> Virgo Legend wrote:
> I think you are all using the example in MW. In this case I think the tag is working as it should. I've talked at length with a few guys from 46. You have a clear case of one small family trying to get into the core of a larger one hiding behind the 35% rule, with the intent of trying to hurt the bigger family. The smaller family then did some attacks but failed, and are now paying the price. Maybe it's a bit overboard but that's hard to say and is based on opinion of what people think is right and wrong. It's still a very shady move by the lower family and they deserve everything they are getting.
I completely disagree. The reason people play video games is to escape the unjust system that pervades in the real world, whereby there is no opportunity for anyone to succeed in life based solely on their skill and effort. We indoctrinate ourselves otherwise, but deep down everyone knows that your success in the real world depends almost entirely on the hand you are dealt at birth: what country you happen to be born in, what social status, what wealth / income class your parents were born into. For this determines what schools you'll go to, and what job opportunities you would have after school. Nobody born in a lower-class urban-slum neighborhood suffering from systemic crime, rampant drug and alcohol abuse, domestic violence, pollution, etc. in an under-developed country is going to Harvard, even if they are a prodigious child genius, BECAUSE they are forced by their parents and local gangsters to beg in the streets from the age of 4 instead of going to school, the quality of which probably wouldn't result in any better an education anyway. People play video games do so to escape this inherently unjust real world and live in a better world, one which IS fair: a world in which no matter what hand you are dealt with you DO have a chance to end up #1 based on solely your own skill and effort.
The inherently unfair gaming environment = epic FAIL. And this constant, ridiculous amounts of randoming is a symptom of inherrently unjustice gaming environment. Defeating the entire purpose of randomizing fams, the good players, who all tend to know each other, coagulate by re-randoming, re-randoming, re-randoming. The effect of this is a fatal imbalance right from the start of any round, one that sets the course of the round: the cards that are dealt at the birth of that fam which predestine that fam's outcome. Every PVC writer knows this. Not only does this result in some fams being stacked with good players, but the fams that are not stacked with good players (those that are already now weakened) end having to spend precious start resources jumping fleet to kill off inactives. They are plagued by inactives for many weeks if not years into a round.
This botched state of affairs is not what players come here for. They come here expecting the game to be set up to be fair: one which is not like the unfair real world. Why would they come here then? Yet the game you've created duplicates the injustice inherent in the real world. AND, moreover, your paradigm seems to justify this state of affairs by thinking, well, "Who said life was fair? This is reality. Deal with it." Anyone who thinkings this way about THIS game, just doesn't get it. This paradigm is not acceptable in any online GAME, any game at all. The definition of a game is to create an ideal set of circumstances where it is fair for EVERYONE to pursue their success based SOLELY on their skill and effort. Currently, this is NOT what IC is.