1 (edited by TCO511 11-Jan-2013 10:12:54)

Re: Honour Rating and Corruption

Now, i have been watching this forum for quite a while, and with a certain amusement. It's a very commendable idea to try to set up a 'code of conduct' kinda thingy, but since people will barely be able to agree on what is or isnt honourable, it'll be very hard to set up such a code, leave alone enforce it. The easiest way to enforce honourable conduct is by attaching in-game consequences to one's way of playing. Of course, at this point these are merely ideas, and could use some serious finetuning and numbercrunching.

Honour Rating and Corruption
---------------------------------

An Empire's behaviour, i.e. the decisions made by its ruling body (that is, thus, the player), will reflect on how the inhabitants of that empire will think about the loyalty they owe their empire, and the shadier the actions of the empire, the less the people in it will be willing to work towards the 'common good' of the empire and the more selfish they become, in essence mirroring the behaviour of their ruling body. This will lead to ever more corruption taking place within the empire : money gets siphoned into private pockets, resources get stolen and sold on the black market, soldiers and pilots feel less inclined to perform their tasks to a certain standard, faulty AIs get installed into droids to shave off a couple bucks, researchers prefer playing computer games over real R&D, etc. Overall, the performance of the empire as a whole goes down. On the other hand, the more an empire gets treated badly by another empire, the more the people will rally to its cause, going that extra mile to support their government.

Also, the family of empires that a certain empire belongs to has an influence on that empire, and each empire has an influence on the family of empires it belongs to. In the first case, if an empirebelongs to a big family of empires, the negative effects of its actions will be more severe, while the positive effects will be reduced. In the second case, all actions performed by any empire within a family will contribute to the Family Honour Rating. As the honour rating of a whole family goes down, it will also suffer from corruption, in the form of losses incurred to any aid shipments sent, and due to the bad reputation of the family, traders on the market will need more convincing to make deals with such untrustworthy empires, resulting in heftier fees for their services.

ingame effects :

Honour Ratings

- Attacking smaller players will give negative Empire Honour Rating (EHR). The exact amount of EHR lost is a function of the difference between both empires in 'power rating'*, modified for family size. Retaliating after being attacked by a smaller empire reduces this effect significantly (but still does not totally cancel it) for a period of time.
- being attacked by a bigger player gives a positive EHR, with the same base function of size and nw being used, then modified for family size.
- Attacking a bigger player gives a smaller positive EHR (for bravery), modified for family size.
- Being attacked as the bigger player has no effect at all.
(*power rating is a function of planet size, networth, and attack rating of the empire. Bankers will automatically have a lower power rating than attackers of same planet size and nw, thus.)

- all actions of any empire belonging to a family have effect on the Family Honour Rating. When any member of a family attacks a member of a smaller family (size/nw), the family gets negative FHR.
- when a member of a family is attacked by a member of a bigger family, the family gets positive FHR.
- when a member of a smaller family attacks a member of a bigger family, a small amount of positive FHR is gained.
- when a member of a bigger family is attacked by a member of a smaller family, no effect occurs.

Corruption

- the amount of corruption taking place in an empire is a direct result of its EHR. The worse the EHR, the worse the corruption. Corruption takes the form of reduced income, reduced resource production, reduced research output, and reduced combat efficiency. Though the effects might be negligible at first, as an empire keeps perpetrating atrocities, the effects of corruption will quickly ramp up and start crippling the offending empire. On the other hand, positive EHR will give a slight boost in all aforementioned areas.
- family-wide corruption is a direct result of the FHR, and takes the form of penalties to aid packages sent (as crime syndicates raid the transports, or corrupt banking institutions make some of the money disappear) and increased market fees in the case of negative FHR. Positive FHR has no effect on aid packages or market fees, but will increase the effects of positive EHR of individual empires, or lessen the effect of their negative EHR.


As said, just an idea, there's quite some numbercrunching and live testing involved which would have to happen, but in essence it's an ingame system to penalize honourless behaviour, and to reward those players who DO play with honour.



special circumstances :

- within a range of 3 ticks travel at base speed (1 camaar tick) of the fams home system, no negative EHR of FHR is applied for any attacks. 4-6 ticks at base speed from home system, the effect is reduced with 75%, 7-9 ticks away by 50%, and 10-12 ticks out with 25%. Also, negative effects for other fams attacking in that zone are increased with 25-50-75-100% as they come closer to the home system, while positive effects are reduced in the same way. This is the family core bonus. Outside this range normal values apply.
- the sentinel gets no EHR penalties for his attacks, and effects of his attacks on FHR are reduced by 80%.

