> I like pie wrote:
> that's right, but it is a protection against server load issues.
i think removing the limit is dangerous, and would indeed affect all galaxies. perhaps a better solution would be to change the way in which players interact with systems, so they don't have to do so many new page requests.
Currently to make an attack a player has to follow one of the following routes:
1) Open the system the target planet is in from map or sidebar
2) Open the target planet
3) Click attack link to open the units input form
4) Click attack button to finally launch the attack
or alternatively
1) Click attack on the sidebar and enter the target planet coords (AttackMain.php)
2) Click evaluate attack button to open the units input form
3) Click attack button to finally launch the attack
Maybe create a new form, (perhaps on AttackMain.php) which has a field for planet coords as well as fields for each type of unit you can send on an attack.
Then make it like the market page so you can have multiple such sets of input fields on the same AttackMain.php page. This would certainly help with the mass fleet sending.
This won't improve the scenario where people open many systems quickly to do core checks etc and run into the heavy stress msg, but at least it will make mass fleet sending a lot less frustrating.