Re: Changes to Sentinal - Max limit

Theres a situation in MW where a family is using sentinel to bash a smaller family, attacking bankers below 35% of his networth.

This wasn't the intention of the rule, so i suggest a cap of 100k networth.

While this won't be perfect, i think its reasonable restriction. So anyone over 100k networth, but below 35% of a target shouldn't be able to be attacked with sentinel.

It'll be up to the big families to have someone able to clear above 100k, which is around what, 320k networth? Which is a reasonable enough networth to have an attacker be able to drop to...

Re: Changes to Sentinal - Max limit

This discussion is happening currently in our forums, but we are interested in hearing other alternatives to the fix above if anyone has one smile

A change will be coming for that tag some time soon due to the (ab)use of it.

"I lie down next to an angel, fall asleep and fly with the demons"
I once prayed to god for some planets, but quickly found out he didnt work that way

Re: Changes to Sentinal - Max limit

How about if it's within xx ticks from the families home sys they can attack.. otherwise, sorry!

Re: Changes to Sentinal - Max limit

> Zidi wrote:

> Theres a situation in MW where a family is using sentinel to bash a smaller family, attacking bankers below 35% of his networth.

This wasn't the intention of the rule, so i suggest a cap of 100k networth.

While this won't be perfect, i think its reasonable restriction. So anyone over 100k networth, but below 35% of a target shouldn't be able to be attacked with sentinel.

It'll be up to the big families to have someone able to clear above 100k, which is around what, 320k networth? Which is a reasonable enough networth to have an attacker be able to drop to...


I myself don't agree with the 100k nw cap.  I do agree within xx ticks of home system (keep someone from portalling in core) and I also believe it should be a minimum of 18 ticks once someone is granted sentinel.  This would keep larger fams from abusing, as welll as the allowance to clear smaller fams and or enemies.  This would make families make the decision rather than just say "who's online, it's only 6 ticks"

Re: Changes to Sentinal - Max limit

Please share the details of how exactly its being abused. IIRC sentinal gives a negative attack bonus modifier.. so unless the smaller family's planets are defenseless it should be pretty difficult for the sentinal wearer to take them.

Re: Changes to Sentinal - Max limit

Jaguar
A 2mil networth attacker against a 400k networth banker in his own core. Even with -50% attack, how does that help?

I'm against within the certain ticks of home system. The idea of the tag was also to stop another big fam exploring in another big fams core without being able to clear them. My fams core is currently at least 30 ticks out from our home system, and a certain tick away from home system in no-way stops that initial abuse.

7 (edited by Jaguar 24-Aug-2012 08:43:15)

Re: Changes to Sentinal - Max limit

Bankers are always going to lose planets to attackers in instant shares, NW has nothing to do with it. I'm guessing since the planets are being blown, the sentinal is exploring them right after. Why can't the small family attackers retake? thereby denying any profit to the bigger fam. How is the sentinal clearing the small family attackers? Also, the sentinal should run out of eships after a few planets so they shouldnt really be able to 'farm' the small fam.

Edit: Keep in mind, the sentinal is losing a large amount of units per attack if the banker has any kind of defence. If the big fam gain nothing out of it, why would they carry on.. ?

Re: Changes to Sentinal - Max limit

Players with sentinel tags at the moment are using it to attack a fam below the safety net (40%) and getting the odd person send retakes to bring the whole fam out of protection.

Also,  there have been cases of sentinels raiding bankers. An attackers fleet @ -50% vs a bankers fleet at -30% isnt that big of a difference, the sheer size of an attackers ground is usually enough to break 20 odd ports every wave... Of course, if the attacker stations on the newly explored planets, his defense % isnt modified so its harder for the smaller fam to retake those...

"I lie down next to an angel, fall asleep and fly with the demons"
I once prayed to god for some planets, but quickly found out he didnt work that way

9 (edited by xeno syndicated 24-Aug-2012 16:57:11)

Re: Changes to Sentinal - Max limit

Have another tag, the opposite of the sentinel tag, which would allow a player to attack another player with sentinel tag with a 50% attack bonus bu only sentinels who have attacked them within 48 hours.  It  should be a tag many players in a fam can hold, not just one.  And if you use sentinel tag, you can't remove it for 48 hours since last attack.

Re: Changes to Sentinal - Max limit

Wait - need to think this through a bit more...

11 (edited by xeno syndicated 24-Aug-2012 17:44:39)

Re: Changes to Sentinal - Max limit

K... got it (it isn't a tag)  It is simply a bonus they get after being attacked by a Sentinel of another fam:

Message on HQ would read:

A family member has recently been attacked by a Sentinel, al your family members have now received a 50% attack and defense bonus against Sentinels for the next 48 hours.

ALL players in that fam get a + 50% attack bonus (also while defending) against Sentinels.  Regular bonuses apply when they attack or defend against any other player not marked Sentinel.  T

The Guardian blessing expires 48 hours after being attacked by a Sentinel.  This bonus resets each time any family member is attacked by a Sentinel.

