Topic: Attack options
I don't want to suggest big changes, only small things to give attackers more possibilities.
- Make it possible to change cords of a moving fleet:
The travel time to the new cords won't be the travel time from your portal to that planet but the location of your fleet to that planet.
- Make it possible to send a fleet to an unexplored planet and station it when explored:
Should make it possibly to get shares much easier or to defend them better at least.
- don't automatically recall/station a fleet after an attack:
Make it possible to decide what you can do with the fleet. For example; hover/move to a second planet in that system/station
Might have some more things bumping up later but these are the once i could think of right now. I have the feeling that a lot of you won't like this idea as it will change a big part of the way an attacker plays but in my opinion it only adds more fighting to the game.
I was reading opinions about what people are playing nowadays (in the new players topic) and one solution i could think of is to make this game more aggressive. If you can take an entire system in 1 tick because you broke fleet then this will motivate people to put time and effort into being online to get there fleet wherever needed. Now it takes some more time to get the same effect.
( I personally am happy with the way it works now, just brainstorming here. More aggressive game play = more fun? )
All feedback is welcome but please be constructive. ![]()