Re: A true honour code

It may be wise to write up a honour code first, and you can see if you can implement game features around them later.
I will list a couple of rules. Feel free to discuss them if you agree/disagree with them. You can bring up a new rule if you think it should be in the code too (i'll add it to my first post).
Percentages/time periods/planet amounts need to be discussed.

- You do not war/raid/op during exploration phase ( this will require explo to end after 2 weeks of round or so)

- You do not farm small families. If a family is significantly smaller than you, you do not war them, you do not raid them. Sure, you can take an occasional planet, you can clear them from your systems, and MAYBE you can clear a system you share with them. But you do not actively look for their planets and farm them.

- You do not demand planets for a NAP, you take what you think is a fair amount (fair amount will be discussed later) and you NAP, in theory someone could offer planets for a NAP, but you do not demand.

- You will not make Perm-NAPS without having had a proper war with the NAPPED family.

- You honour NAP and other deals unconditionally. You (your family) agreed to the deal, so you stick to it.

- You do not take over x% (to be discussed) of a families planets. Your enemy is playing this game too, don't ruin their fun by terminating them completely.

NEE NAW NEE NAW

Primo

Re: A true honour code

thanks, that is very helpful, you are a born debater.
never had constructive feedback like this before.

NEE NAW NEE NAW

Primo

Re: A true honour code

Haters will be haters

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4

Re: A true honour code

> Mission wrote:

> 1) no
4) no
6) no


points arent numbered noob

Re: A true honour code

- You do not war/raid/op during exploration phase ( this will require explo to end after 2 weeks of round or so)

NO thats pathetic, imperialinfra!!!! this is imperialconflict, Farmville is that way >>>>>>>>>>>>> facebook.com

- You do not farm small families. If a family is significantly smaller than you, you do not war them, you do not raid them. Sure, you can take an occasional planet, you can clear them from your systems, and MAYBE you can clear a system you share with them. But you do not actively look for their planets and farm them.


?Maybe, but it needs to be definitive then how you put it, i mean is a small fam hits you then ur more then welcome to raid them ect.


- You do not demand planets for a NAP, you take what you think is a fair amount (fair amount will be discussed later) and you NAP, in theory someone could offer planets for a NAP, but you do not demand.

NO - comp planets have to exist, u cant just take what u want kill a fams infra and expect everything to be OK.



- You will not make Perm-NAPS without having had a proper war with the NAPPED family.

LOL another No. what if the family is a small fam and u wanna give em a free pnap? ur idea here is flawed.



- You honour NAP and other deals unconditionally. You (your family) agreed to the deal, so you stick to it.

Agreed.


- You do not take over x% (to be discussed) of a families planets. Your enemy is playing this game too, don't ruin their fun by terminating them completely.

Agreed.

6 (edited by RisingDown 06-Aug-2012 13:24:57)

Re: A true honour code

> [TI] Primo wrote:

>
- You do not war/raid/op during exploration phase ( this will require explo to end after 2 weeks of round or so)

I would advocate not an absolute number of days/weeks, but rather a relative one, such as a % of  the amount of days in a round. In a galaxy such as mw, 2 weeks without wars/raids might be feasible as families are (compared to PW) far apart, have tons of systems to spread to, and the round is long (2 months). However, in a 6 week round, 2 weeks will quickly cover 33.3333...% of your round in which you are not allowed to war, raid or op. That'd be ridiculous.
Also, the notion that you are not allowed to do any ops during this period of time needs to be specified more as well. Of course self ops like SA and NF should not be affected (otherwise, for examplle, custom races with SA will be less evenly pitted against revalons as SA is one of their major advantages throughout the round). Ops such as pi/ip/infil/sot should not be affected either, as otherwise you'd just be clearing spread blindly leading to possible huge losses on bombers. CPFF's, Sabs, and DU's are very nice ops to help clear planets without having to jump loads of fleet during the early round, which should be considered keeping as well. I'd advocate only preventing the heaviest of heavy ops, such as nukes and hypnos, and possibly estorms, and OH's.


- You do not farm small families. If a family is significantly smaller than you, you do not war them, you do not raid them. Sure, you can take an occasional planet, you can clear them from your systems, and MAYBE you can clear a system you share with them. But you do not actively look for their planets and farm them.

