1 (edited by Xeno 05-Apr-2016 19:56:08)

Topic: New Special Unit - Priests

How about this:

Just as some races have droids, allow some natural races to have priests, and allow custom races to allocate points to have priests if they want.


How it would work would be really simple:

Population growth rate bonus, science bonus, and defence against both wiz ops and agent ops would be increased by having priests.

Additionally, priests could do the following ops (if available to that race).

No fear
Vision / Spy on target
Planetary Infrastructure
Check Allies
Sense system for defence station
Infiltrate
Spread misinformation

(And maybe some more ops)

The effectiveness of priests' affecting pop growth and science bonus would not be based on magic bonus, nor on NW, but based solely on the ratio of the number of priests to population.  When conducting ops with priests, success is determined according to the target empire's priests to pop ratio OR agents to NW ratio OR wizards to NW ratio, whichever is most favourable to the defending empire.

The idea is that an attacker empire using priests instead of wizards and agents could be more effective defending and conducting ops due to the empire's low population.  Likewise, a large pop banker without a high magic bonus could benefit by using priests for defence instead of wizards.  The small attacker using priests might be more limited in ops, but gain due to the science bonus provided by having priests.  The pop banker with a low pop growth rate would more quickly recover after pop getting killed because of the pop growth bonus suddenly increasing due to now having a higher priests to pop ratio.  Also, priests' effectiveness to prevent the next attack on pop would be increased and thus pop bankers using priests would be able to defend better against multiple wiz op attacks on pop.

There would be other other benefits, too.  And having priests would not prevent players from also using agents and wizards as well.  In such cases, the op defence provided by priests would stack with that provided by agents AND wizards.

Although having priests along with agents and wizards would benefit a CF banker or any player in defending ops, certain styles of play could allow the use of priests exclusively to a tremendous advantage.  If used effectively and in sufficient number, priests would make having agents and wizards unnecessary in some cases.  And so, if needing only priests rather than both agents and wizards, an empire could afford to have double the number of priests and this double the benefits to their science bonus and pop growth rate, op defence and op effectiveness.  This would provide certain races (especially those without a high magic bonus, pop growth bonus, or science bonus) great gain.  Also, if priests could do sufficient op types, certain styles of attacking and banking gameplay would be feasible without having any agents or wizards at all.  It could be possible for a main attacker not to use wizards or agents and still be effective.

Re: New Special Unit - Priests

Xeno sounds like a good idea.
You could have engineers.  With engineers you could have Moore powerful lazers,  bomber, or increase the size of your planets or even add a moon.

The muslim dictator of the united  states  Obama saports isis.

3 (edited by LiGhTGuNs 05-Apr-2016 23:50:10)

Re: New Special Unit - Priests

Or biologists. Enhancing soldiers,  gmo increases food production, create deadly diseases that you could cast or even invent organisms that would infest enemy resources and eat it.

~Attacking is a Skill~
~Defending is an Art~

4 (edited by Xeno 06-Apr-2016 16:47:39)

Re: New Special Unit - Priests

Oooh!!!  Many good ideas... 

How about instead of many different units, there could be a system whereby a player could choose the percentage of their population to be a certain occupation.  And there would be many occupations to choose from.  For instance, players could choose to have a large portion of their population allocated as 'agrarians', which would increase food production, or, as mentioned, 'engineers' which would provide the above mentioned benefits, or 'mercantilists', which might increasing income bonus, or 'reservists', which would increase military bonus on defence, 'medics', which would specifically increase soldiers' attack power on defence, or 'scientists', which would increase science bonus,  'academics', which would increase both science and magic bonus.  Allocating pop to 'priests' would provide the benefits I mentioned that priests might have except for the ops.

In this case, they wouldn't be new units.  Allocating pop to certain types of occupations would just provide various bonuses, with 'priests' providing the op defence, pop growth, and science bonuses. 

There could be a whole bunch of different occupations to which a player could allocate certain percentages of their empire's population so as to tweak their bonuses, and do so according to their gameplay role / style, and so so over the course of the round, so as to adapt their empire to gameplay circumstances.

