Re: The Einstein Jump revisited
Ok so I am here to revisit without the trolling I hope.
The Einstein jump is about Flexibility. A Pop rusher at BoR can produce a lot of cash on day 3 and up.
The difference is less cash in the first two days.
In past work studying planet lists (back when players would conmonly have hundreds of planets and I was asked to help with Flint Jumps) I determined average planet size to be just over 220. Thus all math is based upon the assumption of an average size of 220.
Now the pop max is 40 times size and pop starts at planet size. A 50% bonus player gets 206% (essentially double) every ten ticks.
So it takes 51 ticks from taking planets for population on a pop rusher to fill and since transports take 12 ticks this pushes max pop to tick 63.
A 220 sized planet under the influence of 10 to's (some will prefer 8, I like 10) makes (((8800 / 30) * 1.5 [Race bonus]) *(1 + ( (10 / 11 [hidden building penalty])* 2))
This is 1240 gc a tick per planet.
Normally in cf terms this is 105 cf's for a Rev banker (accounting for bldg upkeep).
Cost for each planet however is 10,000 gc, 10 iron, 5 endu per explorer and something like 1800 per exploration and attack.
Net cost is therefore equivalent to 80 cf's in cash, 1 cf in iron, and 5 cf's in endu.
The one thing most families have plenty of is cash and the least is endu.
This plays into that with a calculation that a few less CF's at BoR means more income and more flexibility on day 3.
The plan also allowed usage of all remaining endu and then some as well by leaving some planets for cf builders to build upon with the spare endu. The fact they to would gain population (albiet slower) from BoR also played into the math.
In truth our costs in endu was 170 endu and this gained us 22 planets at BoR.
Prices dropped earlier than I predicted for iron and endu, but the key was flexibility. The price dropped so low on iron we were about to jump me first in TO's then in LQ's... but I was opped one tick before the jump and three ticks before my wizzies were in.
The minor jump (cost wise) would have doubled my population that day and gotten me a 40% TO balance which would have resulted in an income of 1564 per planet (20 upkeep) from 1240. While not impressive this is just the start as from then on we could have kept doubling the income every 10 ticks.
Compare this to a CF player who takes 10.5 ticks to pay for a new cf and we get near parity. Now I concede a player who is online a lot can make a new cf (equivalent) every 9 ticks but they also have room issues.
Room is another issue. At first I require no infra.
Take me and a cf player on day 3 where he explorers 20 planets to my 19. We will also assume he has 4 additional planets fully built for 1130 cf's(which mind you is a heck of a lot of endu at BoR).
I am earning 23560 a tick and he is earning 13334, but there was a period of time where I was earning far less and we will assume he has a bit of savings also.
We jump.
He doubles his cf's and is earning 26,668 a tick. My jump requires 380 LQ's and To's to his 1130 cf's.
I am now earning 29716 now.
Next jump he needs 2260 Cf's to double and I need 760 LQ/TO's to double
So far on his new 20 planets he has made 3390 Cf's or 169.5 per planet to my 60 per planet.
His next jump puts him into OverBuild (OB) and mine just gets me to a little more than half built. Since this started at tick 63 we are now at tick 83 and he needs more planets to keep costs down while I could use more planets to hold TO's and dramatically allow for more profits on my origional 19 planets
Day 4 is not even over and I not only out earn him, I have far more space than him and he is into OB or more planets.
This ofc is for example. The smart (aka the not Ryan's out there who will not deny the Flint Jump for purposes of smiting Flint) will realize this Jump is about flexibility.
In the future I expect families to routinely hand a pop banker 12 to 32 planets at BoR (32 being a good PW number).
Now to explain what went wrong in our version of the jump. I got opped. That and a banker who was way late for BoR start.
Some people seek to discredit me by looking at my race and disparaging my science choice. To me science is 'fungible' as in the difference of a 15 million income to a 16 million income is not enough for me to sacrifice flexibility with ops as support. One extra opper, in my opinion (especially one who knows what they are doing) makes a huge difference.
And yes.... a pure cf start may be more profitable... but it also may not. It requires precise knowledge of a random market (which is not possible). This plan just gives flexibility.
If Iron is high and endu is low: Make Cf's
If Iron is low and endu is high: Make LQ's
If Iron and Endu is low: Make all the income you can
If Iron and Endu is high: Work on resourcers.
Kemp currently not being responded to until he makes CONCISE posts.
Avogardo and Noir ignored by me for life so people know why I do not respond to them. (Informational)