Re: New attacking style!

So I know this has been taken up before. But having to portal up in a unfriendly place shouldent be the only way to kill a fam. How about making it so that the Fleet admiral tag or everyone. Can Station fleets at one planet and use that as a base to attack from. Would make things alot diffrent than it is today.

Re: New attacking style!

The shared portal is the most common.

Maybe we also have an "attacker platform" that can be purchased like a DS, and all attackers in a fam can use it like a floating portal?

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: New attacking style!

this is interesting, but i think some details need to be worked out in terms of the reasoning behind why this works.  as it is (it's been awhile, so correct me if i'm wrong) you can only send fleets from portalled planets.

this would require the ability to command fleets that have already been sent out and fleets that are on stationed but unportalled planets, which i think could be a very good thing.  perhaps we also need a new option to "send fleet to planet" for friendly empires where multiple people can send fleets to a single "base" planet not only as a launching point as you describe but also perhaps for defensive backup

i like this idea.  are there any downsides or potential for abuse that we need to account for?

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Re: New attacking style!

oooh i like that arby.   investing in something like that would mean that players can opt to use that, but at the risk of being out of luck if an enemy family destroys or disables it.  it'd be up for each player to weigh the cost of forgoing portals to use this instead.  could be very risky, but also a good alternative to portals when fighting in a pinch.

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Re: New attacking style!

well if you increase the fam NW to 50% to require to attack. That would go very well with this. It's really needed . The attacking way atm is very old and very boring. Maybe add some diffrent in how much units losts aswell. Like max varies from 7-15% ground.

Re: New attacking style!

yeah killas i see that too.   what's a good way to negate that?   nw restrictions?  extremely high cost for both the "host" empire and the sender?  there's got to be some way to make this balanced

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Re: New attacking style!

hmmm per fam limit nw is interesting

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Re: New attacking style!

Try stay inside the box of reality.

Re: New attacking style!

I really like the idea that its more fam based then player based.

Re: New attacking style!

Seeing as no one responded to this I will bump it again. How about making attacking more random. Like random units lost on max. Like from ( 7-15% or 10-15% ) this way it will be harder to predict raids and such. More fun and abit more realistic.

Re: New attacking style!

You could rename the game "ectroverse" at the same time as implementing Stan's idea.

Re: New attacking style!

I have always wonders why my stationed fleets can't be moved from point to point. They always retreat to the nearest portal (instant) with no portal in the system. BUT then they have to fly all the way again, even it was only 1 tick from its original stationed base.

Another thing i wonder about  is why a fam with empires that work togheter can't use each other's portals. don't my troops trust my fam members tech or something ?

I could take that is has a logistic cost (in gc and materials ) to use a fam members portal or stationed base.

Also if you could move fleets from stationed base to base, maybe it should have a maxiimum size fleet that can orbit a planet. Or maybe a penalty to the production of a planet, or even a cost with increasing fleet size stationed to keep the planet capable in upkeeping the fleet orbiting it.

Would make things very different though if you had fleets that had an actual location in galaxy. Don't know if that would be supported by a player base who is used to having a main fleet that can be sent out 50 ticks and can be called back to home even when it is 25 ticks away already.

just trying to tell that realism isn't really something that matters in ic atm.

like the variable loss in units idea in attacking and defending

What's money? A man is a success if he gets up in the morning and goes to bed at night and in between does what he wants to do.

Re: New attacking style!

> Selur Ku wrote:

> You could rename the game "ectroverse" at the same time as implementing Stan's idea.

Instead of acting like a little girl. You could come with constructive criticism.

14 (edited by Render 28-Aug-2012 00:51:12)

Re: New attacking style!

This idea is not new, I think Xeno brought it 2 years ago and he called them "carriers", they were exactly that, carriers. You loaded them with units and you move them across the gal like a DS does, so when you want to hit an enemy system you dont need a portal there, you just have to wait your carrier arrives.

Example --> you load a carrier with 25k figs 8k bombers 2k transports and 100k droids, and you move it to raid an enemy banker who has a lot of planets in a system, once it arrives you use the amount you need for each planet. The fleets stationed in every planet you take cannot go back to the carrier, if you recall them it's to the main fleet. And when you want your carrier come back to the main fleet you have to move it to your closer portal. I can't remember if the launching platform for the carriers was only allowed to be HP or any other portal

Then the idea got complicated like always happens, new ops for agents to detect & destroy a carrier in a system, a some other things I can't remember, and the thread died.

Now if you're talking about a mobile portal thats a big big NO, it would destroy all the game basic principles.