Re: Changes to Sentinal - Max limit

Sounds to me that the problem lies within the fact that any retake done by small fam breaks their protection. If they don't retake.. big fam can blow up some planets at the cost of losing excessive units due to -50 attack and thats about it.

13 (edited by xeno syndicated 24-Aug-2012 19:05:59)

Re: Changes to Sentinal - Max limit

Make the 40% NW rule apply to only players who are attacked / attack, not the whole fam.  For instance, if an attacker from a small networth fam attacks a banker in a fam of more than 40% higher NW, only that banker of that higher networth family can retaliate, AND can retaliate ONLY against the player that attacked them. The rest of the high networth fam cannot retaliate, and the rest of the low NW fam don't have to fear of reprisals simply because one of their members wanted to clear a member of a high NW fam from their core.  The high networth fam can still use the sentinel tag, of course, to clear low NW players from theirs.

As it is, the Sentinel and fam NW rule actually provides big fams a further advantage, not the small fams that these changes were meant to help.

A small should be able to clear a high NW player from their core, too... and if the Sentinel tag is going to be used against the small fam, it better be for ethe purposes of clearing the small NW player from a big fam's core...

Re: Changes to Sentinal - Max limit

I think you are all using the example in MW. In this case I think the tag is working as it should. I've talked at length with a few guys from 46. You have a clear case of one small family trying to get into the core of a larger one hiding behind the 35% rule, with the intent of trying to hurt the bigger family. The smaller family then did some attacks but failed, and are now paying the price. Maybe it's a bit overboard but that's hard to say and is based on opinion of what people think is right and wrong. It's still a very shady move by the lower family and they deserve everything they are getting.

"The market is like a.....game within a game Teddy"

Re: Changes to Sentinal - Max limit

> Virgo Legend wrote:

> I think you are all using the example in MW. In this case I think the tag is working as it should. I've talked at length with a few guys from 46. You have a clear case of one small family trying to get into the core of a larger one hiding behind the 35% rule, with the intent of trying to hurt the bigger family. The smaller family then did some attacks but failed, and are now paying the price. Maybe it's a bit overboard but that's hard to say and is based on opinion of what people think is right and wrong. It's still a very shady move by the lower family and they deserve everything they are getting.


I completely disagree.  The reason people play video games is to escape the unjust system that pervades in the real world, whereby there is no opportunity for anyone to succeed in life based solely on their skill and effort.  We indoctrinate ourselves otherwise, but deep down everyone knows that your success in the real world depends almost entirely on the hand you are dealt at birth: what country you happen to be born in, what social status, what wealth / income class your parents were born into.  For this determines what schools you'll go to, and what job opportunities you would have after school. Nobody born in a lower-class urban-slum neighborhood suffering from systemic crime, rampant drug and alcohol abuse, domestic violence, pollution, etc. in an under-developed country is going to Harvard, even if they are a prodigious child genius, BECAUSE they are forced by their parents and local gangsters to beg in the streets from the age of 4 instead of going to school, the quality of which probably wouldn't result in any better an education anyway.  People play video games do so to escape this inherently unjust real world and live in a better world, one which IS fair: a world in which no matter what hand you are dealt with you DO have a chance to end up #1 based on solely your own skill and effort.   

The inherently unfair gaming environment = epic FAIL.  And this constant, ridiculous amounts of randoming is a symptom of inherrently unjustice gaming environment. Defeating the entire purpose of randomizing fams, the good players, who all tend to know each other, coagulate by re-randoming, re-randoming, re-randoming.  The effect of this is a fatal imbalance right from the start of any round, one that sets the course of the round: the cards that are dealt at the birth of that fam which predestine that fam's outcome. Every PVC writer knows this.  Not only does this result in some fams being stacked with good players, but the fams that are not stacked with good players (those that are already now weakened)  end having to spend precious start resources jumping fleet to kill off inactives.  They are plagued by inactives for many weeks if not years into a round.

This botched state of affairs is not what players come here for.  They come here expecting the game to be set up to be fair: one which is not like the unfair real world.  Why would they come here then?  Yet the game you've created duplicates the injustice inherent in the real world.  AND, moreover, your paradigm seems to justify this state of affairs by thinking, well, "Who said life was fair?  This is reality.  Deal with it."  Anyone who thinkings this way about THIS game, just doesn't get it.  This paradigm is not acceptable in any online GAME, any game at all.  The definition of a game is to create an ideal set of circumstances where it is fair for EVERYONE to pursue their success based SOLELY on their skill and effort.  Currently, this is NOT what IC is.

Re: Changes to Sentinal - Max limit

Could race attack bonuses be considered a possible modifier in determining whether a Sentinel can attack the player?

Specifically, if you're a sentinel attacking a player, and that player's race has less than 0% attack bonus, you get a message stating "The Galactic Overseers consider that empire a non-combatant.  Until they begin hostile actions against us, our Sentinel may not attack them." (this gets revoked once the 0% player attacks the family).  But if the player's race has a positive attack bonus, combat proceeds as normal.

