Re: Game is having a bad day

Remove this limit for hc galaxies please. Often have to open a massive number of systems or planets in hc galaxies in a very short period of time, and this can very well interfere with the outcome of a conflict if one party is limited in the speed they can launch attacks while the other isn't. Also you get locked out from opening any more systems/planets for a few seconds when this is triggered so its even worse when theres a real-time battle going on with shares etc.

If you can't remove it for security or technical reasons please at least consider lowering the frequency at which this is triggered.

Re: Game is having a bad day

It happens from pure server load.

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3 (edited by Jaguar 29-Aug-2012 04:19:03)

Re: Game is having a bad day

I don't think so.

From my understanding it is triggered when theres a lot of incoming requests from a single empire in a short period of time.

Re: Game is having a bad day

that's right, but it is a protection against server load issues.

i think removing the limit is dangerous, and would indeed affect all galaxies.  perhaps a better solution would be to change the way in which players interact with systems, so they don't have to do so many new page requests.

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Re: Game is having a bad day

Theres one thing that could possibly be done which will help a little bit without removing or lowering the limit.

As it stands now, when someone opens 100 planets in new tabs or windows, and 50 of them get the load msg, the URL of all the pages that were opened after the stress was triggered is changed to /load.php or /load.html

Make it so the URL stays the same as what was requested (but the stress msg still appears on the page). This will enable players to simply wait a while and then refresh the pages for which the stress msg appeared instead of having to find which 50 links didn't go through out of the 100 and open those particular ones all over again.

Re: Game is having a bad day

that's an interesting idea.

alternatively maybe that page can just display the attempted link as a clickable url.  so if you hit the limit you can just try to click it and when it's able, it will go through.

so the actual url remains load.php or load.html but it becomes a little more useful of a page

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Re: Game is having a bad day

> I like pie wrote:

> that's right, but it is a protection against server load issues.

i think removing the limit is dangerous, and would indeed affect all galaxies.  perhaps a better solution would be to change the way in which players interact with systems, so they don't have to do so many new page requests.



Currently to make an attack a player has to follow one of the following routes:
1) Open the system the target planet is in from map or sidebar
2) Open the target planet
3) Click attack link to open the units input form
4) Click attack button to finally launch the attack

or alternatively

1) Click attack on the sidebar and enter the target planet coords (AttackMain.php)
2) Click evaluate attack button to open the units input form
3) Click attack button to finally launch the attack


Maybe create a new form, (perhaps on AttackMain.php) which has a field for planet coords as well as fields for each type of unit you can send on an attack.
Then make it like the market page so you can have multiple such sets of input fields on the same AttackMain.php page. This would certainly help with the mass fleet sending.

This won't improve the scenario where people open many systems quickly to do core checks etc and run into the heavy stress msg, but at least it will make mass fleet sending a lot less frustrating.

Re: Game is having a bad day

we have a new server dont we?, yet the settings have not changed, atleast do a proper stress test to see the ammount of page request the server can handle.
when in a war and people cannot get to the page they want too, all they do is refresh refresh refresh, wich in the end wil keep strain on the server.

But it would be nice to actually get this page only when there is a strain on the server and not cuz the game wants to prevent one. its unlogicle to benifit one side over the other on requests when your playing a real life action war game.

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Re: Game is having a bad day

I don't think it's a good idea to be reactionary instead of preventative.  Server load problems can cause other problems which are potentially more dangerous and hard to track down, so showing the page only when there is "real" server load issues is not a good approach in my opinion.

That said, stress tests would be a good idea.  We'd have to find a good time to do them though, perhaps in between rounds.  For the time being though, I think the problem is really that players have to open 50+ tabs to do their attacks.  I think a more proper solution would be to figure out a better design for this process.

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Re: Game is having a bad day

if we got a proper server, it should be able to handle a several hundreds of request per second. since the ic community issnt such a big deal annymore. u would say this shouldnt be the issue.
is it personal hosted? or at a proper hosting company? what kind of connection is it using?

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Re: Game is having a bad day

i dunno.  those are all details that stefan handles so i don't know the specifics.  what i do know, is that a single person making 50 simultaneous requests is a problem.  that means the process around attacking is designed in a broken way.

removing the limit would be putting a band-aid on the problem, instead of fixing the root cause

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Re: Game is having a bad day

its kinda important information to know for devvers so lets find out!
and i agree with u on that fix the problem instaid of a bandaid, sql optimisation wil help u alot aswell, considering of what ive seen so far regarding some querys.

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Re: Game is having a bad day

i don't have any influence over server configuration, so even if i did know those details it wouldn't change much of what i can do =P

but stress testing is still a good idea.  i'll add it to my list to see what kind of performance monitoring tools i can set up

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14 (edited by The Yell 29-Aug-2012 20:48:56)

Re: Game is having a bad day

find out if its one of them servers that will still work after you shoot a bullet through it

my friend builds those

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