Topic: Allowing Redirect Aiding
You should allow aid (specific types of aid) to be redirected when u go offline to someone else.
-2 Corinthians 12:9
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Imperial Forum → Ideas → Allowing Redirect Aiding
You should allow aid (specific types of aid) to be redirected when u go offline to someone else.
yup, something like button turn on, that allocate resources or earning to be send to someone, for a period of 8 ticks, then needs to be turn on,
yup, something like button turn on, that allocate resources or earning to be send to someone, for a period of 8 ticks, then needs to be turn on,
That was I was thinkign
But it would have to be up to the player to turn it on or not!
Not the leader of the family
^Agreed
everyone individually controls it
oooo What If I went offline and turned my redirect to Translucent, and Translucent had it set to me...and Devilz sent me 10mil gc....does it get lost in the void?
oooo What If I went offline and turned my redirect to Translucent, and Translucent had it set to me...and Devilz sent me 10mil gc....does it get lost in the void?
No obviously who ever turns it on last overrides the other person if it does create an infinite loop of aiding.. duh, easy coding... ![]()
Infinite loops should be a goal in all coding projects.
Infinite loops should be a goal in all coding projects.
lol I could totally see the "implementation" of this feature taking down the entire game for a day.
Infinite loops should be a goal in all coding projects.
I'm only a novice programmer but I'm sure you could tag the aid package with a key and track if it's made a loop then stop the cycle at that point. Or even just do a projection to see if it would cycle back and deny the user the ability to forward it to that person.
Undeath wrote:Infinite loops should be a goal in all coding projects.
lol I could totally see the "implementation" of this feature taking down the entire game for a day.
I always hold my breath of the implementation of any changes to this game taking down this game
that makes 2 of us!
DustyAladdin wrote:Undeath wrote:Infinite loops should be a goal in all coding projects.
lol I could totally see the "implementation" of this feature taking down the entire game for a day.
I always hold my breath of the implementation of any changes to this game taking down this game
I'm considerably less worried about it than I was a year ago ![]()
Undeath wrote:Infinite loops should be a goal in all coding projects.
I'm only a novice programmer but I'm sure you could tag the aid package with a key and track if it's made a loop then stop the cycle at that point. Or even just do a projection to see if it would cycle back and deny the user the ability to forward it to that person.
I'm not a professional programmer like pie but it's not that these issues aren't preventable, it's that there are sometimes circumstances that you don't forsee. For example (hypothetically), game crashes, don't know why. Turns out, someone entered three letters, an emoji, and a semicolon into your field for players to input a number of units to build. While adding the feature, you forgot to check the type of the input and return an error for a non int value. You built the feature and it tested fine when you entered a number into it. It's the random scenario where somebody does something that nobody would ever do that throws it off
Imperial Forum → Ideas → Allowing Redirect Aiding
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