Topic: Inactives, Deleting, and Surrendering
I'd like to explore a better way to handle inactives. Some initial thoughts:
1) Auto Surrender
After sufficient inactivity, a player's empire becomes automatically surrendered. The player is not deleted (empire history is preserved), but they can no longer access it.
When an empire surrenders, the following happens:
A new spot in the family opens up.
Its planets can be peacefully acquired by anybody in the same family regardless of the attacker's networth and with no morale loss.
The surrendering empire's market bids are withdrawn.
The surrendering empire's resources can be redistributed by the leader to other empires in the family.
The surrendering empire's fleet can be redistributed by the leader to other empires in the family.
The goal is to lower the damage done by inactives while also allowing a new player to potentially pick up where the inactive left off.
2) Manual Surrender
During pre-round, players can delete. Once the round starts, they can only surrender, which is the same as above.
Regardless of which type of surrender happens, if a player's empire is surrendered at any point they cannot rejoin the galaxy until the next round.
Thoughts?