1 (edited by Legion 22-Nov-2013 18:12:31)

Topic: Make Illegal Alliances Legal

Yeah, that's right...you did just hear me say that.

I'm not good at English so I'll make this short n sweet.

The thing is, IC is not like the old days anymore.

Speaking of old...most of us are so old nowadays that the candles on our birthday cakes contribute to global warming.
Back to topic. We have a few good moments now and again but most rounds now are stagnant. We long for more activity in IC.
Even the "galactic" market has now diminished into some sort of playground, where every now and again people get together to smoke some octarine, but that's it...no real activity.


So, why am I talking about all of this?

Well, a good round is one which is enjoyed by the most amount of players.

Now that.... depends on interaction between different families. Whether that's through conflict, NAP talks, or getting slapped around with a piece of trout in the chatroom.
Indeed a key part of IC revolves around diplomacy, we all know that.
But sometimes after getting preyed on by the bigger fams our own families hit rock bottom; we've all been there. 
Soon enough players start deleting, in the hope they will random into a bigger fam, but nope, they re-join into a worse fam. Then they leave IC for a few rounds, sometimes forever.

But, wouldn't it be great, if you could negotiate with other families about strategies or about targeting bigger fams...openly.
This would not only make it more interesting for these players about to give up for the round, but would also provide a more challenging competition for the current top dogs ruling the galaxy.

If we encourage this form of collaboration between families then the possibility to the plans, the events and the results in a round are...endless.

Now...who wants to join me in the market for some oct?

Re: Make Illegal Alliances Legal

I do see what your saying here and there are some valid points.

But basically......... NO!!!!

I say this for various reasons.

Firstly and foremost in my mind is simply WHY make illegal alliances legal, when you can just go the "alliance" route anyway, why not pick 1 family for an official alliance rather than 3 families for unofficial ones.    In my eyes at least it would be better to simply make alliances legal rather than making illegal alliances legal, if that makes sense.

Secondly I think it would cause a lot of problems in the game, for example.

I random into one family, one of my mates randoms into another, so we illegal alliance every round big_smile

Someone else randoms into a family and tries to illegal alliance with the ENTIRE galaxy

A lamer or spammer type gets some power and starts firing off lies, propaganda, false facts

A person randoms into a family (as a spy) and mails every bit of the families info to this real IA family

I don't know does this list really need to go on?   


HOWEVER......  What Legion has said does hold some water, it is true that the game does revolve around diplomacy, can actually be fairly hard work as a leader but can also be fun, so sure the rules perhaps need relaxing.

In the current rules it basically does say its DEATH if you even message another family without a NAP

Thankfully however the MODS do not in force that rule unless and really bad thing or devious IA had happened

I am thankful of this because I message players all the time asking how they are how their round is going what they are playing next round, even just to tell them to "kick ass" in their war and give them hell and so on.

In my eyes at least its nice to chat with other players / other leaders, to talk basic stuff, ask them about their race, discuss how one family is growing to quick or whatever, its good to discuss the "state of play" and just to talk rubbish as well.  Planing some huge IA alliance however is a bit too much in my eyes and would change the game loads.

If I could IA the galaxy what I would do is......

I would message the next two biggest families and would say.

Lets take down the lead family

Then when someone else was leading the round the next 3 down would all message each other and say

Lets take down the top family

And so on.......   

The family who actually won the round would have nothing to do with skill as such it would be more a case of who avoided getting hit, who was on top the day the round ended.    Yes, yes, yes we won that round because the other 3 or 4 families just didn't have time to get to us, were so cool tongue


I also kind of like THE FEAR factor, the not knowing factor, what is that family planning?   Are they going to cancel on us?  What are they building?   Should we hit save? 

If I could IA everyone I'd fire off a message and just ask whatever I liked, kind of kills that mystery for me

3 (edited by Legion 22-Nov-2013 21:08:46)

Re: Make Illegal Alliances Legal

1) "why not pick 1 family for an official alliance rather than 3 families for unofficial ones."

Simply because with 3 families it becomes way more interesting.


2) "I random into one family, one of my mates randoms into another, so we illegal alliance every round"

But ask yourself is that really wrong? That's what we do in our lives on a daily basis...helping each other. It leads to greater things.


3) "Someone else randoms into a family and tries to illegal alliance with the ENTIRE galaxy"
But then surely it's up to the rest of the galaxy to decide whether any agreement will be made. You should be given the freedom to decide how you want to go about your IC affairs.


4) "A person randoms into a family (as a spy) and mails every bit of the families info to this real IA family"
True this is a problem. But if a spy was really worth his weight, he would mail every bit of the family info to his real family regardless. Legal or illegal.


5) "The family who actually won the round would have nothing to do with skill as such it would be more a case of who avoided getting hit, who was on top the day the round ended."

But that's exactly my point! Eventually, only a single family can hold that #1 spot.
And if it means it becomes that much harder to earn and keep that spot, then you can truly say that you won that round. Because all options were on the table...You happened to pick the right ones.


Other than that, it seems you largely agree with me RareUK smile

I made the poll so that you can change your vote wink

Re: Make Illegal Alliances Legal

I'm all about the 3v1s etc, but would need to have parameters around it.   Aka if a fam is attacked a certain amount of times then war is automatically declared by the game.
If more than one fam declares war on you, your fam gets a morale boost to compensate slightly and have up to 3 fams who can declare war on you at once.   So 3vtop fam would result in top fam having a bit more morale to fight in order to offset and maybe enemies attack bonus declines or something... With the right parameters it could work.

Re: Make Illegal Alliances Legal

why not.

first round in five years, sad to see the player pool is so diminished, might help to add a bit of spice to the rounds, otherwise a family with a good start cant be caught and dominate.

Re: Make Illegal Alliances Legal

I agree  with Legion

worse case do it in one gal and see what happens

Hell make it an "extra" playable gal so you can be in that and a normal one

Re: Make Illegal Alliances Legal

W33dkillers wrote:

I agree  with Legion

worse case do it in one gal and see what happens

Hell make it an "extra" playable gal so you can be in that and a normal one

good idea , extra galaxy , to see what happens ..and if people like it smile

Rchie

Re: Make Illegal Alliances Legal

Legion wrote:

Other than that, it seems you largely agree with me RareUK smile

I made the poll so that you can change your vote wink


Well I'm not against you as such I'd personally just prefer going down the legal alliance route.

Re: Make Illegal Alliances Legal

RareUK wrote:

Well I'm not against you as such I'd personally just prefer going down the legal alliance route.


Hmm, yeah I would like a round in which alliances are possible again.
But would you stop at a max of 1 alliance, or would you advocate limitless alliances...and see how the round pans out?

Re: Make Illegal Alliances Legal

Now you're talking, we'll have everyone in one big alliance! And then we can vote people out once a day until we have a winner!

~*✠ ]PW[ Forever ✠*~

Re: Make Illegal Alliances Legal

Legion wrote:
RareUK wrote:

Well I'm not against you as such I'd personally just prefer going down the legal alliance route.


Hmm, yeah I would like a round in which alliances are possible again.
But would you stop at a max of 1 alliance, or would you advocate limitless alliances...and see how the round pans out?


I very much like the idea of 1 alliance slot

I think it could perhaps have various effects:

- It would make the alliance legal
- It would open up more diplomacy and planning like options (like people are asking for)
- Having at least 1 solid alliance would cut down the need for IA alliances
- Having 1 solid alliance would perhaps cut down or limit the need for NAPS


If possible however there should be an option to END the alliance even if the wait time was silly