Re: Bring back the Conflict to Imperial Conflict
Why not change the score calculation so it's based on offensive actions? It's currently based on who can infra whore the best and who signs the most NAPs, which totally destroys the point of this game.
For example ops could award points based on effectivenes
Nuking - points based on the amount/worth of buildings destroyed
Electric storms / Hysteria - points based on the amount of people killed
Reduce food production - points based on the amount of food production reduced
etc..
Attacking / Defending - award points based on enemy fleet killed
Now here is where it gets interesting, you can divide the score of a family by the number of planets to give each planet a score value. When you take a planet from someone you also steal the score associated with it.
I think this idea will entice families to attack bigger families (more score to win) and signing NAPS with all your neighbours wont happen so fast either.
Obviously this should be worked out a bit more but this could be the game changer that everyone has been waiting for!