Topic: Revised NAPs
In response to No naps at all by CELLS.
This is a tough one. People are always going to make NAPs. If they don't exist in-game they'll simply do it unofficially like they used to. The real question is, "why?". If a family wants to NAP the whole galaxy and focus on infra, that means infra has too much power to influence rank.
Sometimes NAPs have more legitimate reasons though. The most obvious one being for ending a war.
I don't think they're such a bad thing, and could be improved if they acted as a means to provide a warning and penalty for violation instead of an outright restriction.
Imagine this message:
"You have a Non-Aggression Pact with your target's family. Are you really sure you want to do this?"
And proceeding to disregard the agreement would auto-trigger the nap's cancellation for whatever time period it's signed for, and some kind of penalty would be incurred until the NAP is officially over. Some penalty ideas:
Penalties for the entire family until the NAP is over:
* A clear, prominent message on the family's page that they have violated a NAP
* Morale penalty for all family members
* Morale bonus for attacks against the family, regardless of member
Penalties for the initial violating player until the NAP is over:
* A clear, prominent message on the player's page that they have violated a NAP
* Additional morale penalty specifically for this player (so they get penalized harsher than the rest of their fam)
* Additional morale bonus for attacks against the player (so they are a more attractive target than the rest of their fam)
And, a permanent penalty for both family and player: a history of their transgressions that is visible all round long.
In the case of a mistake, re-signing a new NAP would nullify penalties and resolve (not remove, but mark as annulled) violation history. By re-signing a new NAP, the target family would be agreeing that yes, it was a mistake and everything is now fine between the families.
An important thing here is that although this change would actively discourage NAP breaks, it wouldn't outright disallow them. There may even be situations where taking the penalties is worth the tactical advantage. I think we should allow for this, as it more closely reflects actual warfare.
What do you guys think?