Re: New Special Unit - Priests

I like the idea of increasing uses for the population.

The muslim dictator of the united  states  Obama saports isis.

Re: New Special Unit - Priests

We could introduce prostitutes to increase pop growth.

~Attacking is a Skill~
~Defending is an Art~

Re: New Special Unit - Priests

and have std's become the pop equivalent of decay big_smile

May your aim be true and don't forget to duck big_smile

Re: New Special Unit - Priests

sad ouch  hmm

The muslim dictator of the united  states  Obama saports isis.

Re: New Special Unit - Priests

what a bout new kinda figter  like we have with soldiers/droids  a extra type off fighter

Lazyness> we are fighting with knives against guys with machine guns

Re: New Special Unit - Priests

or 2 types of expo's which of 1 instantly portals the planet.

Re: New Special Unit - Priests

I like that idea.  smile  :0 tongue : d

The muslim dictator of the united  states  Obama saports isis.

Re: New Special Unit - Priests

Or implosion ships.  When winning a battle the planet would implode removing it from the game completely. Usefull to kill planet ping pong.

~Attacking is a Skill~
~Defending is an Art~

Re: New Special Unit - Priests

what about we add a different currency.. like bitcoins which your new unit type engineers can mine with your new building computer labs.
You can only spend it on the new black market where you can buy upgrades for the guns of your droids and figs

Re: New Special Unit - Priests

My hackers (new unit) would do a ddos attack causing hyperinflation  (new opp).

~Attacking is a Skill~
~Defending is an Art~

Re: New Special Unit - Priests

And a new random event aimed towards hackers called pollen would induce hyperventilation?

May your aim be true and don't forget to duck big_smile

Re: New Special Unit - Priests

Lightguns *sneezes*

~Attacking is a Skill~
~Defending is an Art~

Re: New Special Unit - Priests

LiGhTGuNs wrote:

We could introduce prostitutes to increase pop growth.

Umm...

That would decrease pop growth, because since they are prostitutes instead of being married and raising families, they're using contraception, having abortions.

Having priests would increase pop growth since they'd preach against contraception and abortion.

Having ptostitutes might boost morale, though...

18 (edited by Xeno 16-May-2016 22:23:50)

Re: New Special Unit - Priests

If the function is implemented whereby pop is actually made to be useful besides generating income for pop bankers, there could be tips such as:


"Allocating some of your population to 'reservists' provides a bonus to your main fleet's soldiers' attack power when defending portals."

"Allocating a portion of your population to priests increases your empire's population growth, as well as increases defence against magic and covert operations."

"Allocating a portion of your population to prostitutes increases the recovery-rate of your empire's morale, but decreases population growth rate."

"Allocating a portion of your population to engineers decreases build-times and costs."

"Allocating a portion of your population to agrarians increases agricultural production."

Additionally, there should be a maximum portion of an empire's population that should be allocated to different occupations, depending on the occupation.  For example, while a maximum of 90 percent of a population could be allocated as agrarians or reservists, only a maximum of 10 percent of a population could be allocated as prostitutes, priests, or scientists, while a maximum of 30 percent of a population could be allocated as engineers, and a maximum of 50 percent of a population could be allocated as miners.

Lastly, if population becomes useful in the above mentioned ways (and others), and if the option is provided such that when capturing a planet an attacker can opt not to kill-off the population, and instead opt to capture the planet's population, and, moreover, if population only earns income and only contributes to an empire's net worth if the population is left 'unallocated' suddenly more options for different styles of gameplay are unleashed and the game becomes more interesting.  For instance, it might become a strategy for attackers to build LQs and house 'reservists'.

Re: New Special Unit - Priests

I agree on letting population live.

~Attacking is a Skill~
~Defending is an Art~

Re: New Special Unit - Priests

LiGhTGuNs wrote:

I agree on letting population live.

That would be a first step towards making pop useful for cool bonuses.

Re: New Special Unit - Priests

Game strategy might change dramatically, whereby population becomes an asset to capture and hold, for the bonuses that high population can provide.