When speaking your mind, it is of utmost importance to keep using it !

Re: Honour Rating and Corruption

minor problem though

look at MW
30 and 38 have fairly few options in regard to whom to attack. they'll always have to attack smaller fams, seeing as there are no bigger fams.
does this mean they are dishonourable per se?
i don't think so, it just means they are doing well.

NEE NAW NEE NAW

Primo

3 (edited by TCO511 11-Jan-2013 10:30:45)

Re: Honour Rating and Corruption

and they can still attack if they like ... they'll just have to accept the consequences. It'll be a matter of weighing the pros (being able to attack, gaining planets) and the cons (losing EHR on some empires and losing FHR). The whole idea is to still allow the big fams to attack smaller fams, but to penalize them for it, at the same time slightly equalizing the playing field.

When speaking your mind, it is of utmost importance to keep using it !

Re: Honour Rating and Corruption

^_^

Watch out Banana, its pedo bear !!!!!! =O

[18:19] <Nick> i would be the best homosexual ever

5 (edited by Stan 11-Jan-2013 10:48:41)

Re: Honour Rating and Corruption

this is just utter bs. If someone wants to keep a honor code going. It should be pure ceremonial. beeing punished ingame because off some bs honor code that some players want to make. That makes no sens.

I appricate the time you put into this to think up a system and for trying to improve the game. But this honor code stuff is only for a couple of players. Doubt its representative

And tbh I think the current system works fine. IF you do something on the border, people will tell you. Spam you in the forums and in the chats.

Re: Honour Rating and Corruption

hey TCO, nice post I kinda like that idea but I feel like it would be too hard to implement that kinda system in IC

- The Galeonis Empire

[00:26] <&Walking_Corpse> mapgen doesn't work right for me
[00:26] <&Galeonis> yeah yeah same with ur penis tongue

7 (edited by TCO511 11-Jan-2013 20:01:11)

Re: Honour Rating and Corruption

Let me first state that i myself am fine with the game as is too, but then again, i tend to be in those top fams when i play anyways. It seems however that for an extraordinary amount of time, this honour forum had been up, with no result whatsoever. It is impossible to set up a 'code of conduct' and then expect people to abide with it, it's a war game that we all love, and as everyone knows, all is fair in love and war. So people will take any edge they can get if they feel they need it, and honour is the first thing to go out the window in such cases. It is also quite impossible to enforce such a code of conduct as in a large majority of cases, there will be a good excuse for someone's actions available. The only option you have to enforce it is to make dishonourable behaviour costly to the players involved. Hence a system that will allow for a few transgressions left and right, with barely any cost involved, certainly if you do the right thing once in a while too, but if you consistently rape smaller players, the cost for your empire will quickly ramp up. Once again, i dont need it, but it is the only alternative to endless useless banter about an 'honour code' (and with that i dont mean my idea is the only alternative, i mean making one's actions have consequences ingame is the only alternative, and i just provided a possible idea of how that could work).

When speaking your mind, it is of utmost importance to keep using it !

8 (edited by Altruist 12-Jan-2013 18:47:05)

Re: Honour Rating and Corruption

I completly agree that the game mechanics should support positive player behaviour instead of supporting farming and then whining about it.

> TCO:
> Empire Honour Rating (EHR), Family Honour Rating (FHR) [...]

Interesting and smart ideas.

Some things would need a bit finetuning, I think:

1) I am not sure wether corruption is a good enough deterrent. I could imagine that for many players corruption is too complicated and thus will be rather seen as something you have to live with instead of something you can really influence and manipulate.

Any idea how to make it more obvious, easier to grasp, a more obvious connection between cause and outcome?


2) As much as was said about how unfair and not honourable it would be to attack a weaker empire, this is, of course, not true. It's a strat & tact game and you should strive to gain an economic, military and team based advantage over your opponents before you attack otherwise you would be heroically... dumb.

But this game should be also fun for everybody.

Those 2 aims need to be balanced with each other.

In general attacking shouldn't be penalized but encouraged, after all it's a wargame. Smart attacking shouldn't be penalized, either. But excessive farming and excessive stupid behaviour should be given disadvantages.

What would be a good balance... especially expressed in terms of hard numbers or max/min points?

Another old bloodstained Harkonnen.

