Re: Honour Rating and Corruption
Now, i have been watching this forum for quite a while, and with a certain amusement. It's a very commendable idea to try to set up a 'code of conduct' kinda thingy, but since people will barely be able to agree on what is or isnt honourable, it'll be very hard to set up such a code, leave alone enforce it. The easiest way to enforce honourable conduct is by attaching in-game consequences to one's way of playing. Of course, at this point these are merely ideas, and could use some serious finetuning and numbercrunching.
Honour Rating and Corruption
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An Empire's behaviour, i.e. the decisions made by its ruling body (that is, thus, the player), will reflect on how the inhabitants of that empire will think about the loyalty they owe their empire, and the shadier the actions of the empire, the less the people in it will be willing to work towards the 'common good' of the empire and the more selfish they become, in essence mirroring the behaviour of their ruling body. This will lead to ever more corruption taking place within the empire : money gets siphoned into private pockets, resources get stolen and sold on the black market, soldiers and pilots feel less inclined to perform their tasks to a certain standard, faulty AIs get installed into droids to shave off a couple bucks, researchers prefer playing computer games over real R&D, etc. Overall, the performance of the empire as a whole goes down. On the other hand, the more an empire gets treated badly by another empire, the more the people will rally to its cause, going that extra mile to support their government.
Also, the family of empires that a certain empire belongs to has an influence on that empire, and each empire has an influence on the family of empires it belongs to. In the first case, if an empirebelongs to a big family of empires, the negative effects of its actions will be more severe, while the positive effects will be reduced. In the second case, all actions performed by any empire within a family will contribute to the Family Honour Rating. As the honour rating of a whole family goes down, it will also suffer from corruption, in the form of losses incurred to any aid shipments sent, and due to the bad reputation of the family, traders on the market will need more convincing to make deals with such untrustworthy empires, resulting in heftier fees for their services.
ingame effects :
Honour Ratings
- Attacking smaller players will give negative Empire Honour Rating (EHR). The exact amount of EHR lost is a function of the difference between both empires in 'power rating'*, modified for family size. Retaliating after being attacked by a smaller empire reduces this effect significantly (but still does not totally cancel it) for a period of time.
- being attacked by a bigger player gives a positive EHR, with the same base function of size and nw being used, then modified for family size.
- Attacking a bigger player gives a smaller positive EHR (for bravery), modified for family size.
- Being attacked as the bigger player has no effect at all.
(*power rating is a function of planet size, networth, and attack rating of the empire. Bankers will automatically have a lower power rating than attackers of same planet size and nw, thus.)
- all actions of any empire belonging to a family have effect on the Family Honour Rating. When any member of a family attacks a member of a smaller family (size/nw), the family gets negative FHR.
- when a member of a family is attacked by a member of a bigger family, the family gets positive FHR.
- when a member of a smaller family attacks a member of a bigger family, a small amount of positive FHR is gained.
- when a member of a bigger family is attacked by a member of a smaller family, no effect occurs.
Corruption
- the amount of corruption taking place in an empire is a direct result of its EHR. The worse the EHR, the worse the corruption. Corruption takes the form of reduced income, reduced resource production, reduced research output, and reduced combat efficiency. Though the effects might be negligible at first, as an empire keeps perpetrating atrocities, the effects of corruption will quickly ramp up and start crippling the offending empire. On the other hand, positive EHR will give a slight boost in all aforementioned areas.
- family-wide corruption is a direct result of the FHR, and takes the form of penalties to aid packages sent (as crime syndicates raid the transports, or corrupt banking institutions make some of the money disappear) and increased market fees in the case of negative FHR. Positive FHR has no effect on aid packages or market fees, but will increase the effects of positive EHR of individual empires, or lessen the effect of their negative EHR.
As said, just an idea, there's quite some numbercrunching and live testing involved which would have to happen, but in essence it's an ingame system to penalize honourless behaviour, and to reward those players who DO play with honour.
special circumstances :
- within a range of 3 ticks travel at base speed (1 camaar tick) of the fams home system, no negative EHR of FHR is applied for any attacks. 4-6 ticks at base speed from home system, the effect is reduced with 75%, 7-9 ticks away by 50%, and 10-12 ticks out with 25%. Also, negative effects for other fams attacking in that zone are increased with 25-50-75-100% as they come closer to the home system, while positive effects are reduced in the same way. This is the family core bonus. Outside this range normal values apply.
- the sentinel gets no EHR penalties for his attacks, and effects of his attacks on FHR are reduced by 80%.