As for the ideas themselves:
Alundra wrote:First thing is, a lot of fams plan before round starts, and obv some fams fill faster. So to make it so fams that fill slower have the chance to plan as much, make the map and rankings unveiwable until round starts. Wont completely stop planning so its good.
We actually discussed something similar to this to address the problem of people family hopping before the round starts. It's a rather disruptive issue, but we understand why players do it.
Our idea specifically was to split the pre-round phase into two: one for registration/filling up and the other for pre-start planning
For the first phase, everything is actually hidden. Rankings, map, fam page, even empire page. The players are all "blind" and all they know is that they have successfully joined the galaxy. Nobody sees anything until this phase ends. This prevents players from saying "this fam sucks there's nobody here" and leaving, which is devastating for newer players within those families who don't understand why people keep leaving. Plus, this also means that all the fams would actually fill up. Right now, what you end up having is a smaller family that has multiple people come and go. This would prevent that from happening.
If you want to draft in with a buddy, you would "double up" with them and the game would be smart enough to account for players coming in as pairs.
The second phase would be more like what the current pre-round phase is like. All at once the galaxy, map, family members, etc would be revealed to everybody. Players wouldn't be allowed to delete at this point. This would also be where the other draft feature "draft into fam number" could be used. Spots would be reserved for this.
This would solve the exact problem you describe, where smaller families are left in the dust because people keep leaving them for better prospects. At the same time, this would solve the problem for active players who don't want to be in a family with few players. On top of that it would allow all players the exact same amount of time to plan their BOR activities. If a family still sucks, they will still start badly. If a family is still good they will still be rewarded for their skill. This removes the "luck" that is currently involved.
Alundra wrote:the endu bid. At the start of round the players who are faster will always get the first bid in. Have a ticks delay, so everyone can put a bid on first tick and have a chance of getting early endu. This helps people using phones who just cqnt compete.
I'm more with Satanic Spawn on this one. This is more of a design problem that should be addressed via a mobile interface. Rushing to get to the market early is part of the BOR excitement imo. I'm not sure if we should curtail that.
Alundra wrote:Inactives. Auto delete inactives at the 48hr mark and transfer expos to fam leader.
This is a great idea. ATM inactives are deleted after 2 weeks. We should consider sooner for BOR given how crucial that time is.
Alundra wrote:Cores: make cores clearer, like auto select the most efficient core for each fam. This means inexperienced leaders can see more clearly how to defend themselves.
I had an idea similar to this for "core suggestions" that would highlight systems around your HS for any number of ticks away. This wouldn't effect any actual game functions, but would rather give everybody (not just new players) the ability to visualize the immediate area around their family for a given radius.
Alundra wrote:Fleet costs: make units slightly more expensive for larger fams, this doesnt stop small players in big fams doing mass jumps. But it means smaller fams can try to have a more even fleet to bigger fams, it also increases the use for the sentinel tag.
This is actually similar to what overbuild penalties do. I'm not against this concept entirely but we would have to do this in a way that doesn't just entirely screw the top fams. Satanic Spawn is right that this would effectively be punishing families for doing well. I like the intent of this but this idea specifically concerns me. We could probably try solve this issue with a more conservative approach.
Alundra wrote:Deletorz, make it so if u delete from a fam it takes 48hrs to re-random. Stops peeps from trying to get out of fams they feel are a bit poor. If u have A good reason for deleting u could just contact a mod to randomly place u again straight away
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This goes back to my first point, which would make this unnecessary.
Thanks for the ideas, it's very helpful to have player perspective on these matters.
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