Re: nuking
I have some questions/suggestions about how nuking is working right now.
1) Does number of agents affect what buildings get nuked? I was under the assumption that its the same regardless of agents used as long as the nuke lands. Therefore I try to use the minimum amount of agents to nuke as long as it succeeds so i don't lose as many agents do to random failures. I think trying to figure out what is the minimum amount of agents required to nuke adds bit more depth to the game instead of sending max amount every time.
2) if it really takes 1000 nukes or 500 nukes to see an average of each building hit 11% of the time, there is already a problem with the current nuking system. Unless you are nuking everyday for half the round, its impossible to reach that amount of nukes, not to mention the random failures and better uses of cash and morale. Realistically you should get an average nuking trend closer to 30-50 nukes or earlier (which is already a couple days of nuking assuming morale cost is 5)
3) I can only speak for myself, but I like to play this game because it is a strategy game, not a game of chance. Technically speaking, it would be possible for someone to only nuke only the main buildings (which i do think would make nukes a bit too strong). I would suggest making nukes so that once it hits a specific building, there is less of a chance for that building to be hit again until all other buildings are hit or 24hrs is up.
1. No, # of agents use in no way effects what will be hit.
2. That's basic probability, the more attempts the closer the numbers will get to even.
3. Not sure if that's possible as currently there's no way for the game to track what was hit last and add that to the formula.