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Re: Score: Your Opinion?

The people who are good at this game and put effort to 'win' every round consider, and have always considered, size to be the winning factor. If size wants to be the recognized factor for who wins a round, great. If not, the people who fight to win every round will continue base it off of size regardless of what the default ranking is. 

Score is neat, but this game is about the conflict, and nothing reflects how much better you were at conflict than your final planet count at the end of the round.

Obsessed is a word the lazy use to describe the dedicated.

27

Re: Score: Your Opinion?

To expand on that, size is the best way to determine a winner at the end of the round, but score is really good at showing who is doing the best up until the middle/late stages of the round.

Obsessed is a word the lazy use to describe the dedicated.

Re: Score: Your Opinion?

How about we add a button when cancelling a war declaration. One fam picks "Winner" and the other picks "Loser" and that adjusts score rating as well depending on their rank in size and NW.

Obviously fams may not want to click "loser" but if they dont...they get raped more lol

Solis - #7872

Re: Score: Your Opinion?

> God of Legends wrote:

> Obviously fams may not want to click "loser" but if they dont...they get raped more lol


lool

30

Re: Score: Your Opinion?

> God of Legends wrote:

> How about we add a button when cancelling a war declaration. One fam picks "Winner" and the other picks "Loser" and that adjusts score rating as well depending on their rank in size and NW.

Obviously fams may not want to click "loser" but if they dont...they get raped more lol


Decent idea, but I suggest we just use size as the winning metric and be done with it.

Obsessed is a word the lazy use to describe the dedicated.

31

Re: Score: Your Opinion?

i had posted long ago a formula muzh better and realistik that the one you're using for skore.

sadly old posts in ideas were lost

Re: Score: Your Opinion?

"nothing reflects how much better you were at conflict than your final planet count at the end of the round"

Chomp I almost agree with you.  The thing is, size is really just an indicator of acquisition.  Not all planet gains require the same level of skill.  For example:

Player A explores 15 planets.
Player B takes 10 planets from an empire with more NW.
Player C takes 10 planets from an empire with less NW.

By "size is everything" logic, Player A has performed the best.  I don't think that is true.

I think though that your point is valid one: the game is about conflict.  To that end, I think the score should be mostly reflective of conflict type scenarios.  So if conquering a planet is a good indicator of skill, then doing so will get you a lot of points.  Exploring on the other hand, not so much.

In the end, the families who conquer the most will likely still have the best scores.  What this means is that "top fams" will no longer be able to just sit comfortably at the end of the round and nw jump and beat down smaller fams and repeat.  Instead, smaller fams will have a chance to gain in the rankings by continuing their war efforts and even more so if they successfully attack larger families.

What you end up with is fighting to the very end.  Neither nw jumps nor farming for size will do much for anybody.  They will constantly be on the lookout for the best fight.  And if a top fam also has a huge score it means they earned it.

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Re: Score: Your Opinion?

and then what happens to that fam who has been number 1 for a long time? They get screwed over in the rankings because they beat fams smaller than them?

Solis - #7872

Re: Score: Your Opinion?

Not at all.  If they fought their way to the top then their score would reflect that and they'd have a secure spot.  However, if they farmed little guys all round and mass explored their score wouldn't be so strong.

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Re: Score: Your Opinion?

It would also mean that smaller families have a chance.  So instead of half the fam going inactive because there's no point, they might actually be able to climb in the ranks if they choose their targets wisely.

Atm small fams are screwed.  This would keep them interested.  If however, they still screw up or go inactive then obviously they are screwed anyway.  But if a small fam is active and performers well despite their size and nw, the score would reflect this.

You'd be able to tell who is actually fighting and succeeding.  Right now all you can tell is who is acquiring planets and building.

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Re: Score: Your Opinion?

I like pie, great idea, but I just know the top fams will just ask for more compensation or take more, seeing the general consensus is taking 10% max (I don't share this).

The top fam will just take more and ask for more compensation, resulting only in longer nap payment times. I wouldn't waste the time & effort on writing such a code/formula as long as the IC (war) limit is taking 50% of ones planets in 48h before pmode smile

On some bad, rotten, evil IC peeps I even (prolly more or less) purposely postponed pmode so the numbers adjust after 48h and I can take some more because the bar been set on the new 50% limit.

Don't hate the player, .... ... ....!!! =P

Immigrants make a difference
We are all immigrants
We all make a difference
How are we all immigrants?
- Our souls are not from here

Re: Score: Your Opinion?

i like where this is going. i would like to see the score reflect fleet loss vs fleet destroyed. also the current score system could work if the values were simply stored differently such that a deleted player does leave the score stays. but in reality that player should have earned that score and the family isn't really entitled to it anyways.

whatever the final formula ends up being i think you will always have people disregard its importance until you give it a real value. either by rewarding the winnings with titles, or a permanent score. this permanent score however should be only visible on the personal players history, because as silly as it is, you could eventually predect who has randomed in simply by thier score.....

now that actually makes me think of a really good idea, what if the random drafter actually worked based off of thier permanent score? making it hard if not impossible for the top 3 people say, be in the same family. as the game hopefully grows, we need to make sure experienced players are evenly placed to increase the chance new players will stay.