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Re: Changes to Sentinal - Max limit

hmm that sounds like a good solution Zarf!

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Colorado: 447 blow jobs.
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Re: Changes to Sentinal - Max limit

Never claim that a person who doesn't actually play the game has nothing useful to contribute!  ^_^

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

Re: Changes to Sentinal - Max limit

Indeed! wink

*high-fives Zarfeh*

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Re: Changes to Sentinal - Max limit

> Virgo Legend wrote:

> I think you are all using the example in MW. In this case I think the tag is working as it should. I've talked at length with a few guys from 46. You have a clear case of one small family trying to get into the core of a larger one hiding behind the 35% rule, with the intent of trying to hurt the bigger family. The smaller family then did some attacks but failed, and are now paying the price. Maybe it's a bit overboard but that's hard to say and is based on opinion of what people think is right and wrong. It's still a very shady move by the lower family and they deserve everything they are getting.


Hmmm...  you have your info completely wrong.  46 was at war at the time 56 cancelled.  By time war tick hit 46 was below 35% of 56 nw.  56 then used 2mil nw attacker "sentinel" in 46 systems blowing planets and then took a couple to keep to be able to provoke strike back allowing 56 to rape 46, which happened

There only player in their area was me...  and he wasn't clearing me, but hitting a 400k nw banker and 200k partax

21 (edited by xeno syndicated 24-Aug-2012 20:38:14)

Re: Changes to Sentinal - Max limit

I have seen attempts at trying to rectify this situation but these have been ineffective, just like in the real world.  For just like in the real world, there two camps of those who yield power in IC.  Just like in the real world, the first camp include those who deny there is any imbalance inherent in the status quo, either because they are unaware benefactors of the profits derived from the imbalance inherent of the status quo or because they profit by the effects of the imbalance and want to maintain the imbalance for their continued profit.  In the second camp are those who recognise the imbalance and seek to remedy it either because they are really smart or because they are made aware of the imbalance due to having suffered the injustice effectuated by the imbalance.

Now, because there is usually a mix of these two camps in power, any consensus between these two groups is doomed to be an ineffective.  They are either compromised 'technofix' solutions, which on the surface seem to solve the problem but ultimately do not provide for much if any rebalancing, or they are solutions which are only agreed to by those in camp 1 because they have discovered ways they can effect further IMbalance to their benefit by the proposed solutions.  The simple fact of the matter is that no one in camp 1 is going to agree with any solution that will diminish the advantages they have enjoyed at the expense of those disadvantaged.

We have seen such technofix solutions: the 35% or 40% fam NW rule' the Sentinels - these larger fams have STILL found a way to profit from at the expense of those whom these measures were supposedly meant to provide an advantage towards balance. 

IMHO, the process of 'progress' towards a fair and balanced system is only possible when those who traditionally profit by the imbalance of the system are disqualified from creating / implementing the solution to rebalance it.

The only other alternative is revolution.

Hence,

~~!~! Piranhas~~!~!

22 (edited by InSaNe 24-Aug-2012 20:51:54)

Re: Changes to Sentinal - Max limit

i think its quite simple, if a player in a family under the 40% protection breaks protection on a bigger family, the smaller family go back under protection after 24 hours as long as no other ops or attacks are made by said smaller family.

This gives the larger family only 24 hours to retaliate, which i think is an adequete time period for a sentinal to teach said smaller family a lesson, without the smaller family getting farmed.

Please bear in mind if a player in the smaller family is attacking bigger families just to get hes smaller family into trouble, there is the "rogue" tag smile

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Re: Changes to Sentinal - Max limit

Hmmm...  you have your info completely wrong.  46 was at war at the time 56 cancelled.  By time war tick hit 46 was below 35% of 56 nw.  56 then used 2mil nw attacker "sentinel" in 46 systems blowing planets and then took a couple to keep to be able to provoke strike back allowing 56 to rape 46, which happened

There only player in their area was me...  and he wasn't clearing me, but hitting a 400k nw banker and 200k partax


I've talked to 2 of your family members who said there was a plan laid out to explore in 56's core and then try to attack them, but the plan went bad and you guys are getting nailed.

"The market is like a.....game within a game Teddy"

24 (edited by xeno syndicated 24-Aug-2012 21:41:55)

Re: Changes to Sentinal - Max limit

Typical moderator of fatso farming fam justifying activity that ruins the game.  Tag points should be deducted and f-mod status cancelled.  Virgo Legend (and all other mods of corrupt fatso-farmer fams) should be the last person to have any opportunity to provide input into remedying the problem.

25

Re: Changes to Sentinal - Max limit

sentinel tag shoulda never been created, I blamed it when it happend and felt sorry for PS efforts in doing it, when I explained a lot of times how to use the 'rogue' tag for this purposes, simple and efficient.

But no, people tends to design complicated stuff to solve a minor problem, and then the problem gets bigger when the big stuff is abused  (this example)