Re: Honour Rating and Corruption

As said before didnt do any numbercrunching on the whole thing, nor do i think im the best person to do that in the first place, and furthermore it would have to be betatested extensively to figure out the exact effects and how to best balance them. That said, in response to your questions :

1) EHR and FHR could be displayed as extra stats in the rankings. Whenever a fleet is in place for an attack, not only would the attack button pop up, but also a warning telling the attacking player how much EHR/FHR the attack will lose or gain. Corruption on the other hand would be displayed in the player's council for EHR and in the 'send aid' and marketplace pages for FHR. A benchmark list of what corruption corresponds with what EHR/FHR would be available in the guide.

2) as to allowing some attacks that are strategically sound : first off, attacking players that are only marginally smaller, in fams that are only marginally smaller than yours would give very low EHR/FHR losses, if any. Its only when the size differences start to get significant that EHR/FHR loss becomes significant too. Furthermore, i would make the relation between EHR/FHR and corruption a parabolic function, meaning that 'acceptable' amounts of negative EHR/FHR will give only minute corruption, but when the amounts start to get serious, corruption will start to ramp up pretty fast. As said before, the idea is NOT to keep big fams from attacking small ones, but to stop them from farming tiny fams into oblivion all round long just to win. This mechanic would favor those big fams that use tons of resources on that one war with a fam that is practically on the same footing, while penalizing those big fams that avoid serious conflicts all round and farm themselves to a size win, whereas the current game mechanics do exactly the opposite. It also favors fams that fight wars and stop when theyve won, then move on, over fams that fight wars, then keep grabbing planets till the other fam barely exists anymore. Overall, it should level the playing field somewhat, though without getting TOO opressive and killing gameplay totally.

When speaking your mind, it is of utmost importance to keep using it !

Re: Honour Rating and Corruption

It'd be reasonably simple to add in game penalties for farming. Something like if X% of family 1's planets are taken within Y number of ticks by family 2 then family 2 starts to get attack /morale penalties along with family 1 getting bonuses. It used to be you took 25% roughly, offered NAP and moved on,perhaps  similar level would be a good place to start for the penalties to kick in?

<@Nick> it always scares me when KT gets all dominatrixy
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Re: Honour Rating and Corruption

if you'd make that dependent on the respective sizes/NWs of the fams involved when the attacks start (so the bigger the difference, the sooner the penalty kicks in), then it could work too smile

When speaking your mind, it is of utmost importance to keep using it !

12

Re: Honour Rating and Corruption

Interesting reading Tco

But 1st of all let me quote Walkin corpse -> It is actually very easy to implement an ingame function to reduce farming, the same you have for an individual empire to enter p-mode, there should be a p-mode for the family that's been farmed, based on the algorithm for individuals.  To calculate this limit of loses is not the purpose of my quote, but when a family enters p-mode all its players should be properly informed (authomatic HQ message) and when they're about to trigger a fleet or do some action that takes the family out of p-mode be properly warned.

13

Re: Honour Rating and Corruption

[you wont believe but I felt asleep writing this]



Now your idea Tco

I agree with the whole intention of your idea, but it looks hard to implement, and enforcing honor by the game mechanics is something that a lot of people will never agree on it.
I would let the human nature act and just talk about 'natural consecuenses' and, in any case, dont implement penalties for the not honorable, just add benefits for the honorables (so people will tend to play fair).

The variables you mentioned as EHR and FHR I call them just "Reputation" and it's an individual attribute.
The family reputation would be the ratio of its players' reputation when a round starts (sumarize all reputations and divide by number of players in the family).

The "Reputation" is an attribute of the player account (not an empire attribute) and it can be positive or negative.
New players would start with Rep 0, but to determine the value of the eksisting players Rep should be a community affair, not a game mechanism.  And this is complicated, because we'd need a council or a fair system to vote the Rep on each other, and most complicated, serious persons doing this votation with objectivity and not based on personal grudges.

The mod team could elect a group (council) of 25 'trustful' players, mainly vets in the game, and active enough to know most of the community, to place their votes on the player pool, as ezample:

Rate "Pepito" Reputation, from +10 to -10, and write your motivations about your vote, then the modteam determine wether those motivations are legit or not. The vote can be N/A also when the council member knows nothing about the player he has to rate.  Notice this votes should be eztremely objective and based in game achievements, not based in "what you heard about that guy".

