Topic: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

War

3
    Make your time (10002) [35,38]     312     6203810     21980

19
    Xentia Faction X (9950) [33,31]     201     2979568     8018


This will go on all round.  I will not be napping or pnapping.  Total war mode vs. 10002 begins.

2 (edited by Xeno 28-Oct-2013 21:52:52)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Players interested in this war can check this thread:
http://imperialconflict.com/forum/viewt … ?id=148825

and in particular this post
http://imperialconflict.com/forum/viewt … 4#p1690784
for background and in character updates as to the course of this war.

3 (edited by Xeno 29-Oct-2013 01:15:31)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

This is a war for the game; a spark that I hope ignites a player's revolution to change the order of things, namely how the game is designed, whose interests such design serves, and the paradigm it portrays - not one in which the fittest is the larger, more powerful aggressive oppressor motivated by self-interest, greed, lust for power, but rather a paradigm in which the fittest is the collective actions of the weak who bind together when circumstances warrant so as to help each other through altruistic tendencies inherent to our nature as human beings to oppose and subvert the tyrant.

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

I love your post Xeno.  It had great vocabulary, grammar, and -- as a real bonus -- doesn't make any sense to the game ;-).

First, I would contend human nature doesn't dictate altruism (test it out by trying to teach a toddler to 'share').  Second, the galaxy you are referring to is Supernova which by design is an 'everyone for themselves' 'survival of the fittest' galaxy.  There isn't really a way for the weak to 'bind together' unless through some strange illegal alliance scheme. 

However, I do see that a smaller player can hold their own in this galaxy especially.  It is hard for morale and nw restrictions to beat up small players too much.  Further, with exploration never ceasing throughout the round, it is easy to protect cores from intruders. 

All this said, I think your post was fun.

5 (edited by Xeno 29-Oct-2013 06:39:46)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

This game is dying, just as as our civilization and along with it most probably most species of life on the planet, due to the very 'survival of the fittest' paradigm of which you speak, Sumeridan. 

You think your paradigm is that of the 'survival of the fittest', but it is the opposite.  This game by design, simulates the same systemic problem that all human civilizations in history have suffered: collapse and death of the malevolent, insane, idiotic, tyranny.  Our mistake in designing this game is the same mistake we make in our own designs of civilization. 

By design as it has been since its inception, this game and our societies reward the most tyrannical, most malevolent rather than the fittest.

In certain times in human history, we have inevitably reverted from centralized, non-democratic forms of society to decentralized, more democratic forms of society.  In such societies, humans have survived collapses of more tyrannical, more malevolent forms of society.

As we have done so, our capacity to be altruistic has been selected.  The tendencies of our nature when not manipulated and coerced by tyrannical systems 'civil'izations, thus also survived.

The tyranny, oppression, slavery, subjugation, exploitation of those without technology and resources by those with technology and resources inevitably runs its course and implodes in spite of the measures of manipulation and coercion taken to maintain such control.

In such times, the fittest are those who SHARE the little technology and knowledge to which they do have access.  They share such freely with kin and neighbors, and bind together in community in mutually beneficial relationships which facilitate each other communty's self sufficiency.  These were the people that survived while Rome starved.

This game's very premise is based on the propagation of the tyrannical paradigm of self-interest and greed, rather than the latter paradigm of cooperation, sharing, and facilitation of self sufficiency. And this must change, for it is in the game's best interest.

People don't like the former paradigm.  They like the latter.  This game, however, is controlled and designed by those who operate within the former paradigm.  They don't even realise there is an alternative.

They make the virtues of cooperation and self-sufficiency 'illegal', prevent the oppressed from binding together for their survival.

Well, we have the moral right to do so.  It is our right to operate according to the latter paradigm or cooperation, support, strengthening, and liberation of the weak, rather than being like them and exploiting, oppressing, subjugating, feeding from the weak.  What measure of strength or 'fitness' is it to commit violence upon those who can't defend themselves?  What measure of fitness is it to design systems which coerce and manipulate the weak to be disenfranchised to prevent them from binding together?  What are they afraid of that they must design such a morally repugnant system?

It is because they know the weak are the fittest, and they are not.

This war is a war to change the game as to legitimize the latter, altruistic paradigm, for the sake of the GAME'S survival.

