Re: 1967 vs 1966 (Real War Coming)

Re: 1967 vs 1966 (Real War Coming)


Week 37, 19 Save - Reply
This should motivate you more to get the morale fixed then
Signed, Haydon of Haydon (#1971)

his response to every one of my messages....
Something might have snapped in his brain i dunno.



haha that's too funny.. he hate the system so he's abusing it to make everyone experience it lol

Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.

Sun Tzu

Re: 1967 vs 1966 (Real War Coming)

how is this abusing the system? He's just vulturing.

73 started grabbing again as well.

How great it is to play this game....

Re: 1967 vs 1966 (Real War Coming)

Week 38, 19 Save - Reply
i'll be targetting everyone i can mate.. i gave you guys all weekend.. could have removed me any time
Signed, Epicc of Raspberry (#1973)

does he not know it's impossible to remove him while we are at war with two fams already and don't have morale to do attacks that cost 100% morale each?

129 (edited by Lone Tiger 31-Jan-2016 19:35:51)

Re: 1967 vs 1966 (Real War Coming)

Carrera GT wrote:

how is this abusing the system? He's just vulturing.

73 started grabbing again as well.

How great it is to play this game....


There's no rule against vulturing.  There are no game mechanics to support a rule against vulturing.

There's also no rule to support the idea that I can cry "poor me" and then you need to stop attacking me.  Yes, sometimes you get beaten up by multiply opponents.  That's part of the game.

Can I get a mod ruling here?  Is there a rule against vuluring?  And if there is, what is the rule?

I really think a game needs clear cut rules.  Not some imaginary "honor system".

Re: 1967 vs 1966 (Real War Coming)

mate you cant be at war for 3 weeks and call out the vulturing card everytime someone else attacks you.
I dont have any decent shares with 71, just took some from 67, but most shares with them suck aswell and actually do cost me a bunch of morale. 66 is just easiest for me to pick on. it's either attacking or just sit around all day and do nothing.. which btw makes people think i do nothing all round and abuse a system.

131 (edited by Lone Tiger 31-Jan-2016 12:54:09)

Re: 1967 vs 1966 (Real War Coming)

I've played a LOT of games in my life.  This is the first game I've ever played were there are imaginary rules like "no vulturing".  Where a player can cry  "poor me, please don't attack me".

This honor thing breaks all the rules of gaming.  With the old moral system the honor thing kind of worked, because the old moral system had some big flaws in it.  But if this new moral system is ever going to work, we have got to find a way to drop the honor system.

I know a little bit about how games are suppose to work.  This system of imaginary rules will NEVER work.

Show me a rule that says "no vulturing".  If you can't show me, then it's an imaginary rule.

Re: 1967 vs 1966 (Real War Coming)

well let's see how long it takes before 67 will come and pop the vulturing card, whining that i just took 19 of their planets..
or will they take it like a man?

Re: 1967 vs 1966 (Real War Coming)

We have three systems going on.  We have the basic mechanics of the fighting system.  Then we have the moral system, which is meant to correct problems is the fighting system.  The we have the honor system, which is meant to correct for problems in the other two systems.

The way it is right now, every time the developers make a correction in the moral system or the fighting system, there's going to be a counter correction in the honor system.

We can't really know how the new moral system works until we disconnect the honor system.

Re: 1967 vs 1966 (Real War Coming)

Here's what drives players away.  They read this stuff in the forums about honor and about no farming and no vultering.  And then they believe that's how the game should work.  They believe that they should be able to build planets, and not have someone take those planets away from them.

It's the belief that you should be able to say "no farming", and then people should leave you alone.

What we need to do is let people know up front that this is a war game.  That you can expect people to take your pl from you.  That you can expect people to hit you when your vulnerable.

But we lead people to believe that they can build, and then say things like "I've spent all this time building and now I get attacked and the round is ruined.

In reality your SUPPOSE to get attacked and have your round ruined.  It's a war game.

I really think that if we start out with the idea that this is war and it's tough, that new players can handle that.  It's when we talk about this "honor system" and then they expect not to be farmed.  We've set them up with an unreasonable expectation.

