Ok got 3 minutes into that and can't take it anymore. If a child becomes addicted to video games there are two parties at fault, the child and the parents. Growing up I loved playing Sonic the Hedgehog and played it as often as I could even fighting with my brother and sister over who's turn it was. However never were we allowed to play for more than two hours before my parents came in, turned off the TV and the system and said, "Alright you're done go outside or grab a book." And we did because my parents, like any good parent, were willing to discipline us if we didn't do what we were told. For anyone reading this sending a child to their room for a time out is not discipline, sending them to stand in a corner is. The reason is simple a child's room, unless children have changed drastically in 10 years, is where they keep their best toys. Now I admit with games becoming more realistic and graphic there is a tendency to let the lines between reality and fantasy blur, that is the fault of the player, not the game. I had an active imagination growing up and I still do but not once did I ever confuse what was real with what was not, and I wasn't taught that I wasn't told, "Ok son I know you like blowing things up in Duke Nukem 3D but you need to understand that that isn't real." I figured it out on my own.
As for violent video games, music, movies, etc. making violent people, no. Flat out no. Violent media does not make violent people, violent people buy violent media.
There are 10 kinds of people in this world, those who understand binary and those who don't.