I agree with Lee, you'd need to set up a specific borderline, perhaps a % of NW or planets, or a combination, under which you are not allowed to attack  on a grand scale by honor.


- You do not demand planets for a NAP, you take what you think is a fair amount (fair amount will be discussed later) and you NAP, in theory someone could offer planets for a NAP, but you do not demand.

Agree with Lee here. As long as you keep the planet demands resonable (so that the total of planets you've taken at the very least definitely does not cross the % talked about in your last point), you should still be able to demand planets, as this can save infra and time for both families and keep the losing fam in a competing position rather than ruining them through infralosses.


- You will not make Perm-NAPS without having had a proper war with the NAPPED family.

What about a family who's HS is 3 ticks from yours? That would be one hell of a messy war come cancellation time, ruining both fams.


- You honour NAP and other deals unconditionally. You (your family) agreed to the deal, so you stick to it.

Of course.


- You do not take over x% (to be discussed) of a families planets. Your enemy is playing this game too, don't ruin their fun by terminating them completely.

Of course, I always aim to maintain 15% of planets, unless I feel that the other fam has treated me dishonorably or negatively in any way, then I may go up to 30% (essentially ruining a fam's competing chances). There should still remain some leeway to ruin fams that beg to be ruined.

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.

Re: A true honour code

Quick note on farming versus giving planets for naps.


Small fams usually get raided because they were not to small when first raided, would for sure refuse a planet payment nap, and offer a danger or advantage.

When a raid happens the small fam gets the nap the future big fam wanted, they become less attractive to other big fams, and life should go on.

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Re: A true honour code

Lee, there is no need to Pnap a small family if you don't intend to attack them anyway, see my 2nd point.
The incredibly close families is a fair point by RD, however in theory an 48 hour nap would do the same, as neither party would be gaining in cancelling it, it won't get cancelled.
Just because its an 48 hour nap, doesn't mean it HAS to be cancelled.

As for no wars/raids/ops in explo, this is not farmville, no. But better infra makes for better wars, and more competition. You just have to make sure explo doesn't last as long as it does now. So smaller galaxies.

more later.

NEE NAW NEE NAW

Primo

Re: A true honour code

some small fams constantly hit ur spread, in turn that atrracts them attention ofc they would want a pnap.

like theres 50 million ways that a small fam would want a pnap for, ur idea barley covered a few.


as for the 2 week explo thing, its been done before and it failed

cant remember where, it was a while ago though, think it was KOTH and it was complained about alot

the fact u could just explore all over fams and when protections ends = death

its stupid, u couldnt implement it properly, theres no way attacks would be allowed on spreads whilst that was in effect and coding it so u could only take spread isnt possible.

Re: A true honour code

i never said you couldn't clear some planets, there's a difference between that and a full out raid/war/nuking/killing pop

NEE NAW NEE NAW

Primo

Re: A true honour code

Sounds like ImperialSexfest.... I think MasterMike got the rights on that one.

Everything bad in the economy is now Obama's fault. Every job lost, all the debt, all the lost retirement funds. All Obama. Are you happy now? We all get to blame Obama!
Kemp currently not being responded to until he makes CONCISE posts.
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Re: A true honour code

Lee, your the imperial farmer. 

Primo,  there was an old code of honour,  perhaps we can locate it and make adjustments?

These codes need to be enforced as we have too many players who just disrespect every ounce of honour in this game.

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: A true honour code

I dont think locating the old code will be easy, with the change of forums and all, not too many players left from back then either.

And yes, they need to be enforced, one way or another.

NEE NAW NEE NAW

Primo

Re: A true honour code

It is easy to get old honor code back... way back machine.


The problem is it was badly written and kept losing portions. 50% NW rule.... gone... 50% planets... replaced with pmode....  etc.

Everything bad in the economy is now Obama's fault. Every job lost, all the debt, all the lost retirement funds. All Obama. Are you happy now? We all get to blame Obama!
Kemp currently not being responded to until he makes CONCISE posts.
Avogardo and Noir ignored by me for life so people know why I do not respond to them. (Informational)

15 (edited by Loth 11-Aug-2012 04:02:50)

Re: A true honour code

trolling

" If the world flips you a Jeffrey, stroke a furry wall.. "

16 (edited by Lee 10-Aug-2012 15:11:14)

Re: A true honour code

> Orbit wrote:

> Lee, your the imperial farmer. 


lol thanks!

but seriously name 1 fam i "farmed" i bet you cant. besides you cant talk.

ur one of the most un-honourable players known, the way u chated when a mod was un honorable, perfect example wouldnt u say?