Re: 1967 vs 1966 (Real War Coming)

Imagine that you had naps, but you didn't have the game mechanics to support it.  Each player would be responsible for not attacking the people they nap.  But the game doesn't enforce the nap and the moderators don't enforce the nap.  Imagine the chaos.

We have rules like "No Farming", but we don't have the game mechanics to support it.  And that's when we end up with the chaos of people complaining and people quiting because they lost planets.

Just like if we had a Nap system where it was up to the each person to honor the nap.  You would have people who would just quit playing, because every time they form a nap it would be broken.

Players would expect other players to play by the nap rules.  And when it doesn't happen, they would be disappointed.  Well right now players are expecting other players to play by the honor code, and their getting disappointed.

That's why players leave the game.  And that's why the moral system won't work.

It's not because people break the honor code.  It's because you've set up rules, but no game mechanics to enforce those rules.

136 (edited by Lone Tiger 31-Jan-2016 19:38:02)

Re: 1967 vs 1966 (Real War Coming)

I seem to recall a post, it might have been from a mod, saying that he personally knew a lot of people who left the game because of farming.

But there is no rule about farming.  That's an imaginary rule, with no game mechanics to back it up.

See, those players should have known they'd get farmed, and would have known, except they come to the forum and read stuff about the honor code.

You set the players up with unrealistic expectation.  Just like if you had naps, but no game mechanics for the naps.

If there was no honor code , then instead of expecting not to get farmed, they would go to the strategy section and look for ways to prevent farming.

Right now, as I type this, it's is NOT the moral system that's making the game boring.  It's the honor code.  I know that if I attack I'll get a lot of complaints, and it's not worth it.

Re: 1967 vs 1966 (Real War Coming)

who the hell are you even talking too Lone Tiger? Did someone delete their replies inbetween your 6 post mess?

far as i read you've recycled your same point in the posts. be concise and edit it into one.

On topic on your point, vulturing isn't against any game rules but it was frowned upon back when we had enough players/fams that there were fams you never even crossed paths with.

it was a good thing to have back then, but as much as it sucks vulturing seems to be a big part of this game now due to lack of options to attack and various other things.


Can't say i'll be hanging around in Starburst whilst vulturing is condoned and considered the norm.

138 (edited by Lone Tiger 31-Jan-2016 19:23:18)

Re: 1967 vs 1966 (Real War Coming)

Maybe I over did it a bit.  Sorry.

But there is a way to prevent people from vultering.

Re: 1967 vs 1966 (Real War Coming)

Lone Tiger wrote:

Right now, as I type this, it's is NOT the moral system that's making the game boring.  It's the honor code.  I know that if I attack I'll get a lot of complaints, and it's not worth it.


I don't think there will be a honor code after this round, Small Map, Moral rules makes it tough now that smaller family can attack with hardly any worries of getting hit back. To the cats who complain about losing planets stop it, it makes you look weak, there's always the next round to come back strong. smile

Pitbull(Humanoid - Once a Force scholar and teacher, turned Warlord. Vain, he believes he is the best fighter alive.
A warlord is a person with power who has both military and civil[1] control over a subnational area due to armed forces loyal to the warlord and not to a central authority.  And has the means and authority to engage in war

Re: 1967 vs 1966 (Real War Coming)

Lol forever people had the responsibility to uphold naps

Re: 1967 vs 1966 (Real War Coming)

Flashy I don't think lone tiger is one of the better players or even has been around that long as I barely know him, so excuse him for coming into a dead game and abusing lame tactics.

On the vulturing lack of options piece, has gone on as far as I can remember a majority of the players in this game are scum bags. The mods making the maps insanely small greatly gave these lamos even better capabilites to vulture. Add on a ridiculous morale system and now they are in heaven.

In the past you could mainly prevent culturing by keeping the pathetic community away from your family with force, I used to keep families 6-7 camaar ticks from my family and generally that worked well. With the map being 100x100 that option is far gone and you get gang bangs every round because it's simply the easy thing to do.

The game no longer holds any integrity, elements of social play, or adaptation of play styles. It lacks leaders that can properly lead families, attackers have been given a penalty placed on their heads for attacking, and the game as we know it is nothing more than a big joke.

I'm suprised this thread even got to 7 pages as the activity in this game is horrid. I suggest everyone just playing casually as I have for over a year now, because this game is never coming back

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."