Topic: Remove naps - Remove Cores

Take them out this game has changed and it doesn't need them.

Allow Cfs for during/After wars/Conflicts, never should they be permanent.
Remove Cores, infact remove any nap terms that would have been used before.
Remove planet payments, if someone wants planets they should take them.

This will make for a more balanced game overall, will stop the active organized families trying to nap there way to wins and bullying the rest of the galaxy

these are the reasons we have no players, unbalanced and full of bullys.

implement this and the gaming experience would improve ten fold.

2 (edited by Stan 17-Mar-2013 20:23:08)

Re: Remove naps - Remove Cores

from a diplo point of view. It would be fun with new challenges

Re: Remove naps - Remove Cores

People will make NAPs regardless of whether or not they exist ingame.  That's why they were introduced ingame, because there were trust issues and too much drama around people tricking eachother and violating their agreements.

The solution (in my opinion) isn't to remove them, but rather to give players more control over the terms instead of relying on ingame messages as NAP agreement documents.

"Remove planet payments, if someone wants planets they should take them."

The same thing here.  You can't prevent people from doing this through any ingame mechanism.  The best we could do is make such a thing illegal which I don't think is the right answer either.

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Re: Remove naps - Remove Cores

i know but what u have to look at is, with the current setup, all the vets nap each other, infra all round and fight at the end.

this is extremely boring, and its extremely unfair on the families with less players or less organization skills, the game is just way to unbalanced, i agree if u cant remove naps then they need seriously overhauling, something needs to be done about everyone napping at BOR, because that's whats killing this game.

I think NW penalties would be good aswell, so the bigger families Pay more for the infra and fleets, this would also discourage the infra all round strategy. a little.

5 (edited by Stan 17-Mar-2013 21:02:28)

Re: Remove naps - Remove Cores

this is a war game. Things shouldent be binding. It should be up to each fam if they trust a guy or not. It make things more dynamic and alot more complicated. Atm the game is dull. Need to spice up things. I mean if you dont trust a guy, dont nap him. Fight it out, even if you might not win the round. Take a chance, loose some infra.

Maybe even think about having big fams in MW again and all random. To get people out of the comfort zones.

Re: Remove naps - Remove Cores

You have a valid point Lee.  I think though that removing NAPs would be a bandaid over the real issue.  Your idea about NW penalties is interesting, and I don't entirely disagree with the concept.  It would be an extension of the idea behind OB penalty, applied on a larger level.

That idea specifically has been brought up before (by Alundra, I think) and was strongly disliked.  I think we should consider being more open minded about this, for the reasons you mentioned.


Stan, you are right this is a war game but that's just it: it's a game.  By that I mean it's on us devs to ensure that the game is enjoyable and balanced.  If we force players to rely soley on trust then we are ignoring our responsibility to provide useful features to facility communication and practices that the players have shown to be interested in.

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Re: Remove naps - Remove Cores

I agree. We need to take steps to balance it out. Atm there are just a handful of players wo win every round. The NW penetly is good. Might stop the farming of smaller fams and increase the action between bigger fams. But one thing is clear. The game needs to move away from the current situation.

Re: Remove naps - Remove Cores

er...no

lol.

Re: Remove naps - Remove Cores

what a helpful contribution to the conversation

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Re: Remove naps - Remove Cores

And yet, it is the perfect response.

Re: Remove naps - Remove Cores

> missin wrote:

> And yet, it is the perfect response.


^^ this

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Re: Remove naps - Remove Cores

NAPs will and forever be part of the game. One key feature of NAPs is to allow for cancellation wars, instead of boring pingpongs and long distance hits without shares. How will there be interesting wars if there are no NAPs which allows for families to gain shares? that is in my opinion the main reason why NAPs are useful

Re: Remove naps - Remove Cores

missin, Nolio, a better response would be to explain why you disagree.  if we just wanted yes or no we could add in a poll

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Re: Remove naps - Remove Cores

Start the rd with all fams napped and go from there, I think they would have to be 12 hr naps to avoid fams from setting up on each other, I also think there would be a lot more negotiations about intruders and less farming of small fams if the fam leader and maybe the vices have control of what fams to go after.

I have not been around for 8 months or so but there has been a lot of nice changes to the game, nice job guys

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15

Re: Remove naps - Remove Cores

Lee, it will not work as you have in mind, you have the ezample in orion, NAPs arent allowed there suposedly, but that does not stop players to do agreements and infrawhore, always fearing to give the 1st step to a konflikt and get smashed bak, it is not inkreasing the wars at all, people just attaks the player whose gonna be eliminated just bkause of easy planets he will not retake.

Re: Remove naps - Remove Cores

You could remove cores by adding a 'Complacency Clause' to the game. i.e. an empire's defences are nullified by a factor of X% in any system their family controls more than X% of the planets.
In addition an idividual empire owning more tna Y% of the plents in a system could also reduce the effectiveness of its defences by a %.

Re: Remove naps - Remove Cores

and then cancel it out with a defense station?

fourdb

Re: Remove naps - Remove Cores

how about a timed nap? like we nap for exactlt 240 hours. then i timer begins on the nap screen andwhen it gets to 48hrs appears on te hq page?
i think tha their should be timers on cancellation naps too. like if a fam fcancels a nap when the other fam is asleep, they might not know the exact time that attacks can be made.

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Re: Remove naps - Remove Cores

Alundra wrote:

i think tha their should be timers on cancellation naps too. like if a fam fcancels a nap when the other fam is asleep, they might not know the exact time that attacks can be made.

This exists already...

Re: Remove naps - Remove Cores

oh yeah lol. shhhhh tongue

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!