Re: Score: Your Opinion?

I like pie wrote:

Player A explores 15 planets.
Player B takes 10 planets from an empire with more NW.
Player C takes 10 planets from an empire with less NW.

By "size is everything" logic, Player A has performed the best.  I don't think that is true.

I disagree with this.

Yes, Player A has had the easiest route to more planets.  But at the end of the day, it's not just 'size' that matters (like you mentioned, I agree).  But to be able to be in that position to explore more than others, comes down to diplomacy, position, strategy etc.

It's a culmination of all of those that is a factor in it.  Player A has been allowed to do so, so he's played himself into that position.  You can't just say that because Player B has captured planets from a bigger fam, that he should win.

Yes, this game is about conflict.  But you can't have decent conflict without having the things I mentioned, plus things like a good Economy etc.  It's all part and parcel.

That's why size is usually the best indicator.

The only thing that needs to be curtailed somehow, are the fams that 'farm' for size victories.  Perhaps we should be looking at that.

Re: Score: Your Opinion?

http://www.youtube.com/watch?v=bS_ZcDaaduE

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: Score: Your Opinion?

I think you misunderstood my point Torq.  I'm not saying "because Player B has captured planets from a bigger fam, that he should win".  That's the exact opposite of what I'm saying, as that would just be shifting the winning metric around to something else.  That would be the same exact problem with a different face.

The point is, no single factor should determine the winner.  Not size, not smaller players attacking bigger players, not infra, etc.  It should be a combination of factors that each have had their value carefully weighted.

As you say, conflict includes diplomacy, position, strategy, etc.  That's what I'm getting at.  Conflict is not simply attacking nor is it adequately reflected by size.  As such, a measure of skill should be a measure of equally diverse factors.

IMO, that's what our focus should be: figuring out how "skill" is defined in this game and determining a score formula based on those definitions.  Only then can we have an accurate reflection of performance.

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Re: Score: Your Opinion?

"now that actually makes me think of a really good idea, what if the random drafter actually worked based off of thier permanent score? making it hard if not impossible for the top 3 people say, be in the same family. as the game hopefully grows, we need to make sure experienced players are evenly placed to increase the chance new players will stay"

this is a fantastic idea

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Re: Score: Your Opinion?

I like pie wrote:

I think you misunderstood my point Torq.  I'm not saying "because Player B has captured planets from a bigger fam, that he should win".  That's the exact opposite of what I'm saying, as that would just be shifting the winning metric around to something else.  That would be the same exact problem with a different face.

The point is, no single factor should determine the winner.  Not size, not smaller players attacking bigger players, not infra, etc.  It should be a combination of factors that each have had their value carefully weighted.

As you say, conflict includes diplomacy, position, strategy, etc.  That's what I'm getting at.  Conflict is not simply attacking nor is it adequately reflected by size.  As such, a measure of skill should be a measure of equally diverse factors.

IMO, that's what our focus should be: figuring out how "skill" is defined in this game and determining a score formula based on those definitions.  Only then can we have an accurate reflection of performance.

Yep agree.  But I didn't miss the point.  What I was eluding to though, is that right now, size does encapsulate the winning components of what is needed from a fam.  Barring the exception I mentioned (fams farming others for size).

The thing we have to realise though - in a game of conflict, where you're needed to attack others, is a game of possession and territory.  Size 'is' that metric.  It's a measure of dominance per se (so long as the farming and stuff is cut out).  We do however need another measure of skill/struggle/competence/whatever, which is what Score needs to be.  Size will always be a telling factor though.

Score doesn't need to replace Size.  We can have two equally weighted rankings.  As it is right now, we have a winner in different categories - no reason that needs to change.


twosidedeath wrote:

now that actually makes me think of a really good idea, what if the random drafter actually worked based off of thier permanent score? making it hard if not impossible for the top 3 people say, be in the same family. as the game hopefully grows, we need to make sure experienced players are evenly placed to increase the chance new players will stay.

^ Yep, nice idea here.  I love the idea of having a track record of points.  Obviously it wont affect Drafts, but using this to distribute skill for randoming (to an extent) could work really nicely.

Re: Score: Your Opinion?

By "missing the point" I mean that "because Player B has captured planets from a bigger fam, that he should win" is not what I meant.

I think really what this comes down to is a matter of reflecting round-long performance.  I agree that possession and territory is a reflection of dominance but I wouldn't say it is necessarily a reflection of skill.  For example, a family can do well for the first half of the round and just sit on their position for the rest of the round.  Yes of course they earned that, however a mid-ranked family who climbed their way to the near-top through repeated successful campaigns throughout the round can arguably be said to have performed better overall.

That's the big difference: size and nw are proof of *current* dominance yes, but that's just it: they are only "in the moment".  Score on the other hand could/should be cumulative.  If a family hypothetically does awesome throughout the entire round but toward the very end loses everything in a single war, NW and Size as a measure of their round-long performance both fail.  To me, basing rank on something so non-concrete as nw or size makes no sense.

