Re: Give More End at Start
Long gone are the days we need to micromanage 10k gc and stuff and every 1 building mattered, and every 15 gc saved due to upkeep.
(I miss those days though).
Now people just want accelerated growth and to move on into the round. So question ....is there a particular reason why end is such a scarce resource? Or is it one of those things that was done 12 years ago....and has just never changed.
Also mixes up the dynamics a bit, allowing strategizers to start thinking about some new ways to start off the round.