Sorry (in most cases) family bank SUCKS as dont get me wrong there are some benifits to family banks
but there are also a lot of disadvantages and flaws.
1. For one it virtualy destroys all team working within the family, it can HALVE communication between key players because they just have no need to chat and share aid, all they do it click "send to bank" and then log back out.
2. People sit round waiting to grow, this is perhaps the worst point beacuse while JUMPS do help and work
it is a solitery action (you jump up, you must come down) it is a single action!! Meaning the rest of the time your just stood there waiting to jump again? Spend 30 mins jumping with family bank and then sit there 4 days doing nothing but clicking send aid? It stops people growing and puts them (on hold) until there jumped agai, whats the point having people sat there for days with hardly any growth? In set teams, the entire team grows at a constant level (not just big jumps)
3. JUMPS - Only really work for bankers (or at least they work best for bankers) because bankers can just build the same key things (CF's, RC's, Lasers, Fighters ect) but for an attacker all it really does it create a fleet, so wheres the upkeep and rebuild costs for that fleet? Wheres the constant flow of GC to keep building? Part of been an attacker is maintaing your fleets strengh and making sure theres fleet on the build to replace you loses. How are you going to replace your loses when you only get jumped once in while?
4. The worst thing about family banks (in my own opinion) is its bloody boring
you would be better off giving 1 or 2 people 10 accounts between them and just saying there you go. Well all a family bank means is 1 or 2 key family members decide everything and all you do is spend the entire round clicking send aid, and build when they tell you, get fleet jumped when they need, get cut out of tactics and have to wait sometimes hours for aid (oh yeh thats good when your been raped) just sit round waiting while eveyone blindly sends to the bank. You are basically giving all your money to one person and saying you play this game for us and make all the choices, whats so fun or good about that? more to the point where is the team work element when all your doing is building a dictatorship and not a team.
5. Ok perhaps Im way off bat with this but if IC wanted a family bank and thought it would be a great idea
then perhaps they would have made one by now? I mean the ENTIRE balance of this game (as far as I know) has always been a natural balance between attacker and banker types races, we virtually make our races to match each other, we make them to work together, they are built and purpose made to act as one team. So we take ALL OF THAT AWAY and blindly send to one place? Sure my attacker race would work amazing with your banking race
but that doesnt matter because all we do it send to one place, theres no true team building involved, just one button (send aid) and thats it for the entire round.
In my opinions team working is the way to go (even if that includes having a bank, or small bank) you should still work in teams and share specific aid. Send attackers regular GC dont just send it all blindly to the bank, is the bank going to deffend you back side while the banks off cooking dinner or fast alseep? YES Banks can work with experienced players, a good active family, good communication and good strats BUT on the other hand it virtualy cripples team working in the family, it affects the natural balance of the game, and even makes some of our race choices totally pointless.
Is funny that people would stack all there eggs in one basket, somone finds out who your bank is and starts casting destroy cash and iron, as well as placing nukes then it could really hurt. Sure losing 5% of your own GC isnt too bad, losing 5% on millions of GC just sat there is. You wake up in the morning and send 200'000 iron to the bank
but later that day you get stuck and need maybe 20'000 iron back to build something (so you ask the bank) and what do you get told? Sorry were jumping bankers at the moment, or maybe tomorrow, or later ect. In other words we allready spent it all come back when you send more.... nice..... Have seen leaders spend HUGE amounts of bank money while others suffer and sit there waiting to build fleets and defence. Who do we jump first? Do we jump the bakers so we have money? Do we jump for iron and endro? do we jump attackers who deffend everyone? Who do we jump?
Theres NONE of that with team working everyones growing (all the time) if you want to bank money they organise smaller quicker jump days. Look at world wars, they use to throw HUGE amounts of shells at the enemy ALL IN ONE GO
then they would stop firing, the men would get up and march in (and get machines gunned down) in fact thousands died that way until somone genius said (just dont stop shelling them) make it CONSTANT and march the men behind the artillery line (the creeping barage was born) that alone saved thousands. The point is ONE BIG GO doesnt always work that well and short, smaller, controled bursts of aid can work just as well (if not better) than huge big jumps, rememebr for banker big jumps are great
for attackers its not so good, they need regualr aid.... Anyways enough, but fam banks suck and destroy banker / attacker team working and make for a very dull round, if it was so good the game would have a bank option.