Re: Orion Nebula: player input required!

Seeing as the current round seems to be going less than perfectly, we would like to ask those interested to provide some input on what characteristics you think would better fit a hardcore style of play. This will include:

- number of families

- number of players per family

- starting resources

- number of Defense Stations available

- lenght of the round

- number of sectors, systems and size of the map

- overall goal, if any


Please keep in mind this is meant to be a hardcore galaxy so no NAPs will be allowed.


Thx for your help!

2 (edited by Babe 25-Oct-2012 18:08:21)

Re: Orion Nebula: player input required!

- number of families = 50ish (depends on active players)

- number of players per family = 2

- starting resources = x10

- number of Defense Stations available = 0

- lenght of the round = last man standing or no fight

- number of sectors, systems and size of the map =  make expo pahse last 1 week ish  (all planets explored)

- overall goal, if any = kill or be killed ( or % of plants held)

Airwing

3 (edited by songaila 25-Oct-2012 18:18:00)

Re: Orion Nebula: player input required!

is  planet number  per system  changable ? [if not  maybe  make all systems as Families Homesystems,  and reserve 10 slots ]
10pl per   sys would solve alot,  bigger spreadout, less DS protection, more conflicts.

===========

- number of families = 100

- number of players per family = 1

- starting resources = x10

- number of Defense Stations available = 1

- lenght of the round = 1month or  last man standing

- number of sectors, systems and size of the map =  1 sector, dense systems, short travel times

- overall goal, if any = win size

4 (edited by paashaas 26-Oct-2012 10:52:52)

Re: Orion Nebula: player input required!

First off I want to say that I don't feel that the current round is messed up, on the contrary it's been the most fun round I've had in a long while. There are still 30 people playing the galaxy and only

Re: Orion Nebula: player input required!

- number of families = 50ish (depends on active players)

- number of players per family = 2

- starting resources = x10

- number of Defense Stations available = 0

- lenght of the round = last man standing or no fight

- number of sectors, systems and size of the map =  make expo pahse last 1 week ish  (all planets explored)

- overall goal, if any = kill or be killed ( or % of plants held)

- first week orso no attacks so ppol get shares so it shortens the round and way more conflict.

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: Orion Nebula: player input required!

i want market ! smile

Rchie

7 (edited by Render 25-Oct-2012 21:55:58)

Re: Orion Nebula: player input required!

- number of families -> 99

- number of players per family -> 1

- starting resources -> *20
- starting ezplos -> 0
- starting planets -> 10 randomly placed in the map (1 of them is randomly marked as Home System)

- number of Defense Stations available -> 1

- number of allies -> 2 to forms tri alliances. The alliances are permanent and remain secret til midround, this means, when 49 of the empires have been killed, all the alliances formed have to be shown up in forum (or mods place a list). Attacks between allies ARE NOT allowed (enforce it ingame!)

- no naps allowed

- no market

- lenght of the round --> no time limit

- number of sectors, systems and size of the map -> 1 sector, 150 systems, 60*60 map size

- attacks/ops delay -> 48h

- overall goal, if any --> the round ends when only 10 survivors remain, and tagpoints are awarded in that order depending on size (1 tagpoint for the 10th, 2 tagpoints for the 9th, ... 10 tagpoints for the 1st).
The alliance with higher size wins and are awarded with VIPs (appart from the tagpoints earned). In case of draw, alliance NW decides.

Re: Orion Nebula: player input required!

i like the idee render. only the vip is a bit much tongue

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: Orion Nebula: player input required!

- number of families : > 25 but < 100

- number of players per family : 1

- starting resources: should have about 3 times what we started with.
 
- number of Defense Stations available - no limit.  I like to see a diversity of game play styles.  If someone wants to play defensively and DS and laser-up every system and infra whore their way into late-stage of round, all the power to them.

- lengtt of the round - permanent.  Keep it 'open' even when there is a last man standing, and allow new joiners (see part on 'goal if any' below for more on this notion).  A new HC galaxy should be started every week, though, for those players who get killed off and / or those want to start fresh.   Also, allow a VIP player to play in any number of HC galaxies as they want at any given time, so there can be multiple HC galaxies.

- number of sectors, systems and size of the map: each galaxy should be sized according to the number of players actually play and are active.  Is it possible to have a sort of fog of war where the galaxy size is unknown until the number of active players is determined by mods and thus the size of the galaxy is then revealed accordingly?  This would be much better than currently estimating how many people will play weeks before and then set the size hoping it will be appropriate. I think this galaxy is WAY too small, btw.  My round was essentially ruined by my starting position crammed in with nowhere to explore early.

- overall goal, if any:  The goal should be for one player to end up controlling every planet in a galaxy, at which point the player gets assigned galactic tag. The player should hold and control that galaxy permanently, and keep generating income and res in that galaxy.  Then as players get their own galaxies after many HC rounds are started and finished, there starts intergalactic wars.  After this gets popular and more people join this game, you can start having HC rounds with families of many players in bigger family HC galaxies, and then galaxies which are then controlled by individual families and which become individual permanent families' home turfs, whereupon you start seeing intergalactic wars between families trying to invade each others' galaxies... and so on and so on...Yeah, you'll need more servers, but because you'll require VIP for players to play in as many galaxies as they want, you'll have the money to pay for it as well as enough money to pay for development.

And, yeah, we need market.

Re: Orion Nebula: player input required!

shockingly enough Xeno has a good idea going.

