Topic: New shorter buildtime

Good initiative, but its not gonna change a thing, simply because the long buildtimes isnt the problem of pop banking...

Higher income, faster popgrowth, CF income reduction until we see something of tat magnitude its not gonna change.. 2 ticks less buildtime cant account for the 4 weeks shorter rounds

LORD HELP OREGON

Re: New shorter buildtime

Agreed and I posted that in the capri forum. I think a faster natural pop growth+ this shorter build time might be a solution. I know if the pop growth was increased with the shorter build times I would ask someone in my fam to go pop banker, but as it is now its not worth the risk.

Re: New shorter buildtime

yep, increased pop growth would help, i miss those days of huge pop bankers.

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Re: New shorter buildtime

On top of what we said. 1 thing that really kills a pop banker is how much a popper can bring u down. Atm they can bring u down to 50 pop per p and trust me that destroys u and takes income from u and your fam for a long long time.

Possible to make the lowest pop they bring u to at the size of the planet? or better yet just make every planet pop at 500-1k and make that the lowest. u can still be devestated, but it will save u alot of time by not being opped down to 50 pop

Re: New shorter buildtime

oh and brandon:P If i saved more of them I would have enough sigs from Laurence and Joe for everyday for the next few yrs:P

Re: New shorter buildtime

you could pretty much keep your pop growing constantly before as long as you had enough resources coming in so the build time wasn't the issue. pp and noir have got it right, if you get your pop killed halfway through the round you'd be pretty much useless all round, and since a pop banker always had a huge income compared to cf mostly in the last month of the round cf banking just makes more sense. you get a high income faster, you're less susceptible to having things killed as there's a relatively small chance of cf's being hit by nukes and the income gap between cf and pop is nowhere near what it would be when we had longer rounds.

it's certainly a step in the right direction but if a pop banker can't get their income up faster, or at least get back from having it killed faster then they just aren't worth it

7 (edited by =( sKoE )= 21-Dec-2008 01:41:43)

Re: New shorter buildtime

Thats simple, Seriph.

1) Decrease the power of the anti-pop offensive ops.
2) Increase the overall pop growth.

3) Limit pop destruction to the planets base pop (E.g. 250 buildings -> 10k base pop). Meaning you could never go below 10k pop for that planet.
4) Add another incentive to pop bank.

For example, maybe a pop banker gets free research (Pop could generate research, giving EVERYONE more research points).

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Re: New shorter buildtime

4) could actually have already been implemented. the resource research should mean resources are cheaper, particularly food which would mean your attackers don't need to produce it.

the changes you suggested would certainly make me pop bank again

Re: New shorter buildtime

5) Magic bonus gives magic defense too.

6) Bring back inflation hmm (1 CF needs i.e. 100 pop to be giving 100% income)

Re: New shorter buildtime

infaltion ftw tongue

Re: New shorter buildtime

Oh, in any case. Everything should use population. Fleet, research, Mining Facilities, Refinement Stations, etc.

What would an empire be without population? hmm

Re: New shorter buildtime

There are some good ideas here...pitty really.

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

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Re: New shorter buildtime

pitty why?

Re: New shorter buildtime

make them cheaper, now theres a good idea

Re: New shorter buildtime

> Joor wrote:

> Oh, in any case. Everything should use population. Fleet, research, Mining Facilities, Refinement Stations, etc.

What would an empire be without population? hmm



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Re: New shorter buildtime

how about just a neg. to their bureaucracy, that will fix it quick LOL.

Re: New shorter buildtime

bring back the old population pays your upkeep thingy

LORD HELP OREGON

18 (edited by PP_ 21-Dec-2008 04:09:43)

Re: New shorter buildtime

Lets not over power pop banking here:P

lowering lq/to time by 2 ticks is a good start, I think possibly increasing the natural pop growth is also a good idea. 2 of those 3 also helps cf bankers lets not forget.

I think its already hard as it is to opp a pop banker, the ones that get opped easly are the ones not having suffeciant defense. The ones with suffeciant defense should only be passed by a big jumped wizzard and thats part of the game. What im upset about is the ignorance people have in the game in opping u till u got no pop left and it takes u a week to recover and thats too long.

10k pop is too much, thats still overpowering pop banking.

Speedyjerry mentioned 1k pop on every new planet in ideas thread. I think this would be a good start to look at.

So what IF pop banking had lq's taken 8 ticks, to's taken 16 ticks, pop growth was increased by 25%? and every new planet u explored had a natural population of 1k pop + if ever opped your pop could never go below 1k.

Another thing is have u ever thought about an opp p mode? We got p mode for someone losing 50% of their planets, but not someone losing their pop or getting their buildings nuked or getting their gc/resources opped?. 50% wouldent be enough, so any kind of opp p mode would have to be lower. Maybe someone could only be opped 75% of their pop?

Pop banking needs to be brought back with some help, but not over powered and not made so easy, still has to be risk for reward.

But of course lets not forget, pop growth increase will help any pop banker opped anyways. Im just not in agreement with someone getting fam to jump him in wizzards then opping some pop banker from 50m to 40k pop and basically ruining his round

Re: New shorter buildtime

lowering to/lq time and boost planet initial pop and slight boost in pop growth would be suffice, anymore will make pop banking too powerful.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

20

Re: New shorter buildtime

pop banking sucks, no more improvements, just let it slowly dissappear X(

Re: New shorter buildtime

yea, i was thinking about having the original 4% move towards a 6%
might be a bit too much, possibly 5 is better

still would need steffie for it though

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