Topic: planets ideas?

I'm 100% sure someone else came up with this idea but...seeing cjays question in questions made me think about this


Planets have different bonuses or none at all. Some have research bonuses, some have morale bonuses and so forth.


Why dont we add in more planets with bonuses like:


- Cash income boost

- Population increase boost

- Construction speed boost

- Op amount boost

or my personal favorite:

- the first person to explore this planet gets a small amount of units boost (like 100 soldiers) because by the time units really matter, almost every planet has been explored.

Speaking of the above idea I had another; why dont we have planets with "ruins" on them or something. Free resources, free cash, free units, so forth. It would increase the excitement of exploring early on. And its a one time shot so its a quick boost to help end the exploring phase faster potentially or build more buildings or we all know how to play the game. I dont need to elaborate.

I dont know. I havent played for like, 2-3 years. But a couple really fast thoughts I had out of the blue

(I blame Civ 5 for the ruins idea)

Oh and all of the above ideas of mine, instead of having them revealed already, do the morale thing where you stumble upon it through exploring.

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: planets ideas?

- exploration boost (increases maximum expos that can be built)
- travel boost (increases travel speed by 2 in a 4 tick radius, due to gravemetric distortions)
- trojan (empties your bankaccount)
- negative bonus could also be fun.
- decreased decay

~Attacking is a Skill~
~Defending is an Art~

Re: planets ideas?

I agree, negative boosts would be a nice change as well. Negative. I think they should be hidden probably too.


Hidden ones are probably more likely to be difficult to really deal with since people can hand them off to their family members, so maybe a 1 time event?

Like:

-Plague where you lose a certain number or percentage of a specific unit or maybe pop?
-like Lightguns travel boost, I would say instead of a boost, perhaps have a gravimetric ?
-even a black hole in general that would increase travel time in a system?

I'm sure theres lots of ideas, however I know one that would really get people going

-a bigger morale bonus. +2 or +3 instead of +1. that would be like, really huge for attackers.

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

4

Re: planets ideas?

I posted the 'ruins' idea 1 year ago i called it 'relics'
You could aquire them in planets and then move  them. Aome of them obly avtivates when arrivwd to your home planet. Some relics have bonuses othwr have negative bonuses. Whoever takes a planet qith a rwlic on it auromarhically keeps it. Also told about new spells & ops relates to relics.
Cannot find the link tho

5

Re: planets ideas?

Found and bumped. I know we have no devs right now but i wouldnt like ideas like this qoukd be fading away

Re: planets ideas?

we do still have the very elusive Stefan whose the creator/founder of this and could be tempted to do some work ?

but i agree with the idea about the planets and the ruins/relics with possible negative bonuses

Re: planets ideas?

I agree with Render. Its a good idea and it provides more fun in the game. you dont know what you'll get and early on it could make a top 5 fam drop rankings or a bottom 5 fam go up

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

8 (edited by LiGhTGuNs 12-Aug-2014 22:59:21)

Re: planets ideas?

- camouflage (changes the appearance of one type of building to another type ofbuilding. A PI on a planet with 500 lasers would show as 500 cf or something. One catch, if you also build cf on the planet the PI would show 500 CF and the CF you built).

~Attacking is a Skill~
~Defending is an Art~

Re: planets ideas?

How about new operations and spells? Like


Sabotage Endurium: Destroy x% of endurium
Hamper Fleet: Increase travel time of a random fleet being sent
Terror: Decrease population growth by 5% (stacks)
Construction Obstruction: Increase construction time on a planet by 6 weeks (stacks)
Fearless: Increase attack strength of units but decrease defense for 8 ticks (maybe another disadvantage, like cannot send out fleets for 4 ticks?)
Manifest Destiny: Decrease Exploration Ship Travel Times by 3 weeks (or 4 maybe? Or less?)

so forth

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

10

Re: planets ideas?

Listos you are vet enough to know mods dont want ideas about new spells/ops. However I've been trying to make them realise the current system dosnt have to the best one, yes it is the only one we can afford atm, but if the game ever reborn from dust, in an hypothetical future, the list of ops\spells could be endless. It does not have to depend on race points exclusively, I proposed a rpg system not long ago where ops & spells could be aquired on experience points, in the way good wizzards or oppers during a round are rewarded with new ops\spells for the next round. It could even be done like a market where octa buys new spells and cash buy new ops from a big big list.
Some of your propositions are good, same as many others you can find in this forum. Whenever i have some spare time i will recollect the most interesting so they dont get lost in the archives

Re: planets ideas?

cool Render, I never really gave out ideas or thoughts before so I figured having come back I would toss a few out smile and yeah I know, but sometimes it helps to reiterate =P

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: planets ideas?

Push through fleet: if i have fleet stationed at planet x which is not portalled I should be able to use that planet as hub for that specific fleet for other attacks. Seems rather strange that they now instantaniously travel back 20 systems and than need to travel 25 ticks to attack from a portalled planet. Why not launch from the planet they where stationd with 5 tick attack time.

Fleet stacking: if multiple fleets of mine arrive at a planet it should stack and when I want to attack it should give me an option to select how many units I want to use.

With the above combined portals will be less valuable as a jumping spot for fleet. One could combine, devide, stack fleet that is constantly moving.

~Attacking is a Skill~
~Defending is an Art~