Ok time to post the strategy I guess.
Simple math here:
Droid attack = 7
Soldiers defense = 7
Race bonus = 60% (Wardancer)
Science bonus = 90%
Attack = 21.28
Defense = 7
Assumption, Defender has 100,000 soldiers, 2 attackers each have 280,000 droids (jumped for the attack)
Family banker sends minor fleets to all planets. They take planets right after the attacker to keep morale as good as possible.
Fleets required:
545,290 droids in the attack to reduce the banker to less than 1000 soldiers per planet.
Thus you do not take out the big fams, you take out fams with 1 super player in size.
Next part is simple also.
This works on attackers even more strongly if they use droids.
198,293 droids are needed to wipe an attacker with 100,000 droids out.... if he forgot science (Camaar). This assumes he has 45 planets, or if more, he now has less than 1k droids per planet.
Distance no longer matters. You need 2 camaar to do retakes... You need fighters for defense... you need lasers randomized to keep 25% of your infrastructure... and you need a market player to keep your family afloat... and you need some killers... Calculate an enemy families maximum fleet, send for the LARGEST FLEETS and destroy them.
Upkeep is now the most important factor in a do or die war. A family can afford to lose 100% of it's planets in it's core so long as it destroys enough of the enemy fleet compared to it's own... it is impossible to defend your planets except via hoping they waste morale with improper attacks.
You merely need to take 100% of their planets also, and raze the infrastructure. Send to multiple players on timed schedules, and you cannot be beat by small increases on them all, nor can you be beat by a major jump on one... merely recover those fleets and resend.
The key to this game is now to kill fleet, then kill infrastructure, and accept your losses.
He who strikes first WINS.
Those long range raids I used to do in this game... over a 48 ticks distance... those would own. No one spreads their planets evenly through the core, attackers end up with preferred directions, you can destroy 1/2 a fams infra in one go.
Better plan the attack with the market in mind. Hit attackers if iron is medium in cost and iron will go up as they buy to make droids and fighters. Hit bankers and iron will go down as they try to make upkeep with iron.
Usually the shock of losing 1/3 of your planets in 30 minutes is enough to make families blink and ask for a nap. Especially when it is focused upon a specific set of players in their family.
There is a couple of workable strategies to try to counter this, but when detected... it's not to hard to just recall and resend.
No longer can a large family wonder if that fam that refuses to nap wont be able to kill them merely by keeping their fleets out, and keeping enough of a market based income to manage upkeep.
The game is now about NAP's and sudden kill wars. Poor newbies will suffer even worse than before under the new fleet rules...
In my opinion the change is like letting Flint Jumps back into the game... it can be that much of a game changer...
Especially using nap breaks.
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