1 (edited by Rain 08-Oct-2008 21:46:45)

Topic: A discussion on team based strategy

PLEASE DO NOT POST ABOUT HOW FAM BANK IS BETTER... THIS IS ABOUT TEAM BASED STRAT.

Ok...

I say in a fam of 15 you have something like this:

Team 1
2 banker/pop, 1 resourcer/opper/retaker, 1 food/attacker.
Team 2
1 banker/cf, 2 resourcer/opper, 1 food/attacker.
Team 3
1 banker/pop, 1 resourcer/opper/retaker, 1 food/attacker.
Team 4
2 Bankers/cf, 2 attackers/res(1 iron 1 endu)(Both make food),


This is obviously only for ideal circumstances. I want to hone in a strat and eventually try it out. Anyone want to give me some advice. I don't like Fambank... It works only when the entire family is completely willing to follow and be constantly active.

Any suggestions?

[22:11]    <Primo>    WHO SAID I AM ACTIVE? X( X(

Is that a NAP I saw you make? Time to break it!

Re: A discussion on team based strategy

one opper, one wizzie, one food core cleaner, then the rest can split to banker attacker strats ifr thats what you want.

Re: A discussion on team based strategy

Not a popular subject I see

[22:11]    <Primo>    WHO SAID I AM ACTIVE? X( X(

Is that a NAP I saw you make? Time to break it!

Re: A discussion on team based strategy

fambank is better

Re: A discussion on team based strategy

iluvatar is better

<@Nolio> Ilu was the man back in the day,he even made monkeywrench and arganon look good for half a round =p
<@iluvatar> it is my grandest achievement
<@Nolio> *half a round  =p
<@iluvatar> still
* Final_Doom is now known as Thanks_Iluvatar

Re: A discussion on team based strategy

Fambank is just playing as 1 big team smile In your team roles you have 4 /5 food producers, this is 4/5 times the overhead of producing food for attackers pop / units. So you want 1 farmer. Secondly, you don't want that many pop bankers, 2 max as they are vulnarable. Given enough planets your cf bankers will be cheaper to built.

If everyone knows each other upkeep / needs you can play as one team without fam bank. Food source sents to bankers, Bankers sent to attackers etc. Fambank is there to lower the need of detailed in advance communication.

~Attacking is a Skill~
~Defending is an Art~

Re: A discussion on team based strategy

the problem with fam bank is simply that no one really plays it right anymore. the entire idea behind it is to constantly have the resources moving around. whoever is holding the bank should literally be passing on cash and resources the moment they receive them to other family members with orders of building more cf's, or mf's, etc.

what happens now is ppl get the bank. and they sit, and sit, and sit making it utterly useless.

<KT|Away> I am the Trump of IC

8 (edited by LiGhTGuNs 10-Dec-2008 18:34:31)

Re: A discussion on team based strategy

We did it this round and it was sit and sit indeed because we did not had space to built more infra...

~Attacking is a Skill~
~Defending is an Art~

Re: A discussion on team based strategy

if you have cash and rez lying aruond, then you start overbuilding. the bank should never ever be stagnant

<KT|Away> I am the Trump of IC

Re: A discussion on team based strategy

Sorry (in most cases) family bank SUCKS as dont get me wrong there are some benifits to family banks smile but there are also a lot of disadvantages and flaws. 

1. For one it virtualy destroys all team working within the family, it can HALVE communication between key players because they just have no need to chat and share aid, all they do it click "send to bank" and then log back out.

