Re: Morale for Ops
I think there should be a limit on how much a op costs you as big bankers / resources become bored when it costs nearly all there morale to do 1 op on someone, I understand why this morale formula was introduced but ATM it's making people get bored quicker resulting in them going in-active as there is nothing for them to do apart from send aid
I disagree! Bankers and resourcers have plenty ability to do ops, it's just a different role than it was in the past. Doing 1 cpff on a smallish attacker can cost 50-60 morale easy sure, but a big partax in sb is currently able to keep the pop down on 3 bankers. It will take some time to adapt I'm sure, but this change has basically created some new roles while adjusting traditional roles. A middle of the pack opper will be useful for things like cpffs and ips ![]()
Or if there's a way to adjust morale used for specific ops, making informational ops cost less would make sense as well.