1 (edited by Torqez 12-Sep-2013 04:28:53)

Topic: [Implemented] Price cap at 50 (Iron, Oct and End)

Why a price cap at 50? Why not let the market do it's work? Food is the only resource without a price cap. Why?

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Eraser wrote:

Why a price cap at 50? Why not let the market do it's work? Food is the only resource without a price cap. Why?

food does have a price cap. it is also 50.

Valour-the courage to do what scares you to death

3 (edited by Eraser 28-Jun-2013 07:22:57)

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Okay, but 50 you can hardly call a price cap..

But what is the reason for the pricecaps?

PS Perhaps this should be moved to questions.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Not sure.  This has been discussed in Ideas forum quite a bit before.

I'm in favour of removing it, I like the idea of a market just free flowing.  I don't know why a cap was ever brought in (I never played IC when there was no cap).

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

I would like to see it removed as well. Will check the ideas forum for the discussion.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

After scrolling down 25 pages I gave up. I can't find that thread in the ideas forum.

@Torqez Do you have the ability to search the idea forum? If so, can you point out where I can find the thread. Thanks in advance!

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Not particularly the biggest of discussions tongue
http://imperialconflict.com/forum/viewt … ?id=177307

But I do know it's been discussed, perhaps not in Ideas, but elsewhere, or in Chat etc.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

The price cap is to benefit the smaller families more than the larger ones. When top fams lock out the market to prevent their war target from using it to supplement their lost infra, or aiding in prewar jumps, the small fams benefit most. Does it suck to have to buy at ridiculously high prices? Sure, but 50.00 gc is a lot more affordable than 100 or 500 gc. It's also a great time for small fams to sell and supplement their income, and then buy up like crazy once bids drop again.

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Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

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Re: [Implemented] Price cap at 50 (Iron, Oct and End)

it was in ideas also, but it got lost with many other ideas older than 2011

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Arby3 wrote:

The price cap is to benefit the smaller families more than the larger ones. When top fams lock out the market to prevent their war target from using it to supplement their lost infra, or aiding in prewar jumps, the small fams benefit most. Does it suck to have to buy at ridiculously high prices? Sure, but 50.00 gc is a lot more affordable than 100 or 500 gc. It's also a great time for small fams to sell and supplement their income, and then buy up like crazy once bids drop again.

What?

You first say the cap is to benefit the small fams.  But then say they benefit by the higher prices?

Tbh, if i'm in a small fam, and prices sky rocket to 100 or 500 - I'd definitely take advantage of it and sell my res.  Big fams need it for a reason, and make losses on doing so (up until they need it, that is).  Meanwhile, the samll fams capitalise at those times.

I'm in favour of removing the cap, really.  Let the market regulate itself. 

Another point is, why allow someoen to "lock out" the market?  Yes, it's a war tactic, but it's time strategies change.  If my big fam is cash heavy, sometimes I'd find it worth it to buy end greather than 50.  I'd benefit.  And anyone selling it to me will also benefit (higher price for them). 

Win-win.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

I agree with Torqez. Only big families with a lot of cash have the option to buy out the market. Small families will never be in a position buy out the market. Everyone in the galaxy has to cope with high or low prices, but big cash loaded families can make use of a strategic advantage over small families by buying out the market.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Wasn't the price cap brought in as a workaround for some bug? And the game used to put an unlimited amount of each resource in the market to buy at the capped price.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

price cap keeps semi equal footing. if top fam got bored they could easily buy up all rez and sell food for 1000000gc a piece



although I do agree the cap should be higher. why not trial it? as in next round make it 100, the round after 150. and keep doing til u find the happy medium

Been dreaming, I've been waiting, To fly with those brave ponies
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Re: [Implemented] Price cap at 50 (Iron, Oct and End)

As a small fam I would be happy to sell food at 1000000 a piece. Let's see how long a top family is able to keep the market closed at those prices.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

good call, I never thought of it the other way around haha tongue

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

What Mace said is true. In the old days there was an unlimited amount of resources at the price cap. I also remember we (Mace and I) found out about the bug. It was in SD in round 5/6 or something. Not sure. I was a banker in the Ass-family (great name) with Mace, Maniac, Dooms, Sup and many others. We were preparing for a war and I placed a large market order for octarine. The order was that large that it was bigger than the unlimited amount. Somehow this resulted in me being able to buy octarine at 1 again. Like the market was some kind of loop. If you buy out at 50 you can buy at 1 again. I am sure we had the biggest pax ever in the game that round tongue

But I think it should be able to create an unlimited market without bugs. I can't be that hard? Or am I wrong..

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

No, it's not hard.

The question is mainly around, should we do it or not?  Is it a good idea?  And finding out why we even have a Cap in the first place, imo. 

Moving this thread to Ideas, lets see if we can get some more players chipping in!

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

I believe the caps were implemented to prevent larger fams from driving prices out of the reach of small fams.

Valour-the courage to do what scares you to death

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

That's actually in favour of small fams.

Because then they can sell at much higher prices, rather than being limited at selling at 50.

If they need to buy, then obviously they just start producing more of it themselves (obviously helps them in the long term, a lot - but perhaps hurt them in the short term, as they cannot buy immediately).

Like Eraser already said:

Eraser wrote:

As a small fam I would be happy to sell food at 1000000 a piece. Let's see how long a top family is able to keep the market closed at those prices.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

yes but that assumes that a small fam would be short on cash and high on resources,
which may not necessarily be the case.

except for war jumps, the market regulates itself fairly well, so having a cap is debatable.

Valour-the courage to do what scares you to death

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Valcona wrote:

yes but that assumes that a small fam would be short on cash and high on resources,
which may not necessarily be the case.

except for war jumps, the market regulates itself fairly well, so having a cap is debatable.


except for war jumps, top families getting bored, the end market at SOR, and the last 2 weeks of a round the market regulates itself fairly well**


fixed

<KT|Away> I am the Trump of IC

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Well I've never really played in a large fam who SELLs in market except to buy it back cheaper, play market. But the result is the same diff of ressies but profit in cash.

Having to ability to sell iron at 75 per piece would be awesome for a small family. Imagen getting 75 gc per building. Thats pop banking area. It would be a rich as small family who could with the money gained jump MORE mines with the cash they gained and the endu they already have.

Tho I don't think market will change much. As Undeath says. The only thing that will happen is that the run to place first bid at market disappears, out buying a less rich family in wartimes disappear and EOR jumps might not be as huge.

So really, take it away and see who benefits the most at EOR. Might actually become an idea to build 250 Refs at SOR wink

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

The market would not change too much, but the changes would benefit the smaller families imo. Besides a small fam does not need to be high on resources. You can always switch buildings or alter your strategy a bit.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

Yep!

If anything, it may even change strategies a bit (even if just a bit).

And imo, IC definitely needs that.

Re: [Implemented] Price cap at 50 (Iron, Oct and End)

The cap was put in due to abuses by players, it may have also been put in place to avoid the opti/nai/mace/etc... infite market bug.... Rnd 5 (?) mw - big war - massive bids - market crashed - mods de-modded - arguments abd accusactions flying, no fun for anyone... a cap on the market made it playable again.

I think it was also put in place to stop the market fridge - but now we have market taxes... in any case at the time it was determined that 50gc for resources was a sufficiently high number that anything above that would of been abuse anyway...

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