Topic: Declaring War and morale

Here is just a brainstorm of my thoughts. I didnt want to spend too much time writing this so didnt do much editing, but i hope the meaning gets across smile.

I think a 1 on 1 fight is somewhat fair with this current system.  A bigger player can't abuse a smaller player since the big player is limited on morale.  The smaller player can retake a lot more planets because of less morale, can destroy some buildings to reduce moral, can move DS.  If you see someone stationing heavily to hold a planet, can hit their portals instead.  If they are low on agents or wiz, make what they lack and harass with ops/spells.  So if a small attacker fights a big player with more fleet, is still able to hold his own if he has the skill/activity to do so. Point is, 1 v 1 fights are manageable and somewhat fair.

The problem is when more people get involved.  Right now it is extremely hard to fight multiple people at once due to the morale system.  I do think the morale system works, as it prevents smaller players from getting farmed.  I feel that people will eventually adapt to it.  However to prevent unfair numbers in fights. my idea is when two fams go to war with each other, all other fams attacking receive a huge morale loss when attacking them.  (im thinking 20-30% per attack)   That way its a more isolated fight. 

However i do know that this idea needs to be flushed out a bit more since i know fam will want to war each other and not attack so other fams get a huge penalty.  Some other ideas.
Take at least 5 planets a day for war to continue.  Cant war on another fam for 48 hrs after war. Cant declare war on same fam for 72 hrs.  Both sides need to declare war on each other for the morale penalty to take affect.

Well there are my ideas in more in note fashion which might not be fun for everyone to read but at least the idea is out there.

Re: Declaring War and morale

This is how it used to be:

The decrease of morale is also affected by your diplomatic state. If theres a peace agreement between your family and your target's family, you should note that morale losses will be 2,5 times as much as normal. If your target is in war with someone else, you will loose 4 times the amount of morale you would loose normally. Attacking a family members home planet doesn't reduce morale at all, if you succeed. Otherwise morale will go down.

In addition morale loss was cut by half when you declared war.

I'm not sure why this is no longer the case, but probably a bug is to blame.

Re: Declaring War and morale

Bring that back for sure!

~Attacking is a Skill~
~Defending is an Art~

Re: Declaring War and morale

The war declaration is currently bugged and does not affect morale. As you noted, war blocking used to be a thing and players will try to abuse the system any way they can. Making attacks on fams in war with a third party cost extra morale will only result in every fam having an ally that they are also at war with, thereby making the morale cost to attack anyone higher by the same amount. If there is a certain number of planets that need to be attacked then they will just designate 5, 10, etc. number of planets for one side to take every time period and the same amount to go the other way. There isn't a way to get around this I don't think.

I entirely agree with you that the morale system does its job and isn't that terrible (yes it has its downsides) for 1v1 situations. It does make it nearly impossible to fight more than one family at the same time, especially when the other families involved are only at war with you. Honestly, the only way I can think of making that better is to have morale be separately tracked for each family. Self-ops and inter-family attacks do not cost morale and everything else involving morale is targeted against some other family, so it makes sense to have morale be separated on a family by family basis. The morale system continues to prevent farming since you cannot attack smaller fams any more than you can in the current system. The bonus is that this in effect encourages you to fight all families at once. Not fighting a certain family means you would be leaving morale unused. The only time you would not want to be fighting is to build infra (lol who does that any more) and to wait for portals to come in. The big downside I can anticipate though is coming up with a clear way to display morale since you would have 7 different morale counters in an 8 fam galaxy. The current morale number in the homescreen wouldn't cut it. Maybe have a window after you click attack or cast an op that says you have x morale remaining against this fam, continuing will cost y morale. That way it's less of a visible value but easily accessible since you just need to attempt a PI or something without actually needing to go through with it (similar to checking if pmode has expired since that isn't a visible status either).

But man is not made for defeat. A man can be destroyed but not defeated

5 (edited by Devillived 20-Jan-2017 09:19:54)

Re: Declaring War and morale

I agree Dusty, that the old war/morale system isn't perfect, but at least it would be something to help compensate for the new morale system. Actually sounds like it was never intended to go away in the first place.  Should also be a faster fix than what you suggested =p.  Who knows, maybe with this new moral system in place it will work out.  My biggest worry is people will abuse it but could adjust it in the future after some testing.

Here's an extra idea.  I was also thinking of automatically putting fams into war if they take around 15 planets from a fam within 24 hrs in combination with non-warring fams losing more morale when attacking.  Might help a little bit to not get jumped by multiple people at once.  I think it makes sense realistically since anyone getting attacked that much would probably want to fight back anyways. (unless doing DPAs)  Yes i do realize you can have 10 different people take 14 planets instead of 15 which is still a lot of damage, but maybe that number can be adjusted or someone can come up with a better adjustment.