17 (edited by Loth 11-Aug-2012 04:03:07)

Re: A true honour code

trolling warning

" If the world flips you a Jeffrey, stroke a furry wall.. "

Re: A true honour code

- You do not war/raid/op during exploration phase ( this will require explo to end after 2 weeks of round or so).

This is jusy silly. Most raids occur b/c 1 family is wise to the weak defenses of another family. Remember the conflict thing. If you properly defend your infra you don't have to worry about being raided. Don't we all hate that player who put 3-6 lasers on their planets during the first 2 weeks of round.

- You do not farm small families. If a family is significantly smaller than you, you do not war them, you do not raid them. Sure, you can take an occasional planet, you can clear them from your systems, and MAYBE you can clear a system you share with them. But you do not actively look for their planets and farm them.

Farming has been part of this game since the beginning. And we all have been farmed at some point. If you are smart you will offer up some planets so you don't get farmed and both families can keep growing in peace.

- You do not demand planets for a NAP, you take what you think is a fair amount (fair amount will be discussed later) and you NAP, in theory someone could offer planets for a NAP, but you do not demand.

I have to agree with Primo on this one. If you are going to war or attack a famliy do it all the way. Don't take 30 planets then ask for 50 planets comp. Go after all 80-100 planets then offer up a nap. Plan your wars don't allow some hot head to start a battle half-arsed.

- You will not make Perm-NAPS without having had a proper war with the NAPPED family.

I agree. I have always hated offering a weak neighbor a p-nap then later in the round they are stealing my expo space and we were protecting them the whole round by keeping the cores clean.

- You honour NAP and other deals unconditionally. You (your family) agreed to the deal, so you stick to it.

Duh. I wish the other agree'ers would hold true ingame what they say in here.

- You do not take over x% (to be discussed) of a families planets. Your enemy is playing this game too, don't ruin their fun by terminating them completely.

Those who live in glass houses shouldn't throw stones. Which means, don't attack back if you don't want to be squashed.

Re: A true honour code

"A true honour code"...  mmmh

1) A true one doesn't need to be written down. There wasn't one in beta 1 and 2. No Mods were needed (nor were any existing), either. And IC is about the same size again as back then.

I don't think a written form works.


2) In beta 1 and 2 the general atmosphere was that you played for fun primarily and only secondarily to win. Most good and core players were aware that game mechanics and mods' abilities are limited and that it was mainly the players' responsibility to ensure a nice game with a good atmosphere.

Most of the active and good players were in contact with each other and shared a loose consensus. In case a player played in a style that was seen as unfit, it could happen that he was removed from the game or his influence strongly reduced. This was done by attacking him ingame and reducing him to 1 or only a handfull of planets.

Today winning is everything.
So I can't see a revival of the unwritten code of honour of beta 1 and 2, neither.


3) What's honour? Especially "true honour" which implies there is also wrong honour.

Let's call it "Rules of Conduct".

For the players of IC of today, every "rule" needs to be enforcable by a Mod or you can forget about it. So those rules need to be simple and pragmatic. Breaking those rules must be obvious and easy to detect (at least for the Mods) and sanctioned. This isn't what you probably had in mind with a "true code of honour" but, let's face it, that's a lost cause.

Another old bloodstained Harkonnen.

Re: A true honour code

Even into beta 3 The Vorlons got his butt handed to him after attacking Furious Wolves. I am not sure if beta 1 or 2 had end times announced at the start of the round as it was before my time.  But also many modern features (map tools/VIP tools) didn't exist. But honour comes down to the players. If the top few players now were wishing to enforce a fun honourable game rather than form super families and not worry about 'winning' then as Altruist says the game could become more honourable.

And of course everyone has lost by chasing the wins as the game stopped being fun - especially for new and casual players.

Re: A true honour code

i agree

Leap ahead

Re: A true honour code

we;ve gotten to the point where we can't do anything but enforce it
if you start a strong fam with good intentions, there's stilla like a 50/50 chance you'll get raided in the first week, and won't recover.

NEE NAW NEE NAW

Primo