> [TI] Primo wrote:
>
- You do not war/raid/op during exploration phase ( this will require explo to end after 2 weeks of round or so)
I would advocate not an absolute number of days/weeks, but rather a relative one, such as a % of the amount of days in a round. In a galaxy such as mw, 2 weeks without wars/raids might be feasible as families are (compared to PW) far apart, have tons of systems to spread to, and the round is long (2 months). However, in a 6 week round, 2 weeks will quickly cover 33.3333...% of your round in which you are not allowed to war, raid or op. That'd be ridiculous.
Also, the notion that you are not allowed to do any ops during this period of time needs to be specified more as well. Of course self ops like SA and NF should not be affected (otherwise, for examplle, custom races with SA will be less evenly pitted against revalons as SA is one of their major advantages throughout the round). Ops such as pi/ip/infil/sot should not be affected either, as otherwise you'd just be clearing spread blindly leading to possible huge losses on bombers. CPFF's, Sabs, and DU's are very nice ops to help clear planets without having to jump loads of fleet during the early round, which should be considered keeping as well. I'd advocate only preventing the heaviest of heavy ops, such as nukes and hypnos, and possibly estorms, and OH's.
- You do not farm small families. If a family is significantly smaller than you, you do not war them, you do not raid them. Sure, you can take an occasional planet, you can clear them from your systems, and MAYBE you can clear a system you share with them. But you do not actively look for their planets and farm them.
I agree with Lee, you'd need to set up a specific borderline, perhaps a % of NW or planets, or a combination, under which you are not allowed to attack on a grand scale by honor.
- You do not demand planets for a NAP, you take what you think is a fair amount (fair amount will be discussed later) and you NAP, in theory someone could offer planets for a NAP, but you do not demand.
Agree with Lee here. As long as you keep the planet demands resonable (so that the total of planets you've taken at the very least definitely does not cross the % talked about in your last point), you should still be able to demand planets, as this can save infra and time for both families and keep the losing fam in a competing position rather than ruining them through infralosses.
- You will not make Perm-NAPS without having had a proper war with the NAPPED family.
What about a family who's HS is 3 ticks from yours? That would be one hell of a messy war come cancellation time, ruining both fams.
- You honour NAP and other deals unconditionally. You (your family) agreed to the deal, so you stick to it.
Of course.
- You do not take over x% (to be discussed) of a families planets. Your enemy is playing this game too, don't ruin their fun by terminating them completely.
Of course, I always aim to maintain 15% of planets, unless I feel that the other fam has treated me dishonorably or negatively in any way, then I may go up to 30% (essentially ruining a fam's competing chances). There should still remain some leeway to ruin fams that beg to be ruined.
Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.