A similar approach should be done in the real world, whereby those who wish to operate according to the latter paradigm in real life are permitted by law and even incentivised to do so, because such a way is simply better for us as a species and for other species. It does not result in perpetual war, destruction environment and waste of resources; it provides for more innovation rather than less, and, perhaps more importantly, it provides for authentic survival of the fittest, which in our case tend to be the 'nicest', most cooperative, most communicative, most organized.

The malevolent, tyrannical, self-interest paradigm that pervades throughout this game's design and the design of our civilization has got to go, for such causes the ongoing systemic problems we face in the world, symptoms its slow, inevitable collapse.

This game has got to change, at the very least as a demonstration of the sort of change we need in the world.  If it doesn't, this game, like our civilization, will just run its course and go silent.

This time, because of the global nature of our civilization and the damage that may be caused by its inevitable collapse, there may be no survivors.

Our paradigm has to change.  It has to change to something we haven't ever had before in all the history of humanity.  This game is a good place to experiment on what that change could be and how to bring it about.

We can do so by changing the way we play this game in the galaxies, and by participating in IC Player's Revolution:

http://imperialconflict.com/forum/viewt … ?id=188855

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

In spite of all attempts, I'm unable to dislodge 10002 from my system.  After jumping figs, wearing stationed figs down, I find 2k lasers built on the planet.  After building enough bombers and clearing the lasers, I find like a million ground stationed, or perhaps portal has finished building.

I devoted all my income and res to the process, and it wasn't enough.

Now, I loose a core system.

And I am to do this alone, against a player more than twice my NW, probably a mod no less.  Notice how the player doesn't respond in this thread at all?

7 (edited by Xeno 30-Oct-2013 06:40:29)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

And what is all this with 10002 declaring non-aggression pacts with half the galaxy?

I mean how much more cowardly and dishonorable can this player be?

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Simply put, I attacked 10002 early and after some planets, we napped.  I was higher NW and he made the strategic decision to give up a few planets and nap me instead of fighting.  Since then, he has grown really well. 

You obviously would have been better off doing the same.  This is a game.  There is strategy with your diplomacy.  I don't know how to approach the socialist revolution words you are trying to incite everyone with.  I suppose I can imagine this game being called 'utopia' instead of Imperial Conflict.  However at that point, it will lose the 100 players or so it has left. . .

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Xeno, all your posts are nonsense over-thinked and over-explained topics and aspects that in some cases are based on reality, but most are just so god damn far out there that no one has a clue of what you're on about. And this from a guy that used to drop acid on a regular basis.

Simplify your shit or keep being the forum clown with the crazy bullshit posts. Im fine either way as i dont mind the amusement value of your posts smile

Turn on - Tune in - Drop out

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Sumeridan wrote:

Simply put, I attacked 10002 early and after some planets, we napped.  I was higher NW and he made the strategic decision to give up a few planets and nap me instead of fighting.  Since then, he has grown really well. 

You obviously would have been better off doing the same.  This is a game.  There is strategy with your diplomacy.  I don't know how to approach the socialist revolution words you are trying to incite everyone with.  I suppose I can imagine this game being called 'utopia' instead of Imperial Conflict.  However at that point, it will lose the 100 players or so it has left. . .

It is not a socialist revolution.  I am in no way associated with any socialist party, and I take egregious offense to such a slanderous, libelous accusatory implication.

There is no political agenda to this revolution, other than that of justice.

Sumeridan, I strongly suggest, for the sake of future generations that you re-assess your point of view on this matter.  Is anything that is at odds with the way things are necessarily 'socialist' and therefore something you should be afraid of?

Were the founding fathers and the American Revolutionaries 'socialist'?

Where Hungarians who conducted the Hungarin Revolution of '56 AGAINST Soviet Russia, 'socialist'?

Just because someone is against the way things doesn't make them a 'socialist'.  I am against the way things are because I see them as inherently unjust and that this injustice is unacceptable.

Again, I am OUTRAGED by your LIBELOUS implication that I am a socialist.

I am personally INSULTED that you would even think you could 'peg' me as ANY sort of '-ist'. 

How dare you?

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Hoffman wrote:

Xeno, all your posts are nonsense over-thinked and over-explained topics and aspects that in some cases are based on reality, but most are just so god damn far out there that no one has a clue of what you're on about. And this from a guy that used to drop acid on a regular basis.

Simplify your shit or keep being the forum clown with the crazy bullshit posts. Im fine either way as i dont mind the amusement value of your posts smile

I am appalled by your pessimistic attitude.