- number of families -- 50

- number of players per family -- 1

- starting resources -- 10x

- number of Defense Stations available -- unlimited

- lenght of the round -- last man standing

- number of sectors, systems and size of the map -- 1 (60x60)

- overall goal, if any -- own all planets

I really like the solo family idea b/c it is easier to be your own master rather then accompanying the timezones of multiple players. I pay for the fun not the stress.

Re: Orion Nebula: player input required!

Sometimes its not so much the individual setup options that makes a difference but a combination of them. For example, if you are going to have 10x starting res then 2 day attack delay is too small. A lot of people get killed on day 3-4 due to the more active people being able to afford enough bombers early. If you have 10x starting res then attack delay should be longer. If you want to have 2 day attack delay then starting res should be smaller.

The map was definitely better this round than the previous SS but it can still be improved. The distribution of systems was poor, with some HSs having 5 empty systems next to them and other HSs having 5 HSs next to them. There were too few systems for a 60x60 map. I suggest either increasing number of systems to try and achieve a better distribution or decreasing the map size to 40x40 while keeping the number of systems constant.

Tri alliance idea could be fun to try for 1 round.

3 to unlimited DS could be fun if DS can be made more easily killable. Something like you lose DS if you fall below 70% of owned planets in a system. And to compensate for this change, make DS cheaper by half. This might result in more DS being built and more DS being destroyed = addition of DS strategy to the game.

Also, remove score from the rankings. Its pointless in its current form and its honestly ridiculous its been up there for so long despite being useless.

Re: Orion Nebula: player input required!

I'm enjoying the curent round.  I know attacking is slow at the moment, but that's going to change.  The basic nature of this game is that you can't be attacking all the time.

Last man standing.  No matter how long it takes.  If your not willing to fight, then you just end up stuck in a useless galaxy for the rest of your life.  I think people would find a way to fight it out.

Re: Orion Nebula: player input required!

i have a bunch of different scenarios which i'll post when i have time to write them up....

get ready bitches!

Leap ahead

Re: Orion Nebula: player input required!

oh sh*t! watch out for RUNTs list.

Copy & paste in action

Re: Orion Nebula: player input required!

> Lone Tiger wrote:

> I'm enjoying the curent round.  I know attacking is slow at the moment, but that's going to change.  The basic nature of this game is that you can't be attacking all the time.

Last man standing.  No matter how long it takes.  If your not willing to fight, then you just end up stuck in a useless galaxy for the rest of your life.  I think people would find a way to fight it out.


Its statements like this that annoys me tongue like WTF are you talking about? Attacking is hard atm because of DS, but will get better? Makes no sense.. Are we gonna wait 2 months for the top guys to get 1k planets 1k% OB to be able to kill DSs?

LORD HELP OREGON

16 (edited by ]PW[ Forever 26-Oct-2012 09:18:45)

Re: Orion Nebula: player input required!

What a joke. There is nothing wrong with the round atm, 
we're changing it again because one person complains? 
Wtf are the Mods thinking?

~*✠ ]PW[ Forever ✠*~

Re: Orion Nebula: player input required!

"Are we gonna wait 2 months for the top guys to get 1k planets 1k% OB to be able to kill DSs?"

Yup. And in the meanwhile, start another HC SS gal.

Re: Orion Nebula: player input required!

Just get rid of the defence stations and all should be good!

19

Re: Orion Nebula: player input required!

lol Bohnanza get back to the game, you're being raided tongue

Re: Orion Nebula: player input required!

well Darth Vader, Noir has won many SS & HC rounds so he is more than qualified to voice his opinions.

i see people posting unlimited DSs. thats just stupid. a player like Noir will bank his way and then have tons of DSs which will make it impossible to attack him.

Re: Orion Nebula: player input required!

It's an input for ideas, not "let's let Noir do whatever he wants". Congratulations on having a small scope of vision.

I believe the setup for this round is fine, that the only reason to whine is because it's not EASY to kill of a person at the moment who's hiding all their planets behind 3 DS.

We are just asking input for the next round/future rounds. That's the whole point of varying up the settings for each round.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: Orion Nebula: player input required!

Noir for mod tbh.. Its time!

Re: Orion Nebula: player input required!

Arby the setup of the round has to correspond with the goal of the round. I was originally under the impression that the purpose of a HC round in Orion was that it would be swift with lots of fighting going on. Obviously i was wrong, mods had a different idea, and if that was the intention all along then I can only apologize for my "whining". I honestly do believe the current setup is bad, as it ensure that alot of people are killed very early, and then it stalls as people get portalled in their DS systems. This means you have 25ish empires sitting in a slowpaced galaxy for maybe 3 weeks, while the 75 people who got killed quickly has to wait for 4 weeks before a new round can be started.

For the future rounds i would sugest that we make a different kind of galaxy, a galaxy where there is fighting and offensive actions all around, a high pace place where you can duke things out, and that ends quickly and gives everyone a new chance quickly when a new round starts.

LORD HELP OREGON

Re: Orion Nebula: player input required!

We did not remove the attack button.

Kill the players before they can turtle up in their DS or once they do, remove them. Will it be easy? Simple? No. Is it impossible? No.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: Orion Nebula: player input required!

Am i supposed to kill 99 other players before they can get a portal? Seriously why are you so afraid of admitting that this setup might not be the best? I havent claimed you removed the attackbutton, but you have reduced the incentive for attacking to the point where you get a almost purely defensive galaxy.

LORD HELP OREGON