All this votes on a player reputation should be placed in the Rep value as a ratio, not as an accumulative value.
So if the council is voting about me, and 10 out of 25 placed their vote (the other 15 voted N/A), then my Rep value is the summarize of those 10 votes divided by 10 (a ratio).  If only 2 people voted, then sumarize those 2 votes and divide by 2, etc..
Now it is VERY IMPORTANT to make this with sense, by separating positive votes from negative votes (make a ratio for positives and another ratio for negatives, and finally contrast the number to get the definitive value).
So if 10 people voted me, 7 gave positive votes (sumarize those 7 and divide by 10) and 3 gave negative votes (sumarize those 3 and divide by 10), so I got +4.2 positive and -1.3 negative, then my Rep value is set at +2.9

Previous step, the modteam rates the council members, and if any of those 25 results with a negative value then he/she is instantly fired from the council and replaced by another.  Because of course the council members MUST be honorable players.

This seems like alot of work and brainstruggling I know, but its doable.


Now nezt step is to rate the players ingame.
To do it we'd need a small council in every gal (it can be formed by the council members or by others they delegate their vote on). Lets say 5 members in PW (playing the round) and 10 members in MW (playing the round), and their condition must remain unknown (and of course they cannot reveal it). It should be recommendable that they play in different families btw, and they must be IRc active with an eksclusive chatroom to discuss every event without intrusions.
Each one of this PW/MW council members has 10 positive votes and 10 negative votes to spare after the round has ended, and they gotta place their votes based on objective events during the round. Not all the votes must be placed but it's important to not forget to place positive votes on the people who played fair, and not only focuse on the bad guys.  In case one whole fam has acted bad the votes can be spared

14

Re: Honour Rating and Corruption

...well to complete the above when I fell asleep I must say that I think that Reputation should be a hidden attribute, only mods and council members know about it, but nobody know his own Rep value.  The visible value is the family reputation (the ratio from all the family members) every round. And we could set a day or a week during the year when all individual reps are visible

Re: Honour Rating and Corruption

hmm family p-mode... I like this

<@Nick> it always scares me when KT gets all dominatrixy
* I_like_pie is now known as pie|bbl
<@KT|afk> Look at him run!
<@Nick> if you tell him to slap you and call you mommy
<@Nick> i'm leaving and never coming back

Re: Honour Rating and Corruption

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[13:43] <@RisingDown> never thought i'd say it, but TBO actually did something useful.
[13:43] <@arsy> dont let him see you say that
[13:43] <@RisingDown> oh shit
[13:43] * You were kicked from #room by arsy (kapow!)

Re: Honour Rating and Corruption

minus a tag point for bumping an old thread with spam.

Valour-the courage to do what scares you to death

18

Re: Honour Rating and Corruption

he was trying to say that p-mode for families is a great idea, then bourbon did the rest ...

Re: Honour Rating and Corruption

Surely the point of honour is, well, honour. You shouldn't be forced to be honourable and there are already consequences for being dishonourable. Someone will make a thread about you and word gets around about how you are (not gonna point out names) and so if you for example very rogueish and go against your family if you gain this reputation chances are once you join a family they'll kill you off since you could ruin their round.
Of course sometimes people will create threads just because they don't like a certain person but everyone has a chance to defend themselves in the thread made.

If there is a forced honour system then it stops being an honour system and you just avoid doing something purely because it hinders you. And not based on honour.

Some problems like farming I agree are an honour issue and could be resolved but the idea of attacking a lower fam and being punished for it  shouldn't be enforced as its not your fault other families couldn't keep up with your fams organisation (saying this as if you are the top fam) you would basically be getting punished for doingwell.
Hope this makes sense I am kinda hungover.

Re: Honour Rating and Corruption

Iraq, invaded Kuwait.

What happened next?  Coalition of several dozen countries got together, went in and kicked ass.

You got a big family attacking a smaller family?  What do you think should happen during such an event?  Word does get around.  Hey, this big guy is attacking this smaller guy...

There should be an event of some sort of power transition when Big guys go around hitting smaller guys.

=^o.o^= When I'm cute I can be cute.  And when I'm mean, I can be very very mean.  I'm a cat.  Expect me to be fickle.

Re: Honour Rating and Corruption

The Supernova Galaxy is different from the others in that the family is an empire.  An honorable rule would be to make it impossible for a player to declare war on a family (empire) with a NW that is 40 % or less than the empire's own NW.

Re: Honour Rating and Corruption

Valcona wrote:

minus a tag point for bumping an old thread with spam.


can we award tag points to other mods for being funnehs!!! big_smile

21:19] <&James|sunstorm> any body name james is punishble by raid or nuke
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