Neither size nore nw by themselves are appropriate measures of performance.  Rather, they are measures of status.  Status may indicate skill, but only indirectly and only if with context.  A cumulative score on the other hand reflects this in itself as a single value.  If done correctly it's more efficient as a measure of total performance.

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Re: Score: Your Opinion?

Yep, except this is also what i'm talking about:

"however a mid-ranked family who climbed their way to the near-top through repeated successful campaigns throughout the round can arguably be said to have performed better overall."

It shouldn't be.  "Near-top" doesn't mean they performed better overall at all.  It means they might have more skill and have played well, and circumstances haven't allowed them to be Top.  So they should be recognised for that.  Not for 'winning' or performing better.  This isn't a primary school where the tendency is to eliminate winners and give awards to everyone for participation.  Ultimately, there are fams who sita bove them and who control more.

Similarly with:

" If a family hypothetically does awesome throughout the entire round but toward the very end loses everything in a single war, NW and Size as a measure of their round-long performance both fail."

We're saying the same thing here.  Score should reflect their efforts round long and people can appreciate that.  But ultimately, if they've lost the last war, and as a result another fam has taken over them, then they don't "win" either.


In conclusion though, I think we're both saying similar things.  Score needs to be tweaked to be more representative of round-long efforts and performance.  At the same time, different ranking criteria, is a reflection of different things.

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Re: Score: Your Opinion?

You guys can mentally circlejerk all you want, but size is what wins in this game. It doesn't matter how you get the planets, it matters how many you have when the round ends. When networth was the default ranking, players still based the winners on size. When score was the default ranking, players still based the winners on size. When networth was the default ranking again, players still based the winners on size. If you spend a bunch of time and energy changing the formula of score, players are still going to base the winner of the round on size.

Every round, the second placed fam makes the claim that they 'technically' won the round because they didn't do anything dishonorable or 'farm' anyone but in reality they lost because they have the second most planets.

This game is called imperial conflict for a reason, so those that are best at conflict are declared the winner. You say a big fam farming a small fam takes no skill, but doesn't it take skill/time/patience for the big fam to be in a position to get those 'easy' planets? If my family is ranked first, it is because we have sacrificed a lot of time and energy to get there, if we attack a smaller family I shouldn't feel bad about it. We would in that case merely be reaping the rewards for our dedication to the game. But that opens a whole new can of worms with all this 'honor' and 'stop the farming' nonsense that I see in the forums every day.

Obsessed is a word the lazy use to describe the dedicated.

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Re: Score: Your Opinion?

this is very interesting, I'll try to find out in my arzhieves the formula i proposed years ago.

also twosideath had a great idea, but I think you should open another thread for it, not this
Individual skoring, attazhed to every player akkount, is something similar to the 'reputation' value I proposed in honor forum, maybe both values kould be direktly related, bekause that's waht IK laks, somewhat rpg values so a player progress kan be seen thru numbers, and not only player history.

The skore for new players starts at 0, but what about vets?? is there a way to set their kurrent skore?? kan we get the info from their player history??  and what about those vets who have lost their old akkounts?? 
It kould be perfekt if we kan set a kurrent skore to all the aktive players nowadays, but I guess its gonna be a hard task hmm

Re: Score: Your Opinion?

Score can be added on to players per action and along formula lines. Something like score being taken from a family if a player leaves needs to be fixed and other issues that we might find. Other than that if we have a point system for the basic actions of the game we can help encourage and discourage types of game play as well as set up a personal score per player that goes beyond any particular round. This score can be added to for the player outside of rounds but be set to 0 at the start of a new round.

We may even be able to set up player stats that can be displayed for everyone to see so we can see how many points you gained during a round  three rounds back. We could see skill progression and it could even be used with the pool drafting idea that is currently being talked over in a different thread.

If we can add points to players for things like having more and more income. so the more you get your income up the more points you gain. this would encourage people to work more on their econ. I think attacking points should be more than econ to encourage families to go to war rather than sit on their econ and of course more points will be awarded for attacking families around your size and networth rather than a family significantly smaller.

Perhaps we can have 2 attack options for attacking to help let the game know what our attacking intentions are. if we are only doing runs and have no intention to take the planet we can check that so the game adds more points for a successful run rather than less points for a failed over all attack. to keep people from leaving that on all the time if you set it for a run attack but take the planet then you get no points. and if you select to take the planet and are successful then that would yield the most points.

the same type of thing would translate to defense as failed attacks with the intent to take the planet would yield more points to the defender for a successful defense. and so on.

these are just a few ways to add points based on actions taken within the game and rewarded differently based on difficulty and success. I'm sure there may be other ways to do something like this but it seems it could help give all families and players themselves something to work towards and all time of a round.

fourdb

Re: Score: Your Opinion?

The scoring by the way could also be integrated with achievements as well. and if we could also integrate personal player stat cards that would show your achievements and scores this along with pool drafting could all work together.

fourdb