Topic: "State of Family Affairs"
I'm playing my first full round again in years and holy crap I forgot how painful and tedious this game can be to play. It's no wonder people have lost interest, it just takes too much work to coordinate!
Let me preface this by saying that I am not a lazy player. Quite the contrary, my current family and allies can attest to the ridiculous amount of forum threads and google spreadsheets I've been setting up and maintaining. I did this years ago as well. It shouldn't be this way though. The game shouldn't rely on external mechanism to be played effectively. Surely some players will inevitably make their own spreadsheets no matter what, but I think there are some blatantly obvious improvements that can be made to the way in which players are presented their own data.
For example: Just now I've logged into the game and my first thought was "hmmm I wonder if [certain player] built the buildings we discussed". My process for these things goes like this:
1) check in-game messages
1.1) if the info i'm looking for is there, i'm done
1.2) if the info i'm looking for isn't there, go to chat
2) check fam chat room to see if he's there
2.1) if he is there, ask him
2.1.1) if he responds, i'm good
2.1.2) if he doesn't respond, check forum
2.2) if he is not there at all, check forum
3) check forum
3.1) if info is in forum, I'm good
3.2) if info is not in forum, send in-game msg
4) send in-game message
5) wait for a response
Look at how long that took just to explain. And this is just for asking a simple question about buildings! How can anybody but the extremely active and hardcore players have any chance at long term planning, if something so simple requires so much effort?
I know many things have remained the same over the years but I have to ask "why is it this way?". Why must communication be so difficult? Even if you have an active family, having insight into your own family's affairs requires far too much effort. This game should be about strategy and planning, not spending so much time just getting info passed around.
That's why I think we should consider a "State of Family Affairs". It would be a new page that allows anybody to see information about any specific family member, but also about the family in aggregate. Buildings, fleet, news, etc. Everything the player can see about his own empire, anybody can see about any family member. This would also make it easier to train new players.
The viewing player wouldn't be allowed to actually do anything though. I'm not saying that we let people play for eachother. Rather, I think we should remove ourselves from our habits and ask ourselves why our team members' information needs to be such a mystery. This would be a drastic change though, which is why I'm asking for feedback. Personally though I think it would make the game less of a hassle to play, which could keep players interested and more active.
It's one thing to reward hard work with success. It's another thing to require unnecessary work to be successful. The difference is an important one.