My ideas aren't the 'far-out' ones.  What is 'far-out' is the idea that you or anyone else thinks this game (or our civilization for that matter) is or can be successful without a dramatic paradigm shift in the social consciousness of people.

This game portrays the exact opposite paradigm that is necessary for our survival as a species.  It has a chance to change, now, but only if we change it, and if you resist, you are killing this game.

We are trying to SAVE it (and the world) from the idiocy inherent of its current paradigm.

12 (edited by Xeno 31-Oct-2013 14:56:22)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

I mean LOOK at this injustice; this absurdity inherent of this game (and our civilization): its design is KILLING it.

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

*its

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Sumeridan wrote:

*its

Thanks

15 (edited by Xeno 31-Oct-2013 21:01:30)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Anyway, I've bought us some time.   I was able to finally clear 10002 from the system. 

10002 was able to get a port up, and tried to take another planet in the system, but failed because by that time I had built a fair-enough-sized fleet, and had moved a DS into the system.

10002 asked if we could end the war.  Of course, though, this war is about more than just the interest of my self-preservation.

I can't end this war except on one condition, that the player 10002 changes their fam name to Xentia FOC, and agrees to play the game according to the Xentia code:

'Adhere to the code, my brothers and sisters: inclusiveness rather than exclusiveness; transparency rather than secrecy; integrity rather than corruption; adhere to the law rather than submit to the criminal; strengthen our numbers through strengthening the weak; attain honor through the destruction of dishonor; such is our noble cause, and this will serve us victory.

- The Xentia Code -'

I also conveyed something like the following:

The psychological harassment and bullying of players, especially new players, who you think are easy prey, is not only belittling of other players, but it is also belittling of yourself. It also prevents this game from attracting more members, because most people don't like to be bullied nor want to be the bully. 

When a player gets bullied, they leave, and when a player realizes the only way to really be 'successful' in this game is by bullying weaker players, they end up wanting to leave the game too. 

The way we play the game and the way the game is designed is killing this game that we love. Why do we continue to allow this to happen?

It is to our mutual benefit as individual players and the community's benefit as a whole that players stop feeding off the weak and instead protect them from tyrannical players, and for the game be redesigned so as to incentivise such, rather than incentivise bullying and psychological harassment.

The game needs to be redesigned to legitimize and facilitate the process of smaller, weaker players and fams in coming together and protecting and helping each other; at the very least to fend-off tyrannical, bullying players and fams.

Strength in numbers of weak players should form the challenge that would be, wannabe tyrants should focus their attention on; disenfranchised individual low-NW or new players.  Where's the challenge in that?

This game has got to be redesigned so as to reward and facilitate the freedom fighter rather than the tyrant.

A game design which facilitates the joining of new players, a game design which facilitates their growth, success, awareness, and game skill development, will become a successful game.

All I am doing by my attempt (against all odds) is to bring such beneficial change to the game.

How?  By forming a Xentia Faction, organizing a player's revolution, and record the development of such in a roleplay story, which I hope will be useful in other ways in the future.

Again, all of this is to save this game from self-destruction.  My hope is that players like yourself would realize this, and decide to participate.

Why won't you join us?

Waiting for a response to my terms for ending this war.

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

I have no alliance with nobody ; I have always had an idea of a gal where less fighting and more building.
  I think I will have some fun and try to make it more even fight between them

RICKING

17 (edited by Xeno 31-Oct-2013 20:47:48)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Big1 wrote:

I have no alliance with nobody ; I have always had an idea of a gal where less fighting and more building.
  I think I will have some fun and try to make it more even fight between them

Such a galaxy need not be simply about more building and less fighting.  Actually, there'll probably be more fighting involved rather than less.  The difference is that it will be those who WANT to fight that will end up fighting.

Its about providing players the choice to build or fight.

If they don't want to fight, they can stay out of the faction war.  They don't have to choose sides.  They can stay neutral.  Those do stay neutral can still count on Xentia protection, for we will still protect them even though they don't join us.


Those neutrals who want to fight can join either side: the 'Xentia' faction or the 'Xenox' faction.  (These are just names I made up.  We can decide on different factions names if we want).

Again, players who don't want to fight, don't have to.  They can stay neutral.  Again, they can count on the Xentia to help them stay neutral.  That is what the Xentia faction does.  It helps those stay who want to stay out of the fight to do so.

Of course, if they want to fight the good fight against the Xenox faction, we'd be happy to have their support.

To join, we simply change our fam name to Xentia (with the initials of our empire or leader or both).  We do so because we are transparent, and believe that the whole galaxy has the right to know who we are.

