Topic: [Implemented] Price cap at 50 (Iron, Oct and End)
Why a price cap at 50? Why not let the market do it's work? Food is the only resource without a price cap. Why?
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Imperial Forum → Ideas → [Implemented] Price cap at 50 (Iron, Oct and End)
Why a price cap at 50? Why not let the market do it's work? Food is the only resource without a price cap. Why?
Why a price cap at 50? Why not let the market do it's work? Food is the only resource without a price cap. Why?
food does have a price cap. it is also 50.
Okay, but 50 you can hardly call a price cap..
But what is the reason for the pricecaps?
PS Perhaps this should be moved to questions.
Not sure. This has been discussed in Ideas forum quite a bit before.
I'm in favour of removing it, I like the idea of a market just free flowing. I don't know why a cap was ever brought in (I never played IC when there was no cap).
I would like to see it removed as well. Will check the ideas forum for the discussion.
After scrolling down 25 pages I gave up. I can't find that thread in the ideas forum.
@Torqez Do you have the ability to search the idea forum? If so, can you point out where I can find the thread. Thanks in advance!
Not particularly the biggest of discussions
http://imperialconflict.com/forum/viewt … ?id=177307
But I do know it's been discussed, perhaps not in Ideas, but elsewhere, or in Chat etc.
The price cap is to benefit the smaller families more than the larger ones. When top fams lock out the market to prevent their war target from using it to supplement their lost infra, or aiding in prewar jumps, the small fams benefit most. Does it suck to have to buy at ridiculously high prices? Sure, but 50.00 gc is a lot more affordable than 100 or 500 gc. It's also a great time for small fams to sell and supplement their income, and then buy up like crazy once bids drop again.
it was in ideas also, but it got lost with many other ideas older than 2011
The price cap is to benefit the smaller families more than the larger ones. When top fams lock out the market to prevent their war target from using it to supplement their lost infra, or aiding in prewar jumps, the small fams benefit most. Does it suck to have to buy at ridiculously high prices? Sure, but 50.00 gc is a lot more affordable than 100 or 500 gc. It's also a great time for small fams to sell and supplement their income, and then buy up like crazy once bids drop again.
What?
You first say the cap is to benefit the small fams. But then say they benefit by the higher prices?
Tbh, if i'm in a small fam, and prices sky rocket to 100 or 500 - I'd definitely take advantage of it and sell my res. Big fams need it for a reason, and make losses on doing so (up until they need it, that is). Meanwhile, the samll fams capitalise at those times.
I'm in favour of removing the cap, really. Let the market regulate itself.
Another point is, why allow someoen to "lock out" the market? Yes, it's a war tactic, but it's time strategies change. If my big fam is cash heavy, sometimes I'd find it worth it to buy end greather than 50. I'd benefit. And anyone selling it to me will also benefit (higher price for them).
Win-win.
I agree with Torqez. Only big families with a lot of cash have the option to buy out the market. Small families will never be in a position buy out the market. Everyone in the galaxy has to cope with high or low prices, but big cash loaded families can make use of a strategic advantage over small families by buying out the market.
Wasn't the price cap brought in as a workaround for some bug? And the game used to put an unlimited amount of each resource in the market to buy at the capped price.
price cap keeps semi equal footing. if top fam got bored they could easily buy up all rez and sell food for 1000000gc a piece
although I do agree the cap should be higher. why not trial it? as in next round make it 100, the round after 150. and keep doing til u find the happy medium
As a small fam I would be happy to sell food at 1000000 a piece. Let's see how long a top family is able to keep the market closed at those prices.
good call, I never thought of it the other way around haha ![]()
What Mace said is true. In the old days there was an unlimited amount of resources at the price cap. I also remember we (Mace and I) found out about the bug. It was in SD in round 5/6 or something. Not sure. I was a banker in the Ass-family (great name) with Mace, Maniac, Dooms, Sup and many others. We were preparing for a war and I placed a large market order for octarine. The order was that large that it was bigger than the unlimited amount. Somehow this resulted in me being able to buy octarine at 1 again. Like the market was some kind of loop. If you buy out at 50 you can buy at 1 again. I am sure we had the biggest pax ever in the game that round ![]()
But I think it should be able to create an unlimited market without bugs. I can't be that hard? Or am I wrong..
No, it's not hard.
The question is mainly around, should we do it or not? Is it a good idea? And finding out why we even have a Cap in the first place, imo.
Moving this thread to Ideas, lets see if we can get some more players chipping in!
I believe the caps were implemented to prevent larger fams from driving prices out of the reach of small fams.
That's actually in favour of small fams.
Because then they can sell at much higher prices, rather than being limited at selling at 50.
If they need to buy, then obviously they just start producing more of it themselves (obviously helps them in the long term, a lot - but perhaps hurt them in the short term, as they cannot buy immediately).
Like Eraser already said:
As a small fam I would be happy to sell food at 1000000 a piece. Let's see how long a top family is able to keep the market closed at those prices.
yes but that assumes that a small fam would be short on cash and high on resources,
which may not necessarily be the case.
except for war jumps, the market regulates itself fairly well, so having a cap is debatable.
yes but that assumes that a small fam would be short on cash and high on resources,
which may not necessarily be the case.except for war jumps, the market regulates itself fairly well, so having a cap is debatable.
except for war jumps, top families getting bored, the end market at SOR, and the last 2 weeks of a round the market regulates itself fairly well**
fixed
Well I've never really played in a large fam who SELLs in market except to buy it back cheaper, play market. But the result is the same diff of ressies but profit in cash.
Having to ability to sell iron at 75 per piece would be awesome for a small family. Imagen getting 75 gc per building. Thats pop banking area. It would be a rich as small family who could with the money gained jump MORE mines with the cash they gained and the endu they already have.
Tho I don't think market will change much. As Undeath says. The only thing that will happen is that the run to place first bid at market disappears, out buying a less rich family in wartimes disappear and EOR jumps might not be as huge.
So really, take it away and see who benefits the most at EOR. Might actually become an idea to build 250 Refs at SOR ![]()
The market would not change too much, but the changes would benefit the smaller families imo. Besides a small fam does not need to be high on resources. You can always switch buildings or alter your strategy a bit.
Yep!
If anything, it may even change strategies a bit (even if just a bit).
And imo, IC definitely needs that.
The cap was put in due to abuses by players, it may have also been put in place to avoid the opti/nai/mace/etc... infite market bug.... Rnd 5 (?) mw - big war - massive bids - market crashed - mods de-modded - arguments abd accusactions flying, no fun for anyone... a cap on the market made it playable again.
I think it was also put in place to stop the market fridge - but now we have market taxes... in any case at the time it was determined that 50gc for resources was a sufficiently high number that anything above that would of been abuse anyway...
Imperial Forum → Ideas → [Implemented] Price cap at 50 (Iron, Oct and End)
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