Topic: Illegal Alliance Rules
How do you guys feel about the rules around illegal alliances in general?
Personally, I strongly dislike them. I understand what they are meant to prevent but to me they are restricting the game from being playable in a more realistic manner. They are depriving us of a more fluid, interested, and dramatic experience.
A few examples come to mind:
1) Specifying coordinates for another family to take as per this thread: http://imperialconflict.com/forum/viewt … ?id=182017
2) multiple small families or alliances taking on a larger family or alliance
3) paying (with planets) a larger player in a different family to take somebody out of your core
The above are all forbidden, and I wonder how much more interesting this game might be if they weren't. I know that some people will strongly disagree with the thought of even allowing some of these (#2 especially) but to them I ask to really challenge their idea of what it is to play this game. I think we are missing a chance to make this game far more exciting, and missing opportunities to keep smaller players in inactive families interested if they can also coordinate with other smaller players outside of their small inactive allies.
This game has become so formulaic. I think changing some of these rules could make things more interesting.
So what do you think? Are our current IA rules doing more to help the game or hurt it?