Topic: Just throwing an Upgrades idea out here.
So I been thinking.... yes again.....
An upgrade system where by you could gain more from less... like research but more limited.
Heres the idea. Before round you choose what upgrade package you want fleet / resources / income /or research
This is a locked selection once you have one thats it start of round you can no longer change it.
Then to unlock the upgrade you must meet certain requirements. So for fleet upgrade x amount of attacks must be made first. For resources x amount of resource buildings must be built. For income x amount of income buildings must be built.
Then the upgrades.
This would give the user an option in research tab to upgrade (at a cost)
For fleet it would increase damage power of units.
For income it would give more gc for CF. Higher % return on TO or higher pop in LQ.
For resource it would give more resources per building.....
Research gives more rp a tick.....
This could be seen as an option to either overbuild planets like normal or upgrading. The higher the upgrade the higher the cost, the better the outcome. To a maximum of 3 upgrades.
Let me know what you all think...... stupid or not? Leave constructive criticism though.