2. People sit round waiting to grow, this is perhaps the worst point beacuse while JUMPS do help and work smile it is a solitery action (you jump up, you must come down) it is a single action!!  Meaning the rest of the time your just stood there waiting to jump again?  Spend 30 mins jumping with family bank and then sit there 4 days doing nothing but clicking send aid?  It stops people growing and puts them (on hold) until there jumped agai, whats the point having people sat there for days with hardly any growth?  In set teams, the entire team grows at a constant level (not just big jumps)

3. JUMPS - Only really work for bankers (or at least they work best for bankers) because bankers can just build the same key things (CF's, RC's, Lasers, Fighters ect) but for an attacker all it really does it create a fleet, so wheres the upkeep and rebuild costs for that fleet?  Wheres the constant flow of GC to keep building?   Part of been an attacker is maintaing your fleets strengh and making sure theres fleet on the build to replace you loses.  How are you going to replace your loses when you only get jumped once in while? 

4. The worst thing about family banks (in my own opinion) is its bloody boring sad you would be better off giving 1 or 2 people 10 accounts between them and just saying there you go.   Well all a family bank means is 1 or 2 key family members decide everything and all you do is spend the entire round clicking send aid, and build when they tell you, get fleet jumped when they need, get cut out of tactics and have to wait sometimes hours for aid (oh yeh thats good when your been raped) just sit round waiting while eveyone blindly sends to the bank.   You are basically giving all your money to one person and saying you play this game for us and make all the choices, whats so fun or good about that?  more to the point where is the team work element when all your doing is building a dictatorship and not a team.

5. Ok perhaps Im way off bat with this but if IC wanted a family bank and thought it would be a great idea smile then perhaps they would have made one by now?  I mean the ENTIRE balance of this game (as far as I know) has always been a natural balance between attacker and banker types races, we virtually make our races to match each other, we make them to work together, they are built and purpose made to act as one team.  So we take ALL OF THAT AWAY and blindly send to one place?   Sure my attacker race would work amazing with your banking race smile but that doesnt matter because all we do it send to one place, theres no true team building involved, just one button (send aid) and thats it for the entire round.


In my opinions team working is the way to go (even if that includes having a bank, or small bank) you should still work in teams and share specific aid.  Send attackers regular GC dont just send it all blindly to the bank, is the bank going to deffend you back side while the banks off cooking dinner or fast alseep?   YES Banks can work with experienced players, a good active family, good communication and good strats BUT on the other hand it virtualy cripples team working in the family, it affects the natural balance of the game, and even makes some of our race choices totally pointless.   

Is funny that people would stack all there eggs in one basket, somone finds out who your bank is and starts casting destroy cash and iron, as well as placing nukes then it could really hurt.   Sure losing 5% of your own GC isnt too bad, losing 5% on millions of GC just sat there is.    You wake up in the morning and send 200'000 iron to the bank smile but later that day you get stuck and need maybe 20'000 iron back to build something (so you ask the bank) and what do you get told?  Sorry were jumping bankers at the moment, or maybe tomorrow, or later ect.  In other words we allready spent it all come back when you send more.... nice.....  Have seen leaders spend HUGE amounts of bank money while others suffer and sit there waiting to build fleets and defence.    Who do we jump first?  Do we jump the bakers so we have money?  Do we jump for iron and endro?  do we jump attackers who deffend everyone?  Who do we jump?   

Theres NONE of that with team working everyones growing (all the time) if you want to bank money they organise smaller quicker jump days.    Look at world wars, they use to throw HUGE amounts of shells at the enemy ALL IN ONE GO smile then they would stop firing, the men would get up and march in (and get machines gunned down) in fact thousands died that way until somone genius said (just dont stop shelling them) make it CONSTANT and march the men behind the artillery line (the creeping barage was born) that alone saved thousands.  The point is ONE BIG GO doesnt always work that well and short, smaller, controled bursts of aid can work just as well (if not better) than huge big jumps, rememebr for banker big jumps are great smile for attackers its not so good, they need regualr aid....  Anyways enough, but fam banks suck and destroy banker / attacker team working and make for a very dull round, if it was so good the game would have a bank option.

11

Re: A discussion on team based strategy

Fam bank works for large active families

Teams is ideal for smaller or inactive families. 

