"nothing reflects how much better you were at conflict than your final planet count at the end of the round"
Chomp I almost agree with you. The thing is, size is really just an indicator of acquisition. Not all planet gains require the same level of skill. For example:
Player A explores 15 planets.
Player B takes 10 planets from an empire with more NW.
Player C takes 10 planets from an empire with less NW.
By "size is everything" logic, Player A has performed the best. I don't think that is true.
I think though that your point is valid one: the game is about conflict. To that end, I think the score should be mostly reflective of conflict type scenarios. So if conquering a planet is a good indicator of skill, then doing so will get you a lot of points. Exploring on the other hand, not so much.
In the end, the families who conquer the most will likely still have the best scores. What this means is that "top fams" will no longer be able to just sit comfortably at the end of the round and nw jump and beat down smaller fams and repeat. Instead, smaller fams will have a chance to gain in the rankings by continuing their war efforts and even more so if they successfully attack larger families.
What you end up with is fighting to the very end. Neither nw jumps nor farming for size will do much for anybody. They will constantly be on the lookout for the best fight. And if a top fam also has a huge score it means they earned it.
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