The Xenox don't have to.  They can stay hidden.

We'll determine who the Xenox faction players are by how they play the game. 

If they oppress the weaker player and try and extract planets from them for naps and pnaps, well, we'll see it and know they are not Xentia.  We'll see and know that they want to fight.  Therefore, from our perspective, because they are obviously not Xentia, and obviously not neutral, they are clearly Xenox, who must be destroyed, fought until they change sides. 

If however they troll us and change their fam name back, they can do so.  No sweat.  But if they do so and then start attacking smaller NW players again, then, again, we will know they are not neutral, want to fight, and therefore have switched sides back to the Xenox faction, and, therefore, we focus our attacks on them.

It's all so simple, really.  We don't need naps or pnaps.  Our alliance is unspoken and constant.  We know who each other is by our shared faction name, and eventually we learn where the other fams stand, which fam is on which side, simply by how they play the game.

It is only fair that the rest of the players know that we are doing this, which is why we need to have Xentia Faction in our fam names.

To join and join the intergalactic faction war, just can change your Fam name to Xentia Faction <initials of empire and leader>.

Of course, if Xenox faction players want (Xenox faction are those players who want to retain the right to bully and harass weaker players), they too can change their fam names to Xenox <intials>.

We Xentia wouldn't mind that at all.  That would be just great!

wink

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

WOW This post even made me crazy

RICKING

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

holy hell, I didnt even know I go this attention.


I AM CATS of 10002 and I would like to say this is no war, this is you declaring war on me and nothing happening.....

KT is my fluffy godess

20 (edited by [IC3vet] Ragnarokkr 31-Oct-2013 17:22:37)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Xeno wrote:

In spite of all attempts, I'm unable to dislodge 10002 from my system.  After jumping figs, wearing stationed figs down, I find 2k lasers built on the planet.  After building enough bombers and clearing the lasers, I find like a million ground stationed, or perhaps portal has finished building.

I devoted all my income and res to the process, and it wasn't enough.

Now, I loose a core system.

And I am to do this alone, against a player more than twice my NW, probably a mod no less.  Notice how the player doesn't respond in this thread at all?


yehaaa lets see what of this was true and what not shall we.....
"After jumping figs" yes, you jumped figs... TRUE
"wearing stationed figs down" the part of my figs that were stationned there.... KINDA TRUE
"I find 2k lasers built on the planet" a bit less but still 700%OB in lasers yes...KINDA TRUE
"I find like a million ground stationed" try fleet calculating, it was 150k at the most.... FALSE
"or perhaps portal has finished building" you know you can see the difference between stations and portal forces on your attack window right...
"And I am to do this alone" yes, alliances are forbidden
"against a player more than twice my NW" the fact that you are smaller in NW is your problem, not mine
"probably a mod no less" whay on earth do you even assume this?
"Notice how the player doesn't respond in this thread at all" Not everyone browses forums all the time and IF you said this post was here I must have missed it in all your verbal cascades, I dont even read your messages fully...


as for devoting your full income to removing me.... took you long enough tongue I just didnt feel like losing a lot of forces on your DS (yes I knew it was there) for little gains.... removing me might have been your top prority, for me this "war" is just a line that pops up on my HQ, nothing more

KT is my fluffy godess

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

also I would like to add....
my war effort: 2 attacks
your war effort 33attack on 1 planet


I do believe you put more time and effort in this threat then I have put in this "war"

KT is my fluffy godess

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

^^^Wow certainly Xenox.  Posts just meant to convey the idea that he is dominant and cause me humiliation.

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

Big1 wrote:

WOW This post even made me crazy


Awesome!

24 (edited by Xeno 01-Nov-2013 02:29:09)

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

So, [IC3vet] Ragnarokkr, did you start all this trouble just so you could say you were at war with someone and so other players would stay out of it and not attack you?

I mean, you attacked me.  I declared war.  Cleared you...

And now you are going to do what?  Just sit there?

And when someone else attacks you you'll whine to mods about illegal alliance?

Seems like you're abusing the rules.  I wonder, did you have any hand in devising these rules?

Re: Supernova War thread: Xentia Faction (9950) vs Make your time (10002)

no you moron, I attacked you for planet growth as everyone does, you declared on me after 1 grab and since I didnt see it as a full war I didnt bother to put much effort into it.

and yes, I devised all the rules, I am the mighty rule-overlord!

KT is my fluffy godess