Teams also let the skill of players show through. With family bank the best player is the one who complains the most until they get aid. Teams get bigger if you have a skilled attacker always trying to make the banker bigger, and a skilled banker trying to pump the attacker with as much as they can. Fam bank rewards selfish players; teams reward skillfull players.

My most fun rounds have been while playing teams.

Rehabilitated IC developer

Re: A discussion on team based strategy

"1. For one it virtualy destroys all team working within the family, it can HALVE communication between key players because they just have no need to chat and share aid, all they do it click "send to bank" and then log back out."

All families should be communicating on irc/msn.



"2. 2. People sit round waiting to grow, this is perhaps the worst point beacuse while JUMPS do help and work"

It's not about you 1 person, it's about the family should always remember that.



"4. The worst thing about family banks (in my own opinion) is its bloody boring"

Again if you get on mirc/msn or simply communicate with people via ingames msg's you get your voice heard in the family if you feel the need to say something or comment. About 1 person making all the decisions i'm not sure about that, i always welcome feedback on anything, and to comment on what they think can be improved etc.


"5. Ok perhaps Im way off bat with this but if IC wanted a family bank and thought it would be a great idea smile then perhaps they would have made one by now?'

No the game was made to be played however you see fit by the rules, people simply figured out the best way to play and in essence it makes sense because you are a "family" not teams ...

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

13 (edited by ~Pw32~ Random Hero 19-Dec-2008 00:04:45)

Re: A discussion on team based strategy

- Fam bank works for large active families

- Teams is ideal for smaller or inactive families. 



Fam bank works for all fams. If everyone gets together for the common goal, it improves your survival ... making teams in small/inactive fams as you call it only weakens the fam. If that teams banker goes inactive, what should that attacker do? if the attacker goes inactive, where will that banker get resources from? now you have to reform teams, or simply make 1 team to correct the problems that will arise ..

I do agree to a point about teams, that they keep competition in the fam, thus increasing activity, and those that are better than others get their times to shine. However if you already know who will exceed other others, and players strengths and weaknesses, why not build off that and better them and have everyone exceed at their strengths as 1 instead of divided with weaknesses?

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: A discussion on team based strategy

Random Hero - Some points well made "as always" smile in my own opinion I the actual answer to family banks vs team work is simplly to have both smile yes people should be put into smaller teams it does create growth and more communication so why not have attacker banker teams?  AND still have a bank / small bank or whatever.   Sure if your banks offline, over spends, gets hit hard then your screwed and waiting for your bank to come online, same goes for teams as random hero pointed out, if your team mate is offline, if a banker or attacker goes inactive then what do you do?  Well call me insane (people often do) but wouldnt it be better to have both?   To increase team working and communication by creating teams who can still help each other, but also contribute to a fmaily bank at the same time.

Sure if your banks offline ask your team mate, if your team mates offline ask the bank.  One of the biggest arguments against family banks vs team working IS NOT which works better.  Its the simple fact that one person prefers one way, and the next person likes another way.  You cant always please everyone with one strat (is like closing one of your eyes) lets be fair some TEAMS banker and attacker can be bloody vicious (and thats without a bank) so what happens if thay have a bank as well, seems to make sense to me (have both) if a banker has 4 million GC sat there whats stopping them sending 2 to there team mate and the other 2 to the bank?   My most honest complaint about family banks is that some people can get left behind a little and attacker do NEED regular GC aid, but they dont always get regular GC aid they get occasional big jumps, whats the point having a family bank if your attackers arent getting a regular supply of GC so they can grow there fleets and jump points while replacing loses.  Anyways thats my biggest gripe about family banks that attackers simplly need larger amounts of regular daily GC to properly grow, not just big jump.  But still think if a family could do both fam bank and set teams at the same time then it would never matter who went inactive or offline, and the combination of team growth and family bank jumps could be a great strat, good communication, strong teams, big jumps and regular aid all rolled into one package, why on earth let a fam bank destroy teams when both or either are possible.

