Re: change empire overbuıld

Change empıre overbuıld to famıly overbuıld, thıs wıll favour smaller famılıes and wıll also remove the possıbılıty of cırcumventıng OB penaltıes ın huge jumps the way bıg famılıes do.

LORD HELP OREGON

Re: change empire overbuıld

no cuz then your taxing the rich and people who work hard for it, shouldnt be punished....

itll end up with the same lame ass discussion, we all know this is what needs to be done to make this game more competative, but everytime its being ignored, by either the mods or a selective group of people. but perhaps theil listen to you eh wink

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do

Re: change empire overbuıld

This isn't a ba idea. The drawback would be that it increases farming by lowering the rate of networth growth thereby decreasing the gap between large and small fams. If fam networth protection were increased then maybe this idea would be possible.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: change empire overbuıld

how about change empire size penalty to avg in fam?

Man is condemned to be free; because once thrown into the world, he is responsible for everything he does. --Sartre

Re: change empire overbuıld

The problem is that this reduces incentives to train new players.

If, in the most extreme example, ALL OB and empire size penalties were incurred as a family rather than individually, there would be little incentive for a family to distribute its construction among all players in a 12-person family.  Instead, there's an incentive for a few active players (probably the drafts) to employ a parasitic strategy of taking planets from fam members to put all construction in the hands of the few most active players.

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

6 (edited by Paininside 23-Jul-2012 16:22:38)

Re: change empire overbuıld

fams dont grow on inactive people Zarf...
the fams growth only get stalled due to not having more people to grow on. (midround)
now the fam is equally getting punished for its nw and not like before that the fwew active people would be punished cuz their active and managed to grow properly.

its the only way u can let a smaller fam (in ammount of active players) compete with the bigger ones.

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do

Re: change empire overbuıld

Right, but this system doesn't promote a fam being active.  It promotes 4 players being active and the rest either being attackers (so very little building, and thus very little penalty from fam OB), just sending out 8 expos/passing consistently, or going away until a random who will get with the program shows up.

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

Re: change empire overbuıld

so whats the difference now then? anny proper fam wont have much in bank unless planned for a jump, if a inactive gets online and askes what he can do, the answer usually is nothing cuz theirs nothing in bank tongue inactives dont grow properly whatever rule or reason we can think off.

i only see a advantage for the actives, the inactives wil have to deal with the same problem.

and yes what u said wil be part of a top fams strategy. then it wil pay off having 6 attackers, specially with the morale limit, the more the better.

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do

Re: change empire overbuıld

> Paininside wrote:

> so whats the difference now then? anny proper fam wont have much in bank unless planned for a jump, if a inactive gets online and askes what he can do, the answer usually is nothing cuz theirs nothing in bank tongue inactives dont grow properly whatever rule or reason we can think off.



I never said it would promote leaving inactives behind.  Let me rephrase this whole thing.


Say a fam has 8 active players, the fam only needs 1 or 2 active bankers (one pop, one CF) and 1 or 2 resourcers (one farmer, one iron resourcer), because every other player in the family can just pass those two their planets, and there is no benefit of dividing up planets among players to avoid large empire size, since everyone incurs large empire size.  That would mean the only slots left for the other players would be attacker.  However, as we've seen, the general strategy with attacking is often to jump on or two big attackers, with others in the family being retakers or doing very minor roles.  Thus, the family only needs, at an absolute maximum, 6 players.  The other players can ONLY contribute to the family by sending 8 expos and passing them to the core bankers/resourcers, regardless of their activity.  Even if a banker is on 10 hours a day, if the other 2 bankers are on 13 hours a day, that 1st banker is relegated to being crap.

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

Re: change empire overbuıld

i know what u ment, but your not giving anny solutions for this problem.
im just merely saying, that its how its done now, and its how it wil be done if we would add these changes (from this topic)

and i never seen a 10h a day person being crap =p
with good communication and them bother to get on irc/msn communicate with the fams planner/leader wil get everyone very far. perhaps not the biggest, but if people arrnt intrested in playing a teamgame and acting by it, then their better off playing farmvile!

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do

Re: change empire overbuıld

Example is 05 last round though.

We had 4 players 3 weeks in, then over the next 3 got 5 randoms who we got active and built on and managed to get up to 2nd from being down in about 14th midway through. If we did as you suggested, that would be near impossible for us.

Re: change empire overbuıld

make it relative to the total nw in the galaxy. smaller fams wil get even lower ob costs, big fams more.

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
RisingDown: I know you do