penalty built in already. I don't see the sense in hurting them further by denying them information on a planet. It also lets the Partaxian remain an attacker's assistant.

3. Destroy Units: I know at first this appears to be crazy, but let me explain my reasons for this operation. For starters it combos very nicely with Create Portal Force Field. Often times people station troops on a planet that is about to have it's portal blocked. With a -30 attack penalty and no droids it is highly unlikely a Partaxian is going to break through with his fleet. This would help him attempt to take the planet on his own. Secondly, they are almost never gonna attack, and Destroy Units is the one way most Partaxians are going to be able to do any damage to an opposing player's units IF they happen to station. Last, it also makes them more viable as an attack support race, like the previous two operations.

4. Spy On Target: get rid of this. I have never used this operation once. And i've been a Partaxian numerous times. Its inferior to Visions now, cuz it doesn't show resource science, and why pay $ when you can spend octarine? The only argument i can make for it is if your out of octarine and the market is closed and nobody else is online. How bad do you really need that Spy On Target? LOL!


So there ya have it! My redesigned Partaxian. I hope that you consider what i have submitted. My views and opinions have come from playing them over the period of 8 years or so. Overall they gained 10 points. I don't feel that it makes them a super race cuz of the extra 10 points. It allows them to take advantage of a long neglected banker role, their spells allow them to play to their strengths and confirms the weaknesses they already possessed.

PS: I have a few suggestions for the Forum Tag:
1. The player should be able to keep it for more than a month or 2. Should be permanant.
2. Galactic Sorceror-Galactic Wizard- Ancient Partaxian-Partaxian Sorceror
3. Let the winner decide on his forum tag as long as its a wizardly, partaxian sort of thing.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he&#65279; is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: Partaxian Redesign Competition!

I think we should launch partax as a pure popper, but at the same time, implement some game mechanics that prevents or slows the switch bewtween CF and pop, so that pop bankers will ahve to be pop early on.. thats where you can see who is the good and who is the bad popper

LORD HELP OREGON

Re: Partaxian Redesign Competition!

Noir, that would require coding that prevents a player from building certain buildings. Thats WAY messed up. Switching from CFs over to pop is a good strategy btw.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he&#65279; is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

23 (edited by BeoWolfe 21-Aug-2009 23:22:12)

Re: Partaxian Redesign Competition!

I would post something here but I think AA nailed it.

AA FTW!!!

P.S.  The only thing to add is... not enough pop bankers and a low research for Paxes still cramp viable return to pop banking.  Perhaps lower the nw generated by pop or lower food costs wink.  What's a civilized Partaxian to do if the only pop to kill belongs to brother Pax, the idea canibablization amonst Partaxians is ghastly yikes.

Re: Partaxian Redesign Competition!

thx beo big_smile

and i agree...the idea of takin out other partaxians is kind of gruesome, but neccesary. Somebody has to be the most powerful wizard.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he&#65279; is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: Partaxian Redesign Competition!

feel free to be creative, you can alter other things than just the race points etc.

brainstorm!

NEE NAW NEE NAW

Primo