Re: A discussion on team based strategy

Teams are good if you can lend each other cash/planets and be a bit flexible. It encourages activity because the responsibility is devided by more players than with fambank, plus its intrafamily-competition.

As usual, a combination of both might be the best way to play..

16

Re: A discussion on team based strategy

>Fam bank works for all fams.

It does not work for small families. Players log in at different times for different lengths. When you have a large family, chances are that most of the time a large family is going to have one player on who can take the bank at any given time. Small families have less chances for players to come on to take bank from them. So they pass on bank to a random player hoping that they will log on soon.

Banks effectivness is fully realized with IRC activity. If a fam doesn't have that (Like all PW fams these days) then they're screwed. In game messaging is just too slow and cumbersome for effective communication.

Rehabilitated IC developer

Re: A discussion on team based strategy

I think fam bank as you guys are painting it up is completley wrong, if you guys look for Orbits post somewhere around here and read that. You will know how to behave within a family bank.

For me fam bank is simple, I aid to anyone who is online and I tell them, we need some mines or endie, you can spend it as you wish tho. This gives the players alot more freedom, instead of ordering ppl what to do all the time. Usually players will ask what is needed, but if you send someone the fam bank and he wants to add some units or lasers for defence, thats completley fine. If youre doing the fam bank, I think the players who have agreed to do it, should have some freedom to use it as they wish. Because it gets more fun. Or as Orbit says, BEFORE you aid to the fam bank...you get the things you need, maybe add some units, porties or some CFs on unbuilt planets, before you aid out.

By keeping ALL fam members in the loop, ppl get more active and it will feel more as ONE whole group. AND sometimes you have a SS, I never ever tell a player in a family that he HAS to be apart of family bank. You give players freedom, and they ll have more fun. Its very possible with fam bank.

Also the actual holding of the fam bank, it should be held by ANY players who can be online for a certain time. I try to send it to players that arent the "leader types" in the family too, so they dont feel like they cannot be trusted with the bank. As long as all ressies and cash float around between the players online, fam bank can be really fun. Working as one whole organism is fun IMO.

Re: A discussion on team based strategy

Fam bank is ideal. It'll do the most for your family if your family has good leadership and competent players. When everyone knows what's going on and how the game works, it's advantageous to have maximum liquidity of your assets to invest them in what needs them the most as soon as possible. This means more funds invested where you need them sooner with fambanking than teaming+SS.

The problem is, MOST families are not like this. In most families the fambank hinders players who would otherwise be SS or in teams and hurts them more than helps. Attempting to fam bank in a family not ready for it easily leads to ruin for a whole fam for a round. There's nothing you can do to jump back after a bad leader misuses the fambank resources to the wrong people to produce the wrong things while leaving family members to stagnate, go inactive, and quit.

[I wish I could obey forum rules]

19 (edited by Listos 19-Feb-2009 14:38:47)

Re: A discussion on team based strategy

Fam bank is handy for jumps and for when you need alot of aid sent to a person at once. IE jumping 3 attackers at once. Hell, it's also good for people who are busy in rl.


Fam bank pros:
1. Ideal for jumps
2. ideal for problems that can occur in rl (should someone be busy with work and can only get on to send aid, at least the aid is able to go somewhere specific rather than, "do I send to opper or attacker? or both?")
3. Should be switched among the 2-3 most active people thus the following point
4. easily able to counter savings ops (soon as you see ops you can send it to someone else as OrBit did with me once when his iron was opped)
5. As the person above said, an advantage to have max liquidity of assets invested in those who need it at once rather than someone wait for their banker to get online.

Fam bank cons:
1. Don't put all your eggs in one basket
2. lack of activity
3. should the fam bank person log off with the bank...X(
4. Lots of shouting and yelling and cursing should the fam banker not be on irc or msn or on at all

Team pros:
1. Most active team/most experienced evolves rapidly
2. more communication
3. Easier to figure out who gets planets (your banker dur)

Team cons:
1. Most active team/most experienced evolves rapidly
2. lack of activity etc. can't count how many times i've had to support team attackers as an ss resourcer due to their banker not being on (and because of that gained a large number of planets from gratitude big_smile)
3. Easier to op (at least fam bank makes them keep guessing)
4. lack of ability to jump at once (you get your support in waves rather than at once which is easier at once since you'll have the highest con bonus at that time) Sidenote: it is better to get it at once, but sometimes helps to get it in waves to infra whore more.


and i can't remember anything else atm

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: A discussion on team based strategy

> Rain wrote:

> PLEASE DO NOT POST ABOUT HOW FAM BANK IS BETTER... THIS IS ABOUT TEAM BASED STRAT.

Ok...

I say in a fam of 15 you have something like this:

Team 1
2 banker/pop, 1 resourcer/opper/retaker, 1 food/attacker.
Team 2
1 banker/cf, 2 resourcer/opper, 1 food/attacker.
Team 3
1 banker/pop, 1 resourcer/opper/retaker, 1 food/attacker.
Team 4
2 Bankers/cf, 2 attackers/res(1 iron 1 endu)(Both make food),


This is obviously only for ideal circumstances. I want to hone in a strat and eventually try it out. Anyone want to give me some advice. I don't like Fambank... It works only when the entire family is completely willing to follow and be constantly active.

Any suggestions?




as for an ideal fam of 15 i would say

Team 1
2 cf/to bankers/2 attackers

I believe this is a good choice because cf bankers usually are able to grow faster early on and support their attackers. Once they convert to cf/to's they'll be making mass amounts of money. The attackers will most likely be large attackers and thus be able to make rez. Etc.

Team 2
2 cf/to bankers/1 resourcer/1 attacker

Again, same idea with the bankers, only 1 attacker and 1 resourcer. The resourcer is able to produce the food and rez as is the attacker (more focus on rez) or even food on attacker and all rez on resourcer. Bankers should make enough to support them both, and then have extra for savings.

Team 3
2 cf bankers or pop, 1 resourcer, 1 small or medium attacker (if small attacker, push 1 banker to team 1)

this is where activity drops or the semi-active people are. Pop are much slower at the start and boom about halfway to 3/4 expo phase. the pop banker should make enough to support both resourcer and attacker if the attacker is small. If the attacker is medium then the cf banker may be needed to pick up any slack at bor. Then, depending on expansion and what not, the cf banker can move to team 1 or where he is needed.

Team 4
1 pop banker, 1 small attacker and 1 resourcer

pop banker can support the small attacker and resourcer at first. Simple team work really. Resourcer and attacker send stuff to pop banker after building 50 mf's and 10 rs. then go from there tongue

this is has advantages and disadvantages obviously so.

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: A discussion on team based strategy

because cap was over tongue and i was sick and had nothing else to do tongue

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

22

Re: A discussion on team based strategy

sorry guyz I wont share my wisdom here

23 (edited by annatar 27-Feb-2009 16:22:05)

Re: A discussion on team based strategy

What do I do in my current family? the only active players that want to do any kind of strategy are myself (attacker), Shackers (attacker), and gollum (cash factory banker) #1733

The rest of the family is made up of attackers and uncooperative selfish bankers.

How does a team of 2 attackers and 1 banker work?

#3407

24

Re: A discussion on team based strategy

@annatar, turn one of the attackers in a pure resourcer, keeping his planets full of res buildings in safe systems shared with the banker, the other attacker must have at least one portal in each system to protect and fast retake from possible threats. You can still have a good round with a team like that. As soon as the others see you going up they will start to colaborate with you.

Important: do not spread so much, with that small setup your goal is to keep a small core safe, dont